Otaku Engine
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
28 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
28 Oct 2026
| Published | Title | Build |
|---|---|---|
| Fixed terrible bug... * Fixed the game not not merging new SaveData_Base files with old saves. players dont need to create a new save anymore. Im really sorry, I thought i had this logic added in the original code. · If its still broken for you try "verifying integrity of game files" on the steam game settings * If anyone completed the storyline but had to erase their file to play the update: you can copy this save… | 23356159 | |
| Free to Play + Side story content + New video playermajor Game is now Free to Play · Maybe a supporter pack will be added in the future. However, its 2026, and everything is metrics. leaving a review would help even if its a negative one lol New Video Player - MPV · The game now uses MPV for its main video player, since the previous one's was updated to 800 dollars a year. This plugin was made by me just for the game, its probably not as fast as the p… | — | |
| Bug Fixes - New: Made the show when using the poster click-through event - removed audio source events from PathChild entity - auto resizing of a border frame on empty poster not working on level start. FIXED. - Blocks with “ignore player click” not working on level start. FIXED - Legacy map fixes: Fixed door rotation issue for older maps - Removed openXR and a few more unused addons. This was accidental… | 17431729 | |
| Hotfix Fixed shadow lighting when loading older maps. | 17262714 | |
| Added original "toon/cel" shader back. To make old maps work again Shader: "Cel (Legacy)" The reason why it was left out at first: - I wanted to make a toon shader that supports MULTIPLE lights, but its going to take a bit of work. For now only ONE directional light will work, just like before. Also, things like xray and vertex snapping wont work with it. This sorta ruins the consistency of the shader list. Just remember "Legacy" = slightly broke... | 17261117 | |
| Regional Hotfix #2 Fixed an error certain regions would have when using the "OnClick" event. (or any event that used a "range" of some sort) | 17246412 | |
| Hotfix Fixed a bug that prevented maps from loading due to incorrect parsing of time zone format. (thank you El gato for helping fix it) | 17245295 | |
| Major Update: Story + Level Editor Updatemajor New Features: * New Level editor features that makes maps "interactive". (similar to Source Hammer editor's events that are easy to learn) * New campaign content (still a work in progress). Visit the website for more details on stuff: | — | |
| hotfix * Fixed a bug where uploaded videos would not play on materials * Fixed a bug where uploaded gif media would not play on skybox * Fixed a bug that froze the map preparation screen if the user used the same media on the skybox, and on a material. * Fixed bug where "Bot monster" media would not upload at all. (this feature might get removed with the campaign update but will leave it in just in case) | 10845448 | |
| Workshop - Map Media Packermajor No more having to use external links. Proper workshop uploads are now supported! (you may still create maps solely out of external links if you want to). A Warning: This feature is meant for creating custom maps and galleries. Any uploads abusing the Steam Workshop file storage will be removed. Workshop Map Uploads Any local media used in map will now be uploaded along with the map onto the wor… | — | |
| hotfix Fixed a bug where old maps saved after the "Level Editing Update" would have their old textures replaced with the default "Basic - Dev" texture. Sorry to anyone who didnt make a back up. These old preset materials are part of the old texturing set up. Its better to use "custom" materials for now since you can easily replace the texturing on blocks. | 10826595 | |
| hotfix - removed some unused vr libraries. (caused crashes on my end) + added a wheel picker tip about object selection duplication | 10790741 | |
| hotfix * fixed a problem where changing a custom material url would remove that material from blocks on load | 10725645 | |
| Level Editing Update Part 1 of ?major This update is small in size, but it brings major changes to map creation possibilities. First of all. Thank you for your patience. This is the first major update of many for the game. It was slow to develop because it was very technical for me. This "game" was made to create simple abstract worlds with. The major focus is on the "gallery" building and media sharing. But i saw people having dif… | — | |
| HotFix ("return" revision) The "return" thing in the spawn area originally worked as a "back button" but for most people it was misunderstood and not very useful. players can create their own "back button" in maps using doors anyways. Walking into It simply teleports you back to the hub now | 10099488 | |
| Hotfix Added gifs and videos to the "Folder Path (Random)" button | 10090858 | |
| Hotfix Fixed the "Folder Path (Random)" option | 10089409 | |
| Hotfix *Vsync enabled by default (during intro) *Everything in a url media path after the first file extension(.jpg, .webm, etc) will be removed *Fixed some incorrect dialogue left in from the demo | 10081508 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 22 May 2026 | Fri | 03:21 | Fixed terrible bug... | 23356159 | public | 1 | — |
| 20 Feb 2025 | Thu | 00:52 | Bug Fixes | 17431729 | version_2025_vlc | 1 | — |