Polars Playtest
Last seen
0Sampled 6 hours ago · not a live figure
—of peak
All-time peak
010 Oct 2026
Last seen
0Sampled 6 hours ago · not a live figure
All-time peak
010 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v0.3391 Optional mini-game for the 3rd (Chaos) biome too · Initial ultrawide monitor support · New and reworked cells · Added controller rumble pipeline · Cell Editor: Physics Simulation · Cell Editor: Support including external lua scripts · Cell Editor: "Play from Here" functionality · Ray-tracing improvements · 200+ other fixes and improvements | 14603233 | |
| Game update | v0.3174 Generic: · Improved Time Freeze tutorial · Cell 18: Fix progression blocked by Fan behavior · Cell 28: Fix being able to get stuck inside the Tesla Cage Mini-games: · Fix death-ring sometimes disappeared (but still caused damage) · Fix Continue button didn't properly consider levels completed from the Select Level menu · Fix loading the editor might never finish | 12797604 | |
| Game update | v0.3168 Added sounds for the mini-games! · Mini-games (and their editors) are now loaded asynchronously beforehand to make them run smooth · Fixed blocker in Cell 18 caused by broken Fan collisions · Adjusted some cells to avoid cheating through them | 12785175 | |
| Game update | v0.3153 Linux Native: Fix missing audio asset crash and offset cursor in full-screen · Add a little setup menu before a New Game is started · Cell 14: Fix Fan did not push magnet · Cell 12: Fix Sphere Magnet could get stuck between the wind and the button · Add some arrow input indicator in mini-game main menus | 12745756 | |
| In-game event | v0.3143 We've had the last update a long time ago, so this is a big one! · Two new WIP mechanics! · 6 new WIP cells! · 2 WIP minigames! Find them in the Passage levels. · Introduced WIP Passage levels for all biomes. · New Respawn Symbol effect! · No more invisible walls! Feel free to jump to your death and restart the level. · A huge amount of tweaks, features, bugfixes everywhere, too many to detail.… | 12723738 | |
| Game update | v0.2941 - Fixed a potential crash when viewing Codex - Save found collectibles immediately, so they persist even if players quit the game or restart the cell - Fade in Main Menu music - Add missing PSO cache for Linux, decreasing potential stuttering in corridors | 11391167 | |
| Game update | v0.2937 Linux build: · Fix video tutorials were not playing · Fix crash when picking up hidden objects · Fix Steam was not initialized · Change default graphics settings to match Windows & enable PSO caching · Add splash image & game icon | 11289625 | |
| In-game event | v0.2924 Native Linux build on Steam (experimental)! · Cell 34: Make the second part more comfortable to execute. · Cell Editor: Asynchronous cell loading. · Cell Editor: Lua Scripting reference now contains enums and BP classes. · Cell Editor: Smaller gizmo and selection fixes. | 11230388 | |
| In-game event | v0.2906 Add flashlight toggling. · Cell Editor: Add support for external .lua files, including full IDE support with an EmmyLua annotated API reference. · Slightly decrease hitching in corridors when we're loading the next level. · Allow players to step on a stack of magnets (previous the stack has crumbled). · Add a Look Around input hint while a button is being held. · No more Texture Streaming pop-i… | 11125519 | |
| In-game event | v0.2873 This update brings the following changes: · Crouching (introduced in the beginning of the game). · Sphere Magnets are now more stable: They can rest on a magnet with an opposite polarity and they stop when they become too slow. · Add Intel XeSS (1.1) support. · DLSS is updated to SDK 3.1.10. · Add an Unlimited FPS option (to be used with v-sync). · Walking into the air of a Fan is now smoother.… | 10960540 | |
| Game update | v0.2798 In this tiny patch we've updated the second part of Cell 10 to not make the solution too obvious. | 10855333 | |
| In-game event | v0.2794 Hey, we have polished a lot of stuff in this update, including: · Updated game logo in the Main Menu. · Upgraded FSR to 2.2. · Changed and added some Voice-Overs. · Hands (hopefully) can no longer get frozen when you bump into some objects (usually staircases). · Unstable magnets now fall down instead of the player sliding on them. · Frozen Magnets are now pushed away when a Force Field closes… | 10832920 | |
| In-game event | v0.2732 Hey, we have squashed some bugs and added some Cell Editor features, let us know if we accidentally introduced anything unwanted! · Lift Intro cell now has an extended first part which teaches an important mechanic · There's now a hint for the second part of Freeze Magnet Intro · The green goo does not limit player jump height anymore · The first Explosive Magnet in cell 21 now has a decreased… | 10692060 | |
| In-game event | v0.2720 Hey, we've just released a patch with the following changes: · Fixed secret item achievements couldn't progress above 1 found item. To fix your progression, just pick up any item of that type, and the progress / unlock should be granted. For crystals, progression will indicate a total number of 6 items, but you'll get the achievement nevertheless when you find all currently in the game (4). · R… | 10658104 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.