Siphonopolis
Playing now
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0.0%of peak
All-time peak
14 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
14 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Added new game warning When selecting the "new game" option, the game will take you to a screen informing you that the progress on the main levels will be reset and letting you cancel said reset. This only affects the main levels, the extra levels that are unlocked after beating the main game will remain open even if you start a new game. | — | |
| Game update | Fixed level 66 bug One of the boss' attacks gave a fatal error. Said attack has been replaced with a new version that's functionally the same but uses a simpler code. | — | |
| Game update | FIxed the level 65 "boss gone" bug -Fixed a bug that made the boss in level 65 disappear after a while without triggering the win condition. | — | |
| Release | Siphonopolis OST released + minor updates The SIphonopolis sountrack has just been released: Just like the game's graphics, the music originates from several old projects. Some of the tracks have been remixed and/or extended. A few small improvements to the game have been added: · Reworked the attack of the third mid-boss in level 47. · Machine gun hazards now make a flashing animation a second before shooting. And finally, an easter e… | — | |
| Game update | Bug fix update First of all, sorry for the issue. It had only happenned to me once and I tought it only affected a latter enemy (which was already fixed before release). A few users reported a bug where the player would get stuck on an invisible obstacle. I looked into it and believe it was caused by one of Game Maker's movement functions. This project is using an old version of the engine, so said function m… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.