The Backroom - Lost and Found
Playing now
1+1 vs. yesterday
25%of peak
All-time peak
4Aug 2026
Playing now
1+1 vs. yesterday
All-time peak
4Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 1.3.1 - Optimization This update hopefully greatly improves the game's performance. If you have had issues with the framerate, you may want to give the game another chance. · Optimization · Reduced requirements for Chapter 2's happier endings · Added option to re-play the ending of Chapter 2 and make different choices · Minor changes in the level for better player guidance | 11243455 | |
| Major update | 1.3.0 Relased - The CRT-UE-???-TXT-CYOA Update Everything from retro to weirdcore It was supposed to be a simple update, but it ended up being likely the biggest one. From optimization to pointlessly weird features - there's a new reactive CRT effect as well as lots of improvements primarily for The Found -mode. While it is not specified whether the game takes place in the Backrooms or not, the game does now have an improved "The Backrooms"… | — | |
| Game update | Update 1.2.3 Special thanks to all the streamers - without you I would not be able to pinpoint several problems: · Bunch of art fixes · Some feature fixes · Correcting flow fixes · When you get the full game completion achievement, you get a pop-up where Lollin' Pony is humbly asking for your help. What is that last bullet point about? Well, simply put "Making games is fun. Advertising them isn't." As a Fin… | 9516845 | |
| Game update | Update 1.2.2 This time the patch brings bunch of small fixes & volume adjustment: · Master Volume setting · Can run easier after liminal · Enemies are less deadly when scared · Looking at enemies doesn't wake them up immediately · Hopefully the world doesn't turn all light-and-shadowless after returning from the <REDACTED> anymore · Minor fixes and guidance improvements · All settings are now properly saved | 9416806 | |
| In-game event | Update 1.2.0 - The Story Split This is it, this is the last content patch for the game. It has been a journey to make you this game, but as they say - all good things come to an end, and this is it for The Backroom - Lost and Found. A project that started as a "I'll do it in 2 weeks", has taken about 8 months now and it is time to move on to something else. What that is... Who knows? I'll still be updating with fixes, but no… | — | |
| Game update | Update 1.1.1 Finally squished few of the remaining annoyance-bugs and added some extra flesh to the NewGamePlus -mode. Though, no achievement for completing that, but perhaps one day. Here's the list of changes: · Liminal space transition & "Look At" bug fixes · Additional NewGamePlus -mode content · All 7 endings have unique images · Once again, more player guiding · Minor fixes here and there | 9309530 | |
| In-game event | Update 1.1.0 - The story from another perspective While I'm well aware that many players stop playing the game after just few minutes, I decided to cater the people who have completed the game. Introducing sort-of-NewGamePlus -mode which tells the other half of the story. The first half was cute. The second... Well, things weren't quite what you may have expected. Or wanted. Changes in 1.1.0: · Additional player guiding and gating · New game m… | — | |
| Game update | Update 1.0.8 Time for some "boring stuff": · Settings have new options for FoV, Head bobbing, and VSync. · Various small UI improvements. · Small tweaks here and there. · Thunder! | 9266077 | |
| Game update | Update 1.0.7 With the help of the fans, I've been able to address some additional pain points and hopefully make the journeys even more fluent. None of these make the game easier - just more understandable and rewarding. · The Room has a new way of communication. · Minor level layout changes. · One more Secret Ending. · Small dialog & ending improvements. | 9224802 | |
| Game update | Update 1.0.61 Minor fix to people who are playing the game with over 200FPS. The whole phase shift was accidentally left synced to 60FPS. If your computer ran 30FPS, the shift took half the time, and at 240FPS the phase shift took 4x the time it should've taken, meaning <REDACTED> became super confusing. Phase shift now takes the same time, regardless of your frame rate. Rookie mistake. Ashamed, I am. | 9220310 | |
| In-game event | Update 1.0.6 - Your friendly guide has arrived! Seeing how much struggles the confusing corridors cause, there is now an option in the pause menu to toggle "GUIDING HOOVES" visible or hidden. This will make small hoof imprints visible across the levels that will guide you past some of the worst problems. They will not always show you the best way to get from point A to point B, but they will, in most cases, show a way. Hooves are toggled hid… | — | |
| Game update | 1.0.5 Update And the updates keep on coming! This time the only change is the addition of auto settings -detection at the beginning of the game and a simple button to scroll through game quality settings in the pause menu. Hopefully this will resolve some of the performance issues! | 9213357 | |
| Game update | 1.0.4 Update Did you like the footstep -sounds? I absolutely hated them! Luckily they are no longer on the ToDo -list as, thanks to the push from the keen-eared players, they've been completely reworked! Changes in 1.0.4: · All surfaces have now proper foot step sounds. Both <REDACTED> and <REDACTED> sides have their own sounds. · A hint pop-up appears if you've returned the <REDACTED>, but haven't moved th… | 9206630 | |
| Game update | 1.0.3 Update While there doesn't seem to be too many bugs to squish, there are lots of ways to make the game more enjoyable. Here's the list of latest tweaks: · Collectibles are simpler to find & see · Some barren corridors now have stuff littering them, making them easier to navigate · Prevented backtracking when it served no purpose · Punched a hole in the wall to make life a bit easier · Paintings and Al… | 9200128 | |
| Game update | 1.0.1 Update notes Who could have foreseen that there were minor bugs and some other 'flaws' in the release version of a game?! List of tweaks and fixes: · No more completing the game by looking at a random wall. · Mouse sensitivity controls added to pause menu. · Player guiding improved in various places. | 9190255 | |
| News | Game Released! The fun little game that was supposed to take 2 weeks to make, took only 6 months in the end. Goes to show that scheduling and goals are good -- but then again, this game wouldn't be what it is without the crazy passion for games that we all here at the Lollin' Pony have. Enjoy the game and remember; if you appreciate it, don't hesitate to drop some money to SaveTheManagee.org . Wishing the bes… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.