Siren's Call Fan Pack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Esports | The full version of Siren's Call--Escape Velocity--is now avaliable! Hello everybody, Jacob here! A few weeks ago, I released Siren's Call: Escape Velocity on early access! This is the full, definitive version of Siren's Call, with new story content, CG art, quality of life features, endings, and music! If you enjoyed the public beta (Siren's Call), then consider giving Escape Velocity a look over here: If any of you have any questions about this more complete v… | — | |
| Community | A developer AMA (ask me anything) is live now! Link to the discussion here: (you have to apparently click on this event itself for the link to show up. It's also on the store page if this link doesn't show up) I'm excited to hear what you all think! Yours ~Jacob | — | |
| News | Have you played the new Prologue yet? Let's discuss what you want to see next! Hello everyone! Jacob here (the main developer for Siren's Call: Escape Velocity) to do an AMA (ask me anything). How have you all enjoyed this small taste of the final game? Have you left a review for the Prologue or wishlisted the final game yet? Is there anything in particular you're looking to see in the final release? This is an open discussion, so feel free to ask me anything or put down… | — | |
| Community | Sunflower Pie, the prequel to Siren's Call, is out now! Hello everybody, I just released a small, 30 minute or so prequel to Siren's Call! It's called Sunflower Pie! You can download it on steam or click here! A short story about a parasitic sunflower and her loyal son. Eat everything you can. Enjoy the sunshine. Do whatever it takes to make her happy. This one is much more focused on horror than the previous game. If you play it and enjoy it, be su… | — | |
| Esports | Sunflower Pie, the prequel to Siren's Call, is out now! Hello everybody, I just released a small, 30 minute or so prequel to Siren's Call! It's called Sunflower Pie! You can download it on steam or click here! A short story about a parasitic sunflower and her loyal son. Eat everything you can. Enjoy the sunshine. Do whatever it takes to make her happy. This one is much more focused on horror than the previous game. If you play it and enjoy it, be su… | — | |
| Community | Post-funding Devlog: Holiday madness will not stop me. Hey there everyone! It's Jacob. Happy December! I've decided that at the start of every month, I'm going to update both the kickstarter and steam pages with how things have been going for Siren's Call: Escape Velocity. There's a lot to report, so let's jump right into it! Music production is officially underway Now that the kickstarter budget has been reallocated, my team has begun making music… | — | |
| Community | Post-kickstarter Devlog #1: Successes and failures Hello there everyone, Jacob here. So for those of that don’t know… ...we ended up getting there! Over 10,000$ was raised for the game! It's amazing! To everybody that’s supported the kickstarter, be it either backing the project or telling others about it, I want to start off by ‘thank you’ from the bottom of my heart. Even days after the fact, the funding of this project feels like nothing sho… | — | |
| Esports | Escape Velocity's Demo is live/Next Fest Announcement Happy spooky month friends. It's my favorite time of the year, as I'm sure you may have assumed. So you can bet that once that clock hit midnight and it became October, I was ready to upload something special for ya'll. That's right. Siren's Call: Escape Velocity will be participating in this month's Steam Next Fest. Which means...you guys get a free demo of the commercial release. You can find… | — | |
| Community | We are less than 8% away from funding Siren's Call: Escape Velocity. That's right everyone. This is closer to happening than ever before. To everybody that has pledged so far, thank you so much for taking the time to do so. It helps us keep making games more than anything else. To everyone interested in pledging that hasn't done so, you can help us get there by going to our kickstarter here! ! Until next time, stay cool everyone! ~Jacob | — | |
| Community | Siren's Call: Escape Velocity is now 66% funded! Our game is very close to being fully funded, but we need the support of each and every one of you to help make this dream a reality. Please click here or search "Siren's Call: Escape Velocity Kickstarter" online to find our campaign and offer your support. We legit cannot do this without your help. You can also sign up to get some cool exclusive merch as well as the game early. So don't miss o… | — | |
| In-game event | The Siren's Call Kickstarter is now live! The time has come! The moment we have been working towards for over a year! Kickstarter link here! If you are even remotely interested in our project, this kickstarter is the best way to support it. In fact, for the next two days, every tier is discounted by 5$ So if you want to pre-order the game for cheap AND get your name in credits, this is an easy way to make that happen. ;) This only happ… | — | |
