九尾异神录 The Nine Tailed Celestial Fox
Playing now
0Sampling since 09:37 UTC
—of peak
All-time peak
06 Sep 2026
Playing now
0Sampling since 09:37 UTC
All-time peak
06 Sep 2026
| Published | Title | Build |
|---|---|---|
| Update Notes: 3.20 (EA) - Complete Major Overhaul It's almost like playing an entirely new game again: The map has been changed to an infinitely explorable, seamless transition and has been massively expanded. A single map can now contain multiple cities/fortresses. Combat now takes place entirely in real-time directly on the map. Card skills can now be triggered with a single click. You can also use items to heal during combat. All map elemen… | — | |
| pecial Fix: Fixed the trial version issue pecial Fix: Fixed the trial version issue, and optimized game resources. The game is now reduced to just over 4GB. | — | |
| Update Notes: Version 3.17 (Early Access) - Added Fox Girls' Image Actions Dynamic Dialogue Images: Conversations now feature different high-definition action images of the fox girls based on your relationship with them. This feature will continue to be improved, with more appropriate dialogues to be added in future updates. Bug Fix: Fixed an issue where player follower data was being cleared when opening new maps. New Feature: When starting a new game, the Nine-Taile… | — | |
| **Update Notes: 3.16 (EA) Added Support for Widescreen Videos** 1. Fixed black screen bug after combat, which was caused by camera follow errors. 2. Fixed a bug where players would get stuck due to practice map errors. 3. Fixed incorrect transformation proportions. 4. Added support for widescreen videos. Starting from this version, videos in mods will automatically play correctly whether they are in widescreen or portrait orientation. |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 14 Jul 2026 | Tue | 09:25 | No patch notes · unannounced build | 24198243 | public | 1 | — |
| — |
| **Update Notes: Version 3.15 (Early Access) - NPC Dialogue Normalization** This update addresses several critical bugs: 1. Fixed a bug where NPCs would disappear upon revisiting towns. 2. Added a "Needs System" for all NPCs, which will serve as the foundation for future quest development. Currently, this system primarily expands dialogue options and is supported only in Chinese for now. 3. Fixed a bug where mirrors would appear excessively frequently. This update sign… | — |
| Update Notes: 3.14 (EA) Fixed a Unity Unity Engine (Unity China) TextMeshPro Bug Update Notes: 3.14 (EA) Fixed a Unity Unity Engine (Unity China) TextMeshPro Bug When using the standard Unity installation with the Unity China Engine's TextMeshPro, the ATPHandleResult file does not exist. | — |
| Update Notes: Version 3.13 (Early Access) - Immortal Class Gains Flying Sword At Implemented combat animations for Flying Sword attack effects. Further improvements are ongoing. Currently, multiple equipped flying swords are deployed simultaneously. Future updates will adjust this so that each weapon in the inventory flies and attacks independently. Improved the attack logic for the Immortal class and fixed a bug where attack animations sometimes failed to play. Adjusted th… | — |
| **Update Notes: Version 3.12 (Early Access) - Martial Arts Refinements & Numerou 1. Adjusted dozens of martial arts skills. Nearly 98% of techniques are now functional. 2. Enhanced the gameplay of Major Breakthroughs by adding item and resource consumption, time extension mechanics, and other improvements to increase engagement and slightly reduce difficulty. 3. Optimized and streamlined game resource files, resulting in a slight reduction in overall size. 4. The number of… | — |
| Update Notes: Version 3.11 (Early Access) - Bug Fixes and Improvements 1. Fixed a bug where towns were empty; heroes now appear regularly in towns again. 2. Added the ability to move buildings. 3. Fixed image misalignment issues on certain maps. 4. Adjusted the dialogue/chat UI, primarily by enlarging the characters on both sides. 5. Minor bug fixes and adjustments. | — |
| Update Notes: Version 3.10 (Early Access) Update Notes: Version 3.10 (Early Access) Fixed a series of town-related bugs: Fixed several major town bugs. Towns can now be saved normally, and cases of towns disappearing have been resolved. Fixed an issue where accessing secret areas from the city map would cause the game to freeze. Fixed a bug that caused the game to freeze during transformations on the town map. Continued optimization of… | — |
| Update Notes: Version 3.09 (Early Access) – Optimization for Lag in Wilderness Z Update Notes: Version 3.09 (Early Access) – Optimization for Lag in Wilderness Zones Performance Optimization: Lag has been a long-standing issue in the game. This update delivers a significant improvement—in tests, the game now runs smoothly without stuttering. Enhanced Shop Randomization: The types of resources available in shops now have increased randomness. This means that even early in th… | — |
| Update Notes: Version 3.08 (Early Access) Fixes for several common bugs: Fixed a bug where human weapons would disappear during combat. Fixed a bug where map fog would disappear upon reloading the game. Adjusted the size and coordinates of certain building images. Enhanced details for numerous cave and wilderness images. As a result, this update may be relatively large. | — |
