Reclaim The Sea
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
5Aug 2026
Playing now
0+0 vs. yesterday
All-time peak
5Aug 2026
| Published | Title | Build |
|---|---|---|
| Reclaim the Sea 1.2 update is livemajor Reclaim the Sea 1.2 update is live, and it is the biggest update since the game’s launch! It features a lot of new content (new ships, new rooms, new weapons, 30+ new events, species, factions, items… everything!) and the full support of 4 new languages (German, Spanish, Portuguese, and Russian)! As always, feel free to share your feedback on this update here, on Discord, or through the in-game… | 22770817 | |
| Update 1.1 and community itemsmajor This is the first content update for Reclaim the Sea since its release. I wanted to take advantage of Steam's approval of community items and the winter sales to release everything that was ready without delay. More content updates are planned for next year. 🌟 New content : · 8 new events · 4 new weapons · 3 new musics · To reinforce the differences between zones, the weapons available in shop… | 21224701 | |
| Version 1.0.5 🌟 New: Added new interception events and modified existing ones ⚖️ Balance: Reworked Cornucopia figurehead : It now provides 50% of food for 2/4/6 crew members (instead of 100% for 1/2/4 before). Interception events now scale with threat level | 19510052 | |
| Version 1.0.4.0 ⚖️ Balance: Slightly increased boss difficulty in normal and hard. 🐞 Bug fixes: Fixed some overdrive modules being available just after loading a saved game. Fixed a bug that allowed more than the maximum number of supplies to be sold in stores. Fixed a bug preventing the secret achievement from being unlocked. Fixed a bug preventing the Assailant ship from being unlocked. Fixed stored augment… | 19304410 | |
| Version 1.0.3.0 Version 1.0.3.0 🐞 Bugfixes: Fixed fleeing the boss event resulting in a soft lock of the game. Fixed hidden success description (on Steam only). Fixed Cornucopia counting automaton as crew members to feed. Fixed enemy crew health bar color turning green before the end of the fight. Fixed wood missing in an event about a barrel. Fixed “deal with food problem” not available if the closest travel… | 19287707 | |
| update 1.0.2.2 Update 1.0.2.2 ⚖ Balance: Slightly increase enemy melee damage in easy difficulty. Slightly increased birds dodge percentage increase per perch room level. ⚡ Reduce sword attack range, so it is easier to flee a melee fight. ⚡ Increased the max amount of resources you can buy at each shop. 💻 UI / Quality of life: Added information on undocumented engine upgrades reducing food consumption (-4% p… | 19247952 | |
| Patch 1.0.1.2 🐞 Minor bug fixes again. · Fixed "The Volte" ship not unlocking. · Fixed “The Source” achievement not unlocking when reaching the last zone. · Fixed Spiked barricade wrong description in English. · Fixed a bug that prevented the system menu from opening after giving feedback. Thanks a lot to all players reporting bugs! | 19220735 | |
| Small fixes 1.0.1 update Very small update to fix the feedback received just after game launch. ⚖ Balance: Buffed The Raft with an additional crew member and a special augment. 💻 UI / Quality of life: Fixed many typos in texts. 🐞 Bugfix: fixed enemy crew walking on the sea in very wide screen resolutions. | 19218620 | |
| 0.17 update Another small patch for the demo while I continue to focus on crafting all the content for the full version of the game. 🌟 New: Slightly increase the base speed of the game (the 1x speed). You can still set the game to 2x or 4x when you need to speed things a lot. ⚡ New weapons New ship augmentations New ship augmentation types: hull wood modification and crew body armors Makeshift repairs: in… | — | |
| 0.14.5 update A small patch with mainly UI / Quality of life improvements suggested by players. Thanks a lot to all the players who have shared their feedback with me! 🌟 New: New musics Rooms and augment can now be removed and sold at some shops. ⚡ 🎆 Graphic: Added recoil effect to most cannons.⚡ Added muzzle flash to most weapons.⚡ 💻 UI / Quality of life: Added tips for how to use the grappling room ⚡ Yo… | — | |
| The Species updatemajor Among many small improvements, this update brings a global update to all the playable species of the game. Species traits Here is what the different species now do in the game: - Humans now have a bonus in ship weapon proficiency, at the helm and a very slight bonus in saber proficiency. - Orcs are now red/orange skinned, to be more consistent with their affinity with fire and to make them more… | — | |
| The ships update is livemajor After months of work, I'm pleased to present the most important graphical update to Reclaim the Sea since the first demo. This update focuses primarily on the addition of new ships. The game now features several dozen visually different ships, to offer more visual variety in encounters and to reinforce the personality of the different factions present in the game. Here are just a few of the shi… | — | |
| Fire rework & perch room preview updatemajor Changes 🌟 New: - Fire rework: changed the way fire spreads and damages ships.⚡ - Perch room preview: to celebrate the PixElated Fest, a preview version of the new Perch room is already available in this demo! Build mechanical birds to destroy enemy ships! ⚖ Balance: - Increased supply stock in zones 5 and beyond. 🎆 Graphic: - Improved positioning of large enemy ships. 🐞 Bugfix: - Maybe fixed… | — | |
| Update 0.8.5.1 Hello. A small update to keep improving quality of life of the game. This update is also an occasion to thanks again all of you who send me feedback. This is super helpful for me to keep improving the game! 🐞 Bugfix: - Fixed spelling mistakes⚡ - Fixed tooltip not centred in some screen resolutions⚡ 💻 UI / quality of life: - Automatically close any tip after 20s - Added a “save positions” and… | — | |
| Update 0.7.2.0 : bufixes and clarification After the previous hot-fix update, this update fixes less critical bugs and improves the clarity of some aspect of the game with new tips and descriptions. The reworked map generation algorithm will allow you discover more various events while playing the demo. 🌟 New: Added more attack options in some non-hostile events. Reworked map generation algorithm to increase event diversity. Changed ra… | — | |
| 0.7.1.7 - Hotfixes First of all, I'd like to say a big thank you to all the players who played the demo, and a huge thank you to everyone who gave me feedback, on the forums, via the in-game button or by making a video or stream of the game. This small update focuses on the most problematic bugs reported. Another will follow shortly with a number of improvements to clarify anything that may have been unclear to s… | — | |
| Patch 0.7.1.6 : hotfixes and help button 🌟 New: Default difficulty is now easy Added a button to re-open the help dialog 🐞 Bugfix: Opening the feedback window automatically set the game on pause. Added missing upgrades to the shotgun Fixed: unable to travel to next zone while the game was paused | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 22 Jul 2026 | Wed | 07:57 | No patch notes · unannounced build | 24329680 | public | 1 | — |