Simple Trains
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Title | Build |
|---|---|---|
| Changelog 08/29 Hey y'all, I updated the game: · Daily challenge ranking table now has arrows allowing the player to look at the ranking tables of past daily challenges · Spawn type switch upgrade seemed a bit weak. Player now gets 3 instead of 2 pairs of spawn type switchers | 15488702 | |
| Changelog 08/08 Hey y'all, A small patch mainly to improve the player experience. Biggest thing is the auto attach/buy capacity upgrade addition. · Added auto buy/attach feature for station-capacity upgrades. Basically, if you're gonna lose the game, but have enough money to buy a capacity-upgrade, the game will automatically buy one for you. Likewise, if you're gonna lose the game, but there's an unused capac… | 15298010 | |
| Changelog 07/08 Mostly bugfixes and some balancing: · Fixed bug where, after the player drags and drops a train, the train might not stop at the first station even though it should · Made end-game a bit easier (scores in the 10k range should once again be a bit easier to reach) · $10 more start money · Changed Increase Capacity upgrade price from $20 to $10 · Made ultra-late game slightly easier · Changed game… | 14960472 | |
| Changelog 07/05 There was a substantial amount of feedback about the game being too hard. This patch makes Simple Trains a bit easier. · Player gets a bit more money from transporting people · Spawn rate increase in early-game is a bit lower now · Spawn rate increase in ultra-late-game is a bit lower now None of this should break any aspect of the game, but higher scores should be a bit easier to reach now. | — | |
| Changelog 07/04 One more update to the ultra-late-game. I added a death-stage lately to prevent players from basically out playing the game and reaching a state of never ending game play. However, this death-stage turned out a bit too deadly. The frog needs to be boiled slowly, so that's what we're doing with this update. - Changed death-stage to not instantly double spawn rate but to instead double it over a… | 14926108 | |
| Changelog 07/03 Another round of changes to address feedback we've gotten. · Balancing: Made end-game a bit harder and added a death-stage where the spawning speed on all stations is doubled at the very end. Since the end-game is now harder anyway, I do not expect anyone to reach this death-stage, but if they will, they should most certainly die there. · Limited the amount of capacity upgrades that can be atta… | — | |
| Changelog 06/30 Patch to v0.5.2. · Fixed Specialist Wagon's drive through speed (is faster now) | — | |
| Changelog 06/29 Some small changes to respond to feedback we've gotten (thanks!) · Changing game-speed can now be achieved with number keys 1 and 2 (additionally to the arrow keys) · Specialist Wagon's drive-through speed is now a bit lower. | 14878516 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 29 Aug 2024 | Thu | 00:09 | Changelog 08/29 | 15488702 | public | 1 | — |