| Update Notes: Version 3.07 (EA) Adds Support for Video Mods Update Notes: Version 3.07 (EA) Adds Support for Video Mods A "mods" folder will be added to the game’s root directory. Place video files inside, and the game will read and display them when viewing collected soul fragments in-game. Currently, only vertical screen orientation is supported; horizontal screen support will be added later. Fixed a bug in combat where the five-element mutual restrai… | — |
| Update Notes: Version 3.06 (EA) Update Notes: Version 3.06 (EA) 1.Adjusted the positions of plants to prevent clipping issues when interacting with characters. Since nearly all images have been modified, this update may be slightly larger in size. 2.Fixed a bug where transformed buildings could cause players to get stuck. 3.Addressed several other miscellaneous bugs. 4.Initial support for reading MP4 and other mods has been i… | — |
| Update Notes: Version 3.05 (EA) - Nine-Tails Transformation Now Available Update Notes: Version 3.05 (EA) - Nine-Tails Transformation Now Available 1.Added Metamorphosis Transformation System - Consume a small amount of Mana or Stamina to temporarily transform into a Nine-Tails. 2.Added Running Animations - Nine-Tails and other characters now have running animations. 3.Fixed Map Bug - Resolved an issue where terrain floors could extend beyond the scene boundaries. 4.… | 20267603 |
| Update Notes: Version 3.04 (EA) – Major Crypt Fixes Dungeon features such as treasure digging have been restored, with an incredible number of bugs fixed. Some random events are not yet fully functional but will be refined in upcoming updates. No separate update notes will be issued for these improvements. Visual adjustments and enhancements for town buildings. | 19932376 |
| Update Notes: Version 3.03 (EA) - Adjustments to Wilderness Hero Structure Update Notes: Version 3.03 (EA) - Adjustments to Wilderness Hero Structure in Game Note: It is recommended to completely delete all old save files before playing this version. Characters will now be generated and stored based on continents, rather than being uniformly generated across the entire world as before. As a result, save file locations have also changed and are not compatible with prev… | 19899282 |
| Update Notes: Version 3.02 Removed roads in towns, making the gameplay much more comfortable. Added a feature to quickly store items in storage chests. | 19754896 |
| Update Notes: Version 3.00 (Early Access) – Full Pixel Art Overhaulmajor After six months of hard work, we're excited to present the game into full pixel art! Around 80% of the code has been rewritten, and 99% of the artwork has been replaced—it's practically a new game. Due to the sheer volume of changes, this version is currently in a playtest state, with many bugs to fix and features yet to be properly linked. Think of it as a demo to showcase the new direction a… | 19569832 |
| Update Notes: AI 2.07 (EA) - The Game Finally Embraces AI This update is truly revolutionary. From now on, the game integrates advanced AI powered by DeepSeek—the cutting-edge technology everyone’s talking about recently. Key Highlights: 1.AI Integration Achieved: After overcoming significant technical hurdles, AI has been seamlessly embedded into the game. 2.Smarter Character Chat: A new AI-driven dialogue system is now live! Characters will dynamica… | 17156689 |
| Update Notes: 2.07 (EA) - Fixed Lag Issues in the New Town Fixed several bugs in the new town, especially the lag issue. Characters in the new town can now initiate dialogues. Note: Updates to sect buildings are still incomplete. | 16951231 |
| Update Notes: 2.06 (EA) - Major Game Color Adjustment Adjusted the color tone of nearly all images, especially scenes, to make the game more visually comfortable. Optimized some UI elements, particularly for widescreen displays. Restricted the range of random character colors, ensuring overly bright or flashy colors will no longer appear. Note: Updates to sect buildings are not yet complete. | 16938730 |
| **Version Update: 2.05 EA Daily Update - Complete Town and Sect Overhaul** 1. The old method of using two large maps to define different town and sect areas was removed, as it was unsuitable for a roguelike game. - The system has been **completely revamped** with randomly generated grid-based towns, which align better with the core mechanics of a roguelike. 2. The new towns now have a stronger **marketplace vibe**, with more shops and stalls. 3. Fixed numerous bugs. 4… | 16873904 |
| **Version Update: 2.04 EA Daily Update - Race-Specific Item Requirements and Bug 1. **Extensive UI adjustments** have been made. 2. Certain **races** (妖鬼怪人精仙) now require different **items or pills** to break through to higher realms. This feature is still under development and has not been fully tested. 3. **Bug fixes** include: - Dialogue button misalignment. - Issues with the **Nine-Tailed Fox** capturing and sometimes being unable to engage in combat. - Various bugs in… | 16841398 |
| Version Update: 2.03 EA Daily Update - Shrine Feature and Item Consumption 1.Players can now remove traits at the shrine located on the left side of the island, but it will cost one Trait Cleansing Pill. 2.Improved the clarity of text in the settings menu and character info panel for better readability. Important Changes: Starting from version 2.03, the game introduces item consumption mechanics. Various scenes, building features, and character progression (e.g., adva… | 16833429 |