Further Still: Survivors
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
015 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix 0.5.3.4 - Fixed way to unpause game while still in pause menu - Fixed bosses being killed if spawned outside map (now just repositioned back into map) | 9847567 | |
| Game update | Hotfix 0.5.3.3 - Fixed stacking -damage making damaging attacks heal enemies - Fixed Mirrowbows attacks sometimes not dealing full damage - Fixed Vsync option sometimes showing the opposite status on checkbox option | 9842815 | |
| Game update | Update 0.5.3.2 - Added target frame rate & vsync options to option menu - MTR removed from weapon upgrades until actives get next progression feature - Some projectiles no longer pierce world objects - Added some controller functionality to choose level up options - Fixed Firebeam targetting - Fixed some stats incorrectly being displayed - Rather noticable GUI changes Healthbar will come back as a character c… | 9841123 | |
| In-game event | Patch 0.5.3 Released - 2 Items added (Emerald / Flesh Renders) - 3 New Achievements Added (Crankd/Mega Crank/Blood Thirsty) - 1 New Fuse Weapon (Ice Spike - Turret/Ice) - 3 New Mage Spells (Fire x1, Earthx2) The way spells are going to work as the numbers grow is that each level will have 2 "schools" of magic attached to them - which limits the type of magic found in a level as well as another... feature... being w… | — | |
| Game update | Bug Fixes 0.5.2.1 - Fixed certain effects having their damage overrode by Mage Spellpower - Fixed situations that caused passive when hit effect to not fully recharge - Fixed slowdown that occurred when a special fish enemy spawned - Changed a few text boxes to allow for larger named items without distortion (Not all... yet) | 9798492 | |
| In-game event | Patch 0.5.2 Released New Weapon: Hatchets / Blessed Hatchet · Fused Weapons Added: Bolt Blade / Clash. · You can now lock your faced direction separately from the direction you're moving in. Hold R2/Shift to do so, it will help to turn on the facing arrow indicators in the options menu. · Controller Support is moving along. I am hoping the change I'm putting in now will make most controllers work 90% of the time. I… | — | |
| Game update | Quick Hotfix Fixed a bug that caused a regular crash at wave 20-24 in the Desert. | 9765022 | |
| Game update | Hotfix Monster & Boss HP scaling changes. | 9710134 | |
| Game update | Update Notes for 0.5.0 Meta progression changes. Equipment stats and effects have been shuffled and rebalanced. - Passive On Hit Effects have been moved to Armour pieces Weapons are now able to be leveled & upgraded. - Using a weapon gains it experience which unlocks permanent bonuses to choose from - Leveling up a weapon at the Mystic gives you a point to choose from said bonuses Massive number rebalance. -In order… | 9692736 | |
| Game update | Update Notes for Patch 0.4.4 Player feedback based changes: - Various UI changes (Save selected Level/Char between runs, hover feedback, glossary terms) - New weapon selections on level given heigher drop weight - Added facing arrows & toggle option for it - Wave modifiers (On Guard) and others toned down, changed - and currently being worked on to be a pick your difficulty style set of options. - 2 New Achievements - 3 Ne… | — | |
| Game update | Update Notes for 0.4.3d - 2 New Weapons: Thorn / Overgrowth & Red Pixel/Dead Pixels - Ice Morph Changed Back to Ice Shower - Level Up UI Shows morph weapon stat upgrades - During pause can see rough look at current weapon upgrades - Assorted balance tweaks and asset shifts | 9640359 | |
| Game update | Update Notes for 0.4.3c -New Weapon: Arcana (No Morph yet) -Added additional UI for showing effects in buying phase -Added Burn debuff -2 New Items & some items getting new effects -Dirk/Fan of Dirks & Spear/Jeweled Spear got a much needed target acquisition change - Assorted balance tweaks and asset shifts Thanks for the all feedback so far guys. I've been trying to update faster rather than waiting for giant drops w… | 9635073 | |
| Game update | Update Notes for 0.4.3 0.4.3: - New weapon: Katana - 3 New powers: Unstable Power, Rage, Flashy Kill - 2 New Characters: Leo & ... - New NPC: Gambler (Initial implementation) - Reworked monster spawns, wave modifiers - Assorted balance tweaks and asset shifts | 9614722 | |
| Game update | Update Notes for 0.4.2 0.4.2 -3 New Powers: Pay To Win, Seasoned Fighter & Unworthy Opponent -Initial power/buff display implementation -End of level has bonus gold/experience based on performance -Characters gain experience and can unlock their starting weapon to be used as a starting weapon for other characters -Assorted balance tweaks and asset shifts | 9584825 | |
| Game update | Update Notes for 0.4.1 0.4.1 -New weapon added: Holy -New level up options added: Powers -Altered how level up options are generated -Changed level UI -Changed tooltips to show values of items and weapons even if not unlocked -Assorted tweaks (balance & assets) | 9565538 | |
| Announcement | Preparing for the Public Early Access The time for private testing is almost over. It's been quite an ordeal to go from a game jam title to something that will live on Steam and be updated alongside player feedback.. but I made it! I want to thank all of the people who tested the build and gave feedback and even a few who ran the game on as many different devices that they could get their hands on to make sure that it was stable en… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.