| In-game event | Siren's Call: Escape Velocity- Dev Log #4: New post-game features and more! Hey there friends, Jacob here! It's the 15th of the month again, and this time, I thought I'd go over some of the new post-game content I just finished programming, as well as some new features that tie nicely into that content. Let's get right to it! The new timeline menu lets you experience the game your way! Along with the journal and gallery you all are familiar with, Siren's Call: Escape V… | — | |
| In-game event | Siren's Call: Escape Velocity- Dev Log #3: Voice actor/kickstarter date reveal! Hey there everybody! Jacob here! We've had some exciting stuff happen sense last month, so let's get right to it! Art update! First, before we get into the really big announcements, we have some art that has been completed! Raeis finished up not one, but TWO new CGs for the opening section of the game. This first one is for when you end up visiting Judith a bit earlier than she expected. And th… | 9489050 | |
| In-game event | Siren's Call: Escape Velocity- Dev Log #2: Our steam/kickstarter page is LIVE!!! Hey there everybody, Jacob here. A LOT has happened since our last dev log, so let's just get right into the juicy stuff, shall we? Both the game's new steam page and the game's upcoming kickstarter are now live! The steam page is here and the kickstarter page is right here! Both got approved the first time I requested it, which is honestly nuts to me. Seriously, when I was trying to get the st… | — | |
| In-game event | Siren's Call: Escape Velocity- Dev Log #1 Hey there everybody! Jacob here with some updates about the game that ya'll may find interesting. Some pretty cool stuff has been happening since my last post on here, so I thought it might be fun to give everybody the details. The German translation for the game has officially begun! And not only that, but we've got the entire first chapter translated! Thanks to the hard work of Pan over in th… | — | |
| Major update | Announcing Siren's Call: Escape Velocity Hello everybody, Jacob here. And yes, this is what its all been leading up to. Half-sequel and half-update, Siren’s Call: Escape Velocity aims to take everything we’ve learned from the past year and use it to make the best version of this story imaginable. And I’m not just talking minor bug fixes and UI updates either… Here’s a couple things to expect upon release: *A true ending that can only… | 9489050 | |
| Community | The kickstarter for Siren's Call's extra story content is now live! Hello everybody, Jacob here! We here at ThePenSword just launched a kickstarter campaign for extra story content for Siren's Call! This story will be called "Prove You Aren't Dead" and follows Violet as a playable character. If you would like to support this project, please follow the link down bellow! | — | |
| Game update | Version 1.141 (Small quick save bug fix) *Fixed an issue with the quick save, where loading a game from an quick save and then quick saving again would halt any inputs the player would make after loading. | 9489043 | |
| Game update | Finishing Touches #7 and #8 are live. *The final finishing touches are now out, thus completing all of the current story content for Siren's Call. Any updates from this point on will mostly be to fix any technical issues. | 9465974 | |
| Game update | Finishing Touches #5 and #6 have been added. *The end is coming. *Spelling errors fixed. | 9412941 | |
| Game update | Finishing Touch #4 (Ashton and Emil) is live! *New story content added under Finishing Touches. *Spelling errors fixed. | 9389545 | |
| Game update | Version 1.131 is live *Ash's new character sprite added to Finishing Touch story #2 *Spelling errors fixed | 9271989 | |
| Game update | Version 1.13 of Siren's Call is now live! *New story in Finishing Touches following Andi and Emil *Some updated UI elements *Extra hidden scenes in the prologue/Blue Skies Ahead *Spelling errors and bugs fixed | 9227239 | |
| Game update | Version 1.12 is now live *New story in Finishing Touch centering around Ashton and Judith. *New sprite for Judith. *Extra hidden scenes in Blue Skies Ahead. | 9195180 | |
| Major update | Siren's Call: Finishing Touch is now live! Siren's Call: Finishing Touch is a series of short stories following the life and times of The Midnight Guard, set before the events of the main game. These stories will be released via free updates weekly over the course of the next 8 weeks and can be accessed from the main menu. The first story, Andi and Violet, is now live. While best enjoyed after beating the base game, feel free to play th… | — | |
| Game update | Version 1.11 is now live *Siren's Call: Finishing Touch has been added to the main menu. This will contain bonus, cannon story content that will be updated weekly for the next 8 weeks. *New character sprites for Andi added, as well as other extra content. | 9102650 | |
| Game update | Version 1.10 is live *Major performance fixes across the board as a result from switching from nw.js to Electron. Loading times improved, less lag, reduced ram usage, ect. | 8991028 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.