Further Still: Survivors
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
016 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
016 Sep 2026
| Published | Title | Build |
|---|---|---|
| 0.6.1 - Gambler Tweaks & Bug Fixes The last patch introduced a few bugs that showed their head pretty regularly if you had an older save. I've tackled quite a few of these bugs as well as others - and that will be given a lot of focus moving forward, I've had a bunch of people give me copies of their older saves which has proven to be a great help. I am trying hard to make sure I don't need to wipe save data. PATCH 0.6.1 - Gambl… | 11124007 | |
| Hotfix 0.5.3.5 - Fixing the "fix" to the level pause changes | 9847768 | |
| Hotfix 0.5.3.4 - Fixed way to unpause game while still in pause menu - Fixed bosses being killed if spawned outside map (now just repositioned back into map) | 9847567 | |
| Hotfix 0.5.3.3 - Fixed stacking -damage making damaging attacks heal enemies - Fixed Mirrowbows attacks sometimes not dealing full damage - Fixed Vsync option sometimes showing the opposite status on checkbox option | 9842815 | |
| Update 0.5.3.2 - Added target frame rate & vsync options to option menu - MTR removed from weapon upgrades until actives get next progression feature - Some projectiles no longer pierce world objects - Added some controller functionality to choose level up options - Fixed Firebeam targetting - Fixed some stats incorrectly being displayed - Rather noticable GUI changes Healthbar will come back as a character c… | 9841123 | |
| Bug Fixes 0.5.2.1 - Fixed certain effects having their damage overrode by Mage Spellpower - Fixed situations that caused passive when hit effect to not fully recharge - Fixed slowdown that occurred when a special fish enemy spawned - Changed a few text boxes to allow for larger named items without distortion (Not all... yet) | 9798492 | |
| Quick Hotfix Fixed a bug that caused a regular crash at wave 20-24 in the Desert. | 9765022 | |
| Hotfix Monster & Boss HP scaling changes. | 9710134 | |
| Update Notes for 0.5.0 Meta progression changes. Equipment stats and effects have been shuffled and rebalanced. - Passive On Hit Effects have been moved to Armour pieces Weapons are now able to be leveled & upgraded. - Using a weapon gains it experience which unlocks permanent bonuses to choose from - Leveling up a weapon at the Mystic gives you a point to choose from said bonuses Massive number rebalance. -In order… | 9692736 | |
| Update Notes for Patch 0.4.4 Player feedback based changes: - Various UI changes (Save selected Level/Char between runs, hover feedback, glossary terms) - New weapon selections on level given heigher drop weight - Added facing arrows & toggle option for it - Wave modifiers (On Guard) and others toned down, changed - and currently being worked on to be a pick your difficulty style set of options. - 2 New Achievements - 3 Ne… | — | |
| Update Notes for 0.4.3d - 2 New Weapons: Thorn / Overgrowth & Red Pixel/Dead Pixels - Ice Morph Changed Back to Ice Shower - Level Up UI Shows morph weapon stat upgrades - During pause can see rough look at current weapon upgrades - Assorted balance tweaks and asset shifts | 9640359 | |
| Update Notes for 0.4.3c -New Weapon: Arcana (No Morph yet) -Added additional UI for showing effects in buying phase -Added Burn debuff -2 New Items & some items getting new effects -Dirk/Fan of Dirks & Spear/Jeweled Spear got a much needed target acquisition change - Assorted balance tweaks and asset shifts Thanks for the all feedback so far guys. I've been trying to update faster rather than waiting for giant drops w… | 9635073 | |
| Update Notes for 0.4.3 0.4.3: - New weapon: Katana - 3 New powers: Unstable Power, Rage, Flashy Kill - 2 New Characters: Leo & ... - New NPC: Gambler (Initial implementation) - Reworked monster spawns, wave modifiers - Assorted balance tweaks and asset shifts | 9614722 | |
| Update Notes for 0.4.2 0.4.2 -3 New Powers: Pay To Win, Seasoned Fighter & Unworthy Opponent -Initial power/buff display implementation -End of level has bonus gold/experience based on performance -Characters gain experience and can unlock their starting weapon to be used as a starting weapon for other characters -Assorted balance tweaks and asset shifts | 9584825 | |
| Update Notes for 0.4.1 0.4.1 -New weapon added: Holy -New level up options added: Powers -Altered how level up options are generated -Changed level UI -Changed tooltips to show values of items and weapons even if not unlocked -Assorted tweaks (balance & assets) | 9565538 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 30 Apr 2023 | Sun | 00:46 | 0.6.1 - Gambler Tweaks & Bug Fixes | 11124007 | public | 1 | — |