Simple Trains
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Achievements Added Hey y'all, Some of you requested Achievements. I am happy to announce that that's what we are adding with this update. Some of them might be a bit hard to get. Let us know what you think. | 15022253 | |
| Game update | Changelog 07/08 Mostly bugfixes and some balancing: · Fixed bug where, after the player drags and drops a train, the train might not stop at the first station even though it should · Made end-game a bit easier (scores in the 10k range should once again be a bit easier to reach) · $10 more start money · Changed Increase Capacity upgrade price from $20 to $10 · Made ultra-late game slightly easier · Changed game… | 14960472 | |
| Game update | Changelog 07/05 There was a substantial amount of feedback about the game being too hard. This patch makes Simple Trains a bit easier. · Player gets a bit more money from transporting people · Spawn rate increase in early-game is a bit lower now · Spawn rate increase in ultra-late-game is a bit lower now None of this should break any aspect of the game, but higher scores should be a bit easier to reach now. | — | |
| Game update | Changelog 07/04 One more update to the ultra-late-game. I added a death-stage lately to prevent players from basically out playing the game and reaching a state of never ending game play. However, this death-stage turned out a bit too deadly. The frog needs to be boiled slowly, so that's what we're doing with this update. - Changed death-stage to not instantly double spawn rate but to instead double it over a… | 14926108 | |
| Game update | Changelog 07/03 Another round of changes to address feedback we've gotten. · Balancing: Made end-game a bit harder and added a death-stage where the spawning speed on all stations is doubled at the very end. Since the end-game is now harder anyway, I do not expect anyone to reach this death-stage, but if they will, they should most certainly die there. · Limited the amount of capacity upgrades that can be atta… | — | |
| Game update | Changelog 06/30 Patch to v0.5.2. · Fixed Specialist Wagon's drive through speed (is faster now) | — | |
| Game update | Changelog 06/29 Some small changes to respond to feedback we've gotten (thanks!) · Changing game-speed can now be achieved with number keys 1 and 2 (additionally to the arrow keys) · Specialist Wagon's drive-through speed is now a bit lower. | 14878516 | |
| News | Simple Trains Early Access Release! Hey y'all We are excited to announce the early access release of Simple Trains! As we're in Early Access, your feedback is incredibly important to us. We'd be grateful if you could share your thoughts and ideas as you play (either using the feedback form in-game or the Steam forum). If you're interested in learning more, we've put together a guide with some basics and helpful tips. | — | |
| Esports | Simple Trains Live Steam #2 Hey Transit Simulator Fans! Watch Tobias (a.k.a ElectronDust) and Simon (a.k.a Simurai) play Simple Trains! | — | |
| Esports | Simple Trains Live Steam #1 Hey Transit Simulator Fans! Watch Tobias (a.k.a ElectronDust) and Simon (a.k.a Simurai) play Simple Trains! | — | |
| In-game event | Balancing Update Heya, I just uploaded a new demo build. Here are the biggest changes: · Balanced station spawn mechanic for better experience · Balanced income per passenger delivered for better experience I really want to add a switcheroo station upgrade (switch any two stations). This is very high on my TODO list and hopefully will get added before the Steam Next Fest starts. Edit: I added the station switch… | — | |
| In-game event | Updated Demo Build First off, Thanks to all of you out there who played the demo. Thanks to you, I was able to improve some major flaws concerning the leaderboard. Here's what I did: · Fixed the leaderboard Range. Due to a bug, the leaderboard only showed the Top 5, when what I really intended to do was to show entries around the players rank. I fixed this and it now works as intended. · Show the players leaderbo… | — | |
| News | Demo Released! After about a year of development I am proud to announce the release of the Simple Trains demo! Simple Trains is still very much a work in progress. There are a lot of things I want to add and features I want to experiment with. But the current build is solid. Solid enough to throw it out there. Hope you'll enjoy it! | — | |
| Community | New Color Pattern So what have I been up to lately? Bugfixes, testing and balancing, a camera movement feature which will (hopefully) help in getting some good trailer footage and... A color pattern update. Here's how I changed the colors. Before: After: | — | |
| Community | Added Effects So what have I been up to lately? I added an effect to overcrowded Stations to grab the players attention. This was absolutely necessary as the count down and red exclamation marks just weren't enough to alarm the player to the fact that the game WILL END if no action is taken. At this point in time, overcrowded stations can be dealt with by either increasing the capacity of that station (a sta… | — | |
| Community | New Game Objective and Work on Main Menu So what have I been up to lately? Two big things come to mind: - I changed the main objective to "keeping stations from overcrowding." I played around with a different approach until a few days ago, but it just didn't feel right. - I'm putting in some work on the main menu. It's still a work in progress, but it's coming together rather nicely. I want to end with a pic so here's a new map: | — | |
| Community | Smooth Movements So what's going on lately? Well, quite a lot. But here's one tidbit I can share: I finally made the trains accelerate smoothly. Yay for smooth moving trains! | — | |
| Community | Added Water So what have I been up to lately? Adding water, mostly. Adding water was high on my todo list for two reasons; It is visually pleasing and adds another thing that needs to be considered when thinking about how to Route the trains around. | — | |
| Community | Added Hover Animations So what have I been up to lately? Animations, mostly. Imagine you want to drop a train on one of your routes. You drag your train and pull it over a route. Now wouldn't it be nice if the route grew a bit bigger once you start hovering it? That's the thing I've added. | — | |
| Community | Added Teleport Animations So what have I been up to lately? Animations, mostly. You see, every now and then, a train or train cars might need to teleport. For instance, imagine a train running on a track, but you are changing the track and now all of a sudden the train is stranded at a station with no way out. It's teleport time! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.