Playing now
1−1 vs. yesterday
All-time peak
3,165Playing now
1−1 vs. yesterday
All-time peak
3,165Feb 2016
Global unlock shares from Steam’s own achievement percentages, read on 8 Nov 2026, ordered most common first. The finish step is the lowest-share achievement whose name or description matched the finish rules (name-or-description matches the finish rules). Shares are of players who have the game on their account, as Steam counts them. . Data by SteamPeaks.com.
Playtime is that of people who reviewed, from the 110 reviews SteamPeaks sampled for Hell Yeah!: their total hours when the sample was read, and the hours they had when writing (the refund-window share). Reviewers have usually played more than owners who never wrote a review. Recomputed daily. How this is computed. Data by SteamPeaks.com.
Holds better than 50% of platformer games at month 168.
Monthly averages from the imported archive and SteamPeaks’ own daily rollups after it, Oct 2012 to Oct 2026, each month divided by the launch level (57). The band is the 25th to 75th percentile of platformer games at each month since launch (23 games at launch); the half-life is the first month under half, counting from the month the launch level was set. No projection: the cohort has no curve twelve months beyond this game’s age. The axis is cut at 500% of launch; this game reached 587%. Recomputed weekly, last on 7 Nov 2026. How this is computed. Data by SteamPeaks.com.