SpiritusAstrum
Playing now
0+0 vs. yesterday
0.0%of peak
Launch peak so far
723:53 UTC
Playing now
0+0 vs. yesterday
Launch peak so far
723:53 UTC
| Published | Title | Build |
|---|---|---|
| Update 23 Enlarged docking trigger around vanguard, making docking procedure easier. Fixed a minor audio glitch that occurred while piloting the shuttle. | 25722755 | |
| Update 22 Added Help/Tutorial Messages to All Top-Level MPC functions to aid new players. Tutorial messages can be turned off in the Sim options ("Show help messages") | 25710044 | |
| Update 21 Fixed an issue causing the player to get stuck after leaving the Captains Chair Fixed an issue causing animations to break after interacting with a menu | 25696407 | |
| Update 20 Players can now specify a "title" (Sir/Maam, etc) when creating a character, and this title will be reflected in in-game dialogs. Fixed a bug preventing the player from travelling to waypoints when controlling the vanguard from the Nav Map, and improved the NavMap gui. | 25668468 | |
| Update 19 Added Signage to the Vanguard to indicate aid in navigation Added Visual Marker for the Escape Pod and the Shuttle | 25640969 | |
| Update 18 Fixed optimisation issue causing noticeable stutter when using middle mouse to highlight many items at once. | 25614121 | |
| Update 17 Modified the sprint system "Stimulants" now allow players to sprint without stopping | 25611681 | |
| Update 16 There is now a 90% chance of a weapon spawning in the initial supply drop in single/multiplayer Disabled Ansel/VR until it can be properly tested Stimulants will disable the sprint cooldown while in effect | 25583859 | |
| Update 15 Improved UI: To display the MPC, press TAB and not Escape. This is more intuitive, and common with other games. ESC now resets the players view/camera and closes all menu screens. Added a "Quickstart" guide. | 25567814 | |
| Update 14 The Zone-Based Optimisation system on the vanguard is disabled by default. It can be re-enabled using the in-game options menu. Pressing "PgDn" should close any menus, preventing players from getting "stuck" in a menu. Added a message to inform users that the "Can we Talk?" Option for AI requires an LLM to be installed first. Prevented possible out of bounds issue on Vanguard. | 25552499 | |
| Update 13 Added a "Quality" selector to the graphic menu on the startup screen which allows players substantially greater control over their graphics settings. This should help the game to run on older hardward. Made substantial changes and improvements to the movement system. Movement now feels much more natural and there is a lot less "Sliding" and "Bouncing". Players also get stuck on small obstacles… | 25539169 | |
| Update 12 Added a dedicated slider for lighting and particle effects to the GFX menu. Made graphics menu scrollable. Improved Helm gui to add text for "main engine firing" and "thruster rotation/translation", to avoid overuse of onscreen messages. | 25515501 | |
| Update 11 Added support for lighting and particle effects to the GFX options menu. There are no discrete controls yet, however, the presets Low, Medium, High, and Ultra will also affect particle effects and lighting now. | 25488011 | |
| Update 10 Fixed several issues with popup screens/subtitles appearing too often Reduced the forward momentum of the player when they stop sprinting to reduce the perceived "sliding" effect. | 25465414 | |
| Update 9 Fixed issue allowing the player to unlock movement (And therefore leave the escape pod) during the descent sequence. Added ability for players to delete their own character in a multiplayer game (If they want to reuse the same character name). Other minor fixes. | 25441414 | |
| Update 8 Improved the Login system: The "New" Character menu is now displayed by default until a character is created. Added some spotlights to highlight the location of the Vanguard Elevator and the Escape pod. | 25421319 | |
| Update 7 Added Quit (Without saving) button, and option to turn off autosave Fixed issue with zone transition triggering too easily on Vanguard. Added ability to control Vanguard using WASD keys in addition to numeric keypad. | 25409792 | |
| Update 6 Rewrote some server side code. This should hopefully fix the issues players have been having with saving/loading games. | 25394252 | |
| Update 5 Fixed issue with the player head being visible when interacting with guis. Fixed issue preventing characters from being deleted on the startup menu. Increased run duration, added the sprint timer to the HUD and MPC menus. | 25369387 | |
| Update 4 Added Look Sensitivity Fixed Issue with player rotation being off when leaving escape pod Other minor issues. | 25347429 | |
| Update 3 Fixed some issues with using the hotkeys to switch items when an item is currently held in the hand. | 25320896 | |
| 14/09/2026 Update 1 Fixed some issues causing the player to be thrown from the escape pod during descent, and some out of bounds issue. | 25299607 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 5 Oct 2026new | Mon | 09:05 | No patch notes · unannounced build | 25723484 | public | 1 | — |
| 5 Oct 2026new | Mon | 08:18 | Update 23 | 25722755 | public | 1 | — |
| 4 Oct 2026new | Sun | 13:57 | Update 22 | 25710044 | public | 1 | — |
| 3 Oct 2026 | Sat | 13:22 | Update 21 | 25696407 | public | 1 | — |
| 2 Oct 2026 | Fri | 03:43 | Update 20 | 25668468 | public | 1 | — |
| 1 Oct 2026 | Thu | 00:30 | Update 19 | 25640969 | public | 1 | — |
| 29 Sep 2026 | Tue | 23:03 | Update 18 | 25614121 | public | 1 | — |
| 29 Sep 2026 | Tue | 20:15 | Update 17 | 25611681 | public | 1 | — |