The Backroom - Lost and Found
Playing now
1−1 vs. yesterday
25%of peak
All-time peak
4Aug 2026
Playing now
1−1 vs. yesterday
All-time peak
4Aug 2026
| Published | Title | Build |
|---|---|---|
| Update 1.3.3 - Unreal 5.2 Not much to say except the game has been updated to Unreal 5.2 and some of the previous optimizations were reverted due to them potentially causing some rendering issues on AMD Radeon cards. Thanks XBrethren for streaming the game and exposing this bug. Hopefully this patch fixes the issue without causing too much of an FPS hit! | 11614857 | |
| Update 1.3.1 - Optimization This update hopefully greatly improves the game's performance. If you have had issues with the framerate, you may want to give the game another chance. · Optimization · Reduced requirements for Chapter 2's happier endings · Added option to re-play the ending of Chapter 2 and make different choices · Minor changes in the level for better player guidance | 11243455 | |
| 1.3.0 Relased - The CRT-UE-???-TXT-CYOA Updatemajor Everything from retro to weirdcore It was supposed to be a simple update, but it ended up being likely the biggest one. From optimization to pointlessly weird features - there's a new reactive CRT effect as well as lots of improvements primarily for The Found -mode. While it is not specified whether the game takes place in the Backrooms or not, the game does now have an improved "The Backrooms"… | — | |
| Update 1.2.3 Special thanks to all the streamers - without you I would not be able to pinpoint several problems: · Bunch of art fixes · Some feature fixes · Correcting flow fixes · When you get the full game completion achievement, you get a pop-up where Lollin' Pony is humbly asking for your help. What is that last bullet point about? Well, simply put "Making games is fun. Advertising them isn't." As a Fin… | 9516845 | |
| Update 1.2.2 This time the patch brings bunch of small fixes & volume adjustment: · Master Volume setting · Can run easier after liminal · Enemies are less deadly when scared · Looking at enemies doesn't wake them up immediately · Hopefully the world doesn't turn all light-and-shadowless after returning from the <REDACTED> anymore · Minor fixes and guidance improvements · All settings are now properly saved | 9416806 | |
| Update 1.1.1 Finally squished few of the remaining annoyance-bugs and added some extra flesh to the NewGamePlus -mode. Though, no achievement for completing that, but perhaps one day. Here's the list of changes: · Liminal space transition & "Look At" bug fixes · Additional NewGamePlus -mode content · All 7 endings have unique images · Once again, more player guiding · Minor fixes here and there | 9309530 | |
| Update 1.0.8 Time for some "boring stuff": · Settings have new options for FoV, Head bobbing, and VSync. · Various small UI improvements. · Small tweaks here and there. · Thunder! | 9266077 | |
| Update 1.0.7 With the help of the fans, I've been able to address some additional pain points and hopefully make the journeys even more fluent. None of these make the game easier - just more understandable and rewarding. · The Room has a new way of communication. · Minor level layout changes. · One more Secret Ending. · Small dialog & ending improvements. | 9224802 | |
| Update 1.0.61 Minor fix to people who are playing the game with over 200FPS. The whole phase shift was accidentally left synced to 60FPS. If your computer ran 30FPS, the shift took half the time, and at 240FPS the phase shift took 4x the time it should've taken, meaning <REDACTED> became super confusing. Phase shift now takes the same time, regardless of your frame rate. Rookie mistake. Ashamed, I am. | 9220310 | |
| 1.0.5 Update And the updates keep on coming! This time the only change is the addition of auto settings -detection at the beginning of the game and a simple button to scroll through game quality settings in the pause menu. Hopefully this will resolve some of the performance issues! | 9213357 | |
| 1.0.4 Update Did you like the footstep -sounds? I absolutely hated them! Luckily they are no longer on the ToDo -list as, thanks to the push from the keen-eared players, they've been completely reworked! Changes in 1.0.4: · All surfaces have now proper foot step sounds. Both <REDACTED> and <REDACTED> sides have their own sounds. · A hint pop-up appears if you've returned the <REDACTED>, but haven't moved th… | 9206630 | |
| 1.0.3 Update While there doesn't seem to be too many bugs to squish, there are lots of ways to make the game more enjoyable. Here's the list of latest tweaks: · Collectibles are simpler to find & see · Some barren corridors now have stuff littering them, making them easier to navigate · Prevented backtracking when it served no purpose · Punched a hole in the wall to make life a bit easier · Paintings and Al… | 9200128 | |
| 1.0.1 Update notes Who could have foreseen that there were minor bugs and some other 'flaws' in the release version of a game?! List of tweaks and fixes: · No more completing the game by looking at a random wall. · Mouse sensitivity controls added to pause menu. · Player guiding improved in various places. | 9190255 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 3 Jul 2023 | Mon | 14:20 | Update 1.3.3 - Unreal 5.2 | 11614857 | public | 1 | — |