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Purgatory DungeoneerNewsPatch 1.03 Notes
Game update

Patch 1.03 Notes

Purgatory Dungeoneer · published 8 May 2023, 17:13 UTC · build 11177100

All newsPlayers around this dateRead on Steam

Hello everyone! It's been some time since the last update. For this there's a couple bug fixes, some quality of life adjustments, and a small rebalance to purchased Weapon and Offhand slot equipment focus on improving scaling into the later part of the game.

Bug Fixes:
-Some text was getting cut off at the start of lines when talking to characters in the Guild. This has been fixed.
-Aelis and Xuwolu Pants had the same stats in their description as Pebihi Pants even though they correctly granted more stats. Tooltip fixed, functionality unchanged.
-Ieno Cursed Arms were granting the same stats as Renoyi Cursed Arms but had what stats they were supposed to have in their description. Tooltip unchanged, functionality fixed.
-Banner of Catacombs and Standard of Adon's stat description didn't properly fit into the description. This has been fixed.

QoL changes:
-Some new items have been added in the Options menu: Message Speed (for making messages move faster/give the full message instantly without extra input), Animation Speed (to make skill animations in battle play faster), Window Color (for those who'd rather something than light purple), and FPS Synch (for people who are having problems due to a monitor with >60 FPS refresh rate).
-Craftable equipment has had flavortext added in their descriptions.
-Crafted Equipment now have color coded icons in the menu based on the color of carpets under class tables in the guild so players can tell at a glance what equipment to purchase/equip a bit more easily.
-Most Crafted Pistols, Rifles, and Cursed Arms are now considered "General" equipment able to be used by any class. Exceptions are the Rifle: POOT, and the Cursed Arms: Barrow's Spear, Selm's Greatsword, Orpha's Grimoire, and Portem's Knife. While most weapons are meant for whatever class/build, these five weapons are really meant for Snipers, Cursed Clerics, Cursed Knights, Cursed Mages, and Cursed Thieves respectively.

Gold Equipment rebalancing (This section is about Equipment that's purchased with Gold, not that uses any crafting resources. These are listed with a set of five numbers pertaining to the five merchants you get access to as you progress.):
-Axes, Bows, Wands, and Maces bonus to stats increased from 3/5/6/8/10 to 3/5/7/10/12.
-Greatswords, Throwing, Grimoires, and Bells main stats increased from 4/6/8/10/12 to 4/7/10/13/16.
-Greataxes, Crossbows, Puzzle Boxes, and Hammers main stats increased from 5/7/10/12/15 to 5/8/11/14/18.
-Swords and Scythes ARM increased from 1/1/2/2/3 to 1/2/3/4/5.
-Spears, Rune Blades, Flails, Armaments, Scourges, and Censers bonus to both stats they benefit increased from 2/3/4/5/6 to 2/3/5/6/8.
-Dagger and Pistol main stats increased from 1/1/2/2/3 to 1/2/3/4/5. Critical chance changed from 1/1/3/3/5 to 1/2/3/4/5.
-Rifle bonus stat progression increased from 4/6/8/10/12 to 4/7/10/13/16. ARM penalty decreased from 2/4/5/6/7 to 2/3/4/5/6. SPD penalty increased from 3/4/5/6/7 to 3/6/9/12/15.
-Cursed Arms stat bonuses increased from 5/7/10/12/15 to 5/9/12/16/20. Healthsteal penalty increased from 2/4/6/8/10 to 3/6/9/12/15.
-Sidearm, Ammo, Tablet, and Grail stat bonus increased from 1/1/2/2/3 to 1/2/3/4/5.
-Buckler SPD increased from 0/1/2/2/3 to 0/2/3/4/5.
-Shield ARM increased from 2/3/4/5/6 to 2/3/5/7/8.
-Tower Shield ARM increased from 4/5/7/8/11 to 4/7/10/13/16.

Next update will be in roughly a week, and will focus on improving the equipment Optimize command. The following update will focus on some additional equipment and class rebalancing. I'll also be looking at how easy/hard some resources are to come by and possibly adjust crafting costs.

Thank you all for your patience and support.

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