This update brings the following changes:
- Crouching (introduced in the beginning of the game).
- Sphere Magnets are now more stable: They can rest on a magnet with an opposite polarity and they stop when they become too slow.
- Add Intel XeSS (1.1) support.
- DLSS is updated to SDK 3.1.10.
- Add an Unlimited FPS option (to be used with v-sync).
- Walking into the air of a Fan is now smoother.
- Cell Editor now supports selection "painting" by holding Shift.
- Volumes in Cell Editor now support selecting objects while the camera is inside them.
- Add a slow walking option to keyboards (holding Left Shift).
- It's not possible anymore to jump up to ledges from Sphere Magnets in an edge case.
- There's now an input tutorial that explains that the camera can be controlled while holding a button.
- Fix light color in Cell 6 that made the button color less visible.
- Cell 7 cannot be cheated anymore with an unplanned solution.
- Cell 8 now closes off the first part of the cell when the player reaches the second one.
- Cell 9 now has a more obvious way of bringing magnets back to their original area.
- In Cell 14 there are no more air particles visible at the back of the Fan.
- Some Decompositor Matter in Cell 15 has been turned into Force Fields so that misplacing a magnet a bit won't result in it being respawned.
- In Cell 17 the Force Fields are now clearly visible from the button.
- The first magnet in Cell 21 now has a longer timer, and the visibility of this and the exit door is improved.
- Cell 23 cannot be solved anymore by balancing a sphere magnet.
- Removed the entry tutorial area of Cell 25 and instead introduced a hint that explains Platform blocking.
- Exit door in Cell 26 is now visible from the button.
- Cell 31 is now more easily solvable without magnet juggling, lasers are avoidable while walking, and the connection between the Platform and the Fans should have higher visibility.
- Patch in the entrances of cells 32, 33 and 34 (where it was possible to walk out of the cell).
- Cell 34 now has up/down buttons (instead of left/right) on the platform, and the visibility of the laser at the top is increased.
- And dozens of other bug fixes / little changes.