Purgatory Dungeoneer
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24 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
24 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch v1.23: More bug fixing Hello everyone! Small patch today with two fixes like last time. Thanks to those that have picked up the game recently! -Plot Quest 10/15 which require 12/24 Remembrance Quests done only had the count of those quests completed as the check for plot progression, and not any actual previous plot switches. This meant that a large portion of the game's story could be skipped. This has been fixed (a… | 17428647 | |
| Game update | Patch v1.22: Brief bug fixing Hello everyone! Small patch today with two fixes. Apologies for anyone affected by them. -After doing someone's first Remembrance Quest, Dungeon Difficulty would remain set to 4 and would set the biome to one of the first four randomly, allowing people to access some biomes and difficulty settings earlier than intended. This has been fixed. -A rare bug was resetting the progress of a player's t… | 17003922 | |
| Major update | Patch v1.21: rebalancing, Egoist character buffs, and Cursed overhaul Hello everyone! This set of changes has a couple of classes getting larger overhauls/reworks. The "Cursed" classes (Accursed Ones, Cursed Clerics, Cursed Knights, Cursed Mages, & Cursed Thieves) are getting a bit of a rework so they get their own section. Other classes with significant rebalancing are Bosses and Dungeon Masters, with Jugglers and Monks getting some needed quality of life. Curse… | 16573339 | |
| Game update | v1.2 Patch Notes Hello everyone! October 6th marks the second anniversary of this game's release, so I felt it was time to do a bit of rebalancing. The focus is to help boost weaker classes and give more consistency to a few skills that felt too random. There's no equipment changes, but there's a lot of classes affected. I'd hoped to get more done in time but couldn't manage it (as it turns out there are limits… | 15946450 | |
| In-game event | Patch 1.12 Notes - Fixes and a Cheat Code Hello everyone! A brief patch to fix some issues as well as give access to the late-game for the less-patient players. The reason for the cheat code below is because ahead of the two year anniversary of this game in a couple of months I want to make a tier list of all the characters and do some balancing to help any especially weak characters. If I'm using this kind of cheat myself, maybe other… | 15236565 | |
| Game update | Patch 1.11 Notes - Guild and Evoker QoL Hello everyone! It's been a while since the last update for the game, but I've had enough time away from this to begin playing it for enjoyment again, so I've made a couple changes to things that were bothering me. Quality of Life changes: -Guild members now show their level and class in the dialogue box just before the "Recruit" option, rather than having to select Guild Card to see when they… | 14193900 | |
| Major update | Patch 1.1 Notes - Post-Game Arena and Cloister added! Hello everyone! This past Friday marked the one year anniversary of Purgatory Dungeoneer's release! With that we have two new areas you can access after beating the game: the Arena, and the Cloister. After completing most of the game, small flower tiles make the entrance of the Guild and Dungeon, and after finishing it the other two markings at the now-accessible doors appear. While some may ha… | 12390750 | |
| Game update | Patch 1.041 Notes Hello everyone! A lot of crafted equipment changes again, mostly in the Weapon, Chest, and Legs slots. Other slots were all roughly appropriate for their Gold equipment power level, but these slots (and Offhands in the last patch) just didn't feel worthwhile. This time we're just noting crafted equipment with changed functionality; there's 328 items adjusted and most of them are weapons that ju… | 12207547 | |
| Game update | Patch v1.04 Notes Hello everyone! A larger balance patch this time around. Some larger alterations to some classes to help them fit their niche/role better, as well as Offhand equipment changes to make them more competitive with other choices. "Egoist" classes have also been buffed to make their taking two slots in a party more worthwhile. I want to note a change to the "cursed" classes (Accursed Ones, Cursed Cl… | 12085492 | |
| Game update | Patch 1.033 Notes Hello everyone! Some small adjustments this time. Tooltips and a mission bug, two classes that needed to fit their playstyle slightly better, and two niche items that were underperforming. Bug & Tooltip Fixes: -After failing a Remembrance Mission, party members weren't healing afterward, meaning you could start a new mission with an unintentionally injured ally. This has been fixed. -Juggler's… | 11888592 | |
| Game update | Patch 1.032 Notes Hello everyone! Today there's a balance change for the Mimic class for people who actually level them high enough (I might dial this one back in power, but their prior final ability felt far too situational), a small tooltip fix, and a bug fix that should make some classes feel like they're supposed to. Balance Change: -Mimic's "Macbeth Ward" skill replaced with "Action Talks: Gain an extra act… | 11550241 | |
| Game update | Patch 1.031 Notes Hello everyone! Just a few fixes and adjustments in this update. Next update likely won't be for a while, but will mostly be some rebalancing and post-game content. Bug Fixes: -The Zawd, Quuwuuriak's Vital Steel, and Manacles of the Standby had no price assigned so they were able to be crafted freely. They now correctly cost 50 Blood. -Turn Count and Enemy KO Count trackers properly reset after… | 11223853 | |
| Game update | Patch 1.03 Notes Hello everyone! It's been some time since the last update. For this there's a couple bug fixes, some quality of life adjustments, and a small rebalance to purchased Weapon and Offhand slot equipment focus on improving scaling into the later part of the game. Bug Fixes: -Some text was getting cut off at the start of lines when talking to characters in the Guild. This has been fixed. -Aelis and X… | 11177100 | |
| Game update | Patch 1.021 Notes Hello everyone! Just a few rebalancing tweaks and fixes this patch. Been taking time away for the most part to mentally reset from the game's release, so expect the next patch or two to be more substantial both in terms of gameplay adjustments and quality of life changes. Class Balance Adjustments: -Beast Keepers now have a chance to follow up Beast skills with their own. Altantsetseg (Gnoll):… | 9928777 | |
| In-game event | Patch 1.02 & Pandemonium Notes Hello everyone! Today's patch has a few character/class changes/rebalancings, some bug fixes, and a randomizer mode! ---Pandemonium--- On starting a new game, if you repeatedly try to leave the building instead of heading north to Lydia, you get the option to forsake Purgatory in favor of Pandemonium. You get a party of 5 random characters, and a series of battles ahead. You'll level up and gai… | 9827389 | |
| Game update | Patch 1.011 Notes Hello everyone! Fixed a few items, and added a Hard mode. Fixes/adjustments: -Fixed several typos. -The skills "Balance", "Friendly Bless", "Overpower", and the "Defend" command now work as intended. -Certain effects not working on Turn 1 fixed. The way this system is set up is a bit clunky, so will be watching & testing to ensure functionality is actually working appropriately. -Nephil Mp cost… | 9726678 | |
| Game update | v1.01; The First Patch Hello everyone! This patch has a couple errors being fixed, and some light balance tweaks. Bug fixes: -While on Quest 5-7, completing a Remembrance Mission and then trying to do a normal Dungeon run could softlock, due to an error with it thinking you have access to a biome you don't have. A safeguard for this possibility has been added. -"Instant" speed skills such as the Witch skill "Quick Ca… | 9681117 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.