Die to Survive
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Playtest v. 1.2.0 available Changes with the new version Fixes:: · Traps (Level 5 at gamestart) now apply damage as intended · Level 2:: Headshots now count for Challenges and Statistics New: · Steam Leaderboards:: We added Steam online Leaderboards for all available levels. Normal and Hard difficulty have seperated Leaderboards. Implemented for testing at the moment (still WIP). · Achievements:: 9 Achievements added. · T… | — | |
| Playtest v 1.1.3 available now What changed with playtest version 1.1.3: · More missed Localization added (English, German, French) · UI improvements/changes for better display of localization · Challenges for level 2 are adjusted (changes for other Levels coming soon) · Calm and silend background music added to the main menu · Added some Sound/FX to response to system settings · Changed Level EndResult Widget (Experimental)… | — | |
| Playtest version 1.0.12 now available Hello all, Playtest version 1.0.12 is out now. Includet in the new version:: Hotfix: Fixed a bug where bird enemies are sometimes add damage to the player after being dead. Level: Level 6 being lenght expanded and populated with enemies to be more close to the final version. Note: Still working on a more advanced version of Level 6. So it is still not ready (new enemies still needs to be finish… | — | |
| Playtest Version 1.0.11 is now available Hello together, the new version of the ongoing playtest is now live and ready to play. We hope you have fun testing the new version. This version include the following: · Reworked and improved splatter effects · Activated calculation for dismembering · Calculated point display at impact point · 1 new enemy model with variations · A tiny part of a new level Notice: Sadly the announced new level… | — | |
| Hotfix - Playtest v 1.0.9 Bug:: The game sometimes crashed if an enemy was hitted into the belly. (the new implemented gore-system caused this) The bug is fixed. Changes:: Playtest is now Version 1.0.10 Added a few new enemy models (Lvl 5) | — | |
| Playtest v. 1.0.9 is now available Playtest v. 1.0.9 now available Hey Everyone, a new version 1.0.9 for the ongoing playtest is now available. This time It is meant to test the following: · Fully reworked gore system · Performance Notes: The gore-system now includes headshot damage states (devil enemies lvl 5 only). Headshots are now based on weapon damage. Example: The standard pistol (not upgradet) will need two hits in norma… | — | |
| Playtest v. 1.0.8 now available Playtest v. 1.0.9 now available Hey Everyone, the new version 1.0.8 for the ongoing playtest is now available. This time It is meant to test the following: · Reworked gore system (new enemies from lvl 5 only at the moment) · Challenges · Performance Update Notes Playtest Version 1.0.8:: Fixed:: Challenge (Enemies Killed): The ammount of killed enemies now counts for the challenge Activated new… | — | |
| Update Notes Playtest Version 1.0.6 Update Notes Playtest Version 1.0.6 The following new selectable option is now available based on a community suggestion. UI / Gamesettings: · Added a new selectable option for Crosshair:: " None+Hitindicator " (If you want to play without an visible crosshair, you can now see, in case you missed the target, how far away the last shoot was) | — | |
| Update Notes Playtest v. 1.0.5 Update Notes Playtest v. 1.0.5 Fixes:: System message "ray tracing geometry over budget" should not apear any longer Changes:: Weapons balancing:: Rifle -> Damage increased, Ammo increased (+1 Bullet), Reload speed slightly increased Enemies: Size increased (available as selectable option: Arcade/Standard) UI / Gamesettings: Added selectable option within Gamesettings menu. Arcade and Standart… | — | |
| Hotfix #1 Playtest v. 1.0.4 Hey Everyone, Hotfix #1 is out for the current Playtest v. 1.0.4 Fixed: - Graveyard level: Common Zombie enemies are now stopping as intended after taking damage. | — | |
| Small update, Demo version 3.0.2 Fixes: · Leaderboard: Fixed display name of the sort method · Splash Screen: Now displays the correct version number of the demo Changes: · System Settings: Set the standard alternative reload function to middle mouse button · Lightning: The first entrance hall is now a little brighter New: · Added: Endless Continues · Added: Version number is now displayed in the main menu | — | |
| Demo version 3.0.1 is now availablemajor The new demo version 3.0.1 is now live and ready to play. Whats new: · 6 Weapons · Loadout selection · Weapon upgrade system · Control button remapping · Leaderboard (local) · Challenges · Graphic rework · UI rework · Buttons rework (bigger to be more Lightgun user friendly) We have provided enough money for the demo to be able to use all weapons and upgrades straight away. Later in the actual… | — | |
| Demo Version 2.0.2 Demo Version 2.0.2 is now live and brings some minor updates. Whats new: - Player Profile (Player Name can be entered and saved for Highscores) - Local Leaderboard (Time) - Statistics at the end of the level | — | |
| New Demo Version 2.0.1major I am proud to announce major update to the game. This will hopefully be a great experience to play. And this is just the beginning of the upcoming updates that will follow frequently now. Whats new? Much more improved gore system Enemy models Improved corsshairs Feedback on shooting Points for dismembering Improved response to damage you take Already working on much more updates like a the disp… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||