Otaku Engine
Last seen
0Sampled 42 minutes ago · not a live figure
—of peak
All-time peak
221 Oct 2026
Last seen
0Sampled 42 minutes ago · not a live figure
All-time peak
221 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Heads Up! Game will be transitioning to Free-to-play in the next update This serves as a multiple-month warning for anyone buying. Greedy monetization coming? The opposite Why free to play? I don't have time for marketing, and i do this cause i like it. "But i bought the game" I am seriously really thankful, along with all the people who played it and have been sharing maps for years at this point. I plan on keeping the game an actual standalone "game/software" and… | — | |
| Game update | Bug Fixes - New: Made the show when using the poster click-through event - removed audio source events from PathChild entity - auto resizing of a border frame on empty poster not working on level start. FIXED. - Blocks with “ignore player click” not working on level start. FIXED - Legacy map fixes: Fixed door rotation issue for older maps - Removed openXR and a few more unused addons. This was accidental… | 17431729 | |
| Game update | Hotfix Fixed shadow lighting when loading older maps. | 17262714 | |
| Game update | Added original "toon/cel" shader back. To make old maps work again Shader: "Cel (Legacy)" The reason why it was left out at first: - I wanted to make a toon shader that supports MULTIPLE lights, but its going to take a bit of work. For now only ONE directional light will work, just like before. Also, things like xray and vertex snapping wont work with it. This sorta ruins the consistency of the shader list. Just remember "Legacy" = slightly broke... | 17261117 | |
| Game update | Regional Hotfix #2 Fixed an error certain regions would have when using the "OnClick" event. (or any event that used a "range" of some sort) | 17246412 | |
| Game update | Hotfix Fixed a bug that prevented maps from loading due to incorrect parsing of time zone format. (thank you El gato for helping fix it) | 17245295 | |
| Major update | Major Update: Story + Level Editor Update New Features: * New Level editor features that makes maps "interactive". (similar to Source Hammer editor's events that are easy to learn) * New campaign content (still a work in progress). Visit the website for more details on stuff: | — | |
| Community | When will the next major update release? why bother making this announcement? TLDR: A campaign and new editing tools are being worked on. It might take a while to release though. Dont expect anything other than important bug fixes here and there until then. New Upcoming Tools. Since the campaign will be built using the in-game map creator, new unique tools are being added to make narrative/story elements possible. Its hard to decide w… | — | |
| Game update | hotfix * Fixed a bug where uploaded videos would not play on materials * Fixed a bug where uploaded gif media would not play on skybox * Fixed a bug that froze the map preparation screen if the user used the same media on the skybox, and on a material. * Fixed bug where "Bot monster" media would not upload at all. (this feature might get removed with the campaign update but will leave it in just in case) | 10845448 | |
| Major update | Workshop - Map Media Packer No more having to use external links. Proper workshop uploads are now supported! (you may still create maps solely out of external links if you want to). A Warning: This feature is meant for creating custom maps and galleries. Any uploads abusing the Steam Workshop file storage will be removed. Workshop Map Uploads Any local media used in map will now be uploaded along with the map onto the wor… | — | |
| Game update | hotfix Fixed a bug where old maps saved after the "Level Editing Update" would have their old textures replaced with the default "Basic - Dev" texture. Sorry to anyone who didnt make a back up. These old preset materials are part of the old texturing set up. Its better to use "custom" materials for now since you can easily replace the texturing on blocks. | 10826595 | |
| Game update | hotfix - removed some unused vr libraries. (caused crashes on my end) + added a wheel picker tip about object selection duplication | 10790741 | |
| Game update | hotfix * fixed a problem where changing a custom material url would remove that material from blocks on load | 10725645 | |
| Major update | Level Editing Update Part 1 of ? This update is small in size, but it brings major changes to map creation possibilities. First of all. Thank you for your patience. This is the first major update of many for the game. It was slow to develop because it was very technical for me. This "game" was made to create simple abstract worlds with. The major focus is on the "gallery" building and media sharing. But i saw people having dif… | — | |
| In-game event | New Video Player Changes Replaced Video Player! You should be able to play most supported videos now without getting codec errors (current supported video is: mp4, webm, mkv). Its not a perfect setup(video looping is a bit delayed) but VLC is very flexible. Im hoping in the future i can get around to fixing some of these issues. Misc. * Skybox video media no longer shows black borders. (should make skybox video… | — | |
| In-game event | Workshop Tags And About Mature Content ABOUT MATURE CONTENT I got a lot of questions about mature content and worked to add age ratings tags ASAP. The rules being applied are very similar to the way other games handle their mature workshop content. IN-GAME WINDOW Mature maps that are not tagged appropriately may be reported. A user may also be banned for repeat offenses of this. Additions Browser Tags Uploader/Updater Window Tagging… | — | |
| Game update | HotFix ("return" revision) The "return" thing in the spawn area originally worked as a "back button" but for most people it was misunderstood and not very useful. players can create their own "back button" in maps using doors anyways. Walking into It simply teleports you back to the hub now | 10099488 | |
| Game update | Hotfix Added gifs and videos to the "Folder Path (Random)" button | 10090858 | |
| Game update | Hotfix Fixed the "Folder Path (Random)" option | 10089409 | |
| Game update | Hotfix *Vsync enabled by default (during intro) *Everything in a url media path after the first file extension(.jpg, .webm, etc) will be removed *Fixed some incorrect dialogue left in from the demo | 10081508 | |
| In-game event | Early Access Day 1 Update Important (REMOVED) Material Painter - Most of the materials were removed and only a couple remain. In the future, players will be able to use their own media to create their own materials. The Steam page screenshots were replaced by new ones to reflect this. UPDATE Workshop Support Most of the workshop features were made to let players quickly upload/update their maps. Upload Window Just pick… | — | |
| Announcement | Release Day Tommorow (Some info) Early Access Release Day Content Keep in mind there will be new stuff added, but it wont be a huge full "release". Big updates like tomorrow's are planned to continue throughout early access (approximately every 1-4 months depending on the complexity of the roadmap objectives tackled). Pricing Since there's still a long roadmap ahead and the workshop is nearly empty as of now. The game will sta… | — | |
| Esports | 2nd (and last) next fest stream same thing as last one | — | |
| Esports | Low Quality "Dev" Stream stay tuned | — | |
| In-game event | Demo 2.0 Update Added a lot of the gallery building tools that were missing. Warning: this update will turn all the materials on any previous saved maps pink. The preset maps used one or two materials anyway so you can re-paint them on quickly with the new tool. Additions Block Creator Tool Nothing complicated, meant for players to build simple rooms to decorate. Block Deletor Tool The only tool with a range l… | — | |
| Steam news | Demo available! Releasing the demo ahead of NextFest to get some testing done(hopefully). Let me know what you think Added: + Prologue Event + Template Maps + GIF support (finally!) + Harddrive Gun Gallery1.json Created just for decoration purposes. This room was built with the in-game level building gadgets, most of which are unfinished(like the texture aligner). Harddrive Gun Saves images you like onto your… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.