Nemire
Last seen
0Sampled 21 minutes ago · not a live figure
—of peak
All-time peak
011 Oct 2026
Last seen
0Sampled 21 minutes ago · not a live figure
All-time peak
011 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Sale | Thank you, Necromancers Necromancers, We have collectively summoned 4020 undead and killed 23327 humans. Thank you for doing your part. Honestly, Deathbringer update went better than expected, a lot of new necromancers have joined our mission and I hope for many more to come. Steam Scream Fest is coming to an end in about 24 hours, which means that this is the best time to grab the game before the sale ends. As always… | — | |
| Sale | 50% OFF Scream Fest Deal Necromancers, The Scream Fest is upon us! Grab the game and embrace you inner desire to extract human essence. | — | |
| Major update | Deathbringer: Expansion Necromancers, This update brings a free content expansion and addresses friction points. I took Steam's reviews, condensed it to a checklist and made it my mission to address the issues (list at the bottom). Huge thank you to those active in the community providing feedback! NEW · New playable unit - Deathbringer . A unit that excels at melee combat and draining human life. · Blood. Ground gets… | 20540804 | |
| In-game event | Beta branch is up Necromancers, As preparation to the launch of the free expansion at the this month I've made a beta branch available, it is feature complete but might contain some small issues. To switch to the beta branch right click on the game in library and select Properties, then choose the beta: The game will briefly update and the new version will be available. Old saves are compatible, but I recommend… | 20004672 | |
| Community | Upcoming Update is Crazy Necromancers, Next update will be the biggest update yet. Rich in content, gameplay, QoL and bug fixes. Let's take a look at what is already implemented, what I'm currently working on and what is still left to do. What's already done · Enemy units block player pathfinding and other way around. · Enemy units improved decision making on navigation. · Survive and Defend missions are now only on ev… | — | |
| Sale | Anniversary Week-long Deal Necromancers, We celebrate one year anniversary with a 43% OFF week-long deal! Update is coming along nicely, can't wait to show more! Peace, Shattering Pie | — | |
| Major update | Update 1.1.0: New enemies and Balance changes Necromancers, I'm pleased to announce the fruits of your feedback in Update 1.1.0. Most common two items of feedback was the mission difficulty, especially for the event missions, and the game freezing on enemy turn. The game now should feel substantially more fair than before as certain enemy and boss unit's stats were adjusted. NEW ADDITTIONS Human Militia Unit Shielded early game unit meant… | 15872021 | |
| Community | Where we are Necromancers, A 20% OFF sale is going on until 20 May, get it now if you haven't already! With an influx of new players we have now slain 10869 humans and summoned 2596 undead. Which is completely insane - you guys are destroying them! What's up Right now I'm working on a bigger game update than we had before. Content, QoL and balance changes are the main themes. I will be adding more types of… | — | |
| In-game event | Update 1.0.9 Necromancers, I'm happy to bring the regular update during the Turn Based Thursday Fest! NEW · Human stats are now displayed in Book of the Living · New sprites for crates in Defend and Destroy missions · Damage tooltip now has a proper sprite Fixes · Typo fixes in tooltips You guys really good at finding typoes Adjustments · Event missions Are now easier by about 10 human strength due to a way… | — | |
| In-game event | Bug fixes and QoL. Update 1.0.8 Necromancers, Two most reported and hardest to squish bugs have now been resolved. Units will no longer stand on other units and the game should not hang on round starts. Fixes Enemy units standing on other units On specific conditions enemy used to ignore other units standing on a tile. Now it will properly evaluate possible target locations and choose an appropriate path. Game hanging on roun… | 13762497 | |
| In-game event | Update 1.0.7: Improvements Necromancers, We have summoned 1817 undead and slain 3615 humans so far. This patch aims to solve some of the most common feedback - difficulty and fairness. New features Teleportation area Human reinforcement teleportation area is now visually represented by a portal and a marker. All reinforcements will teleport to that area. No more teleports right next to your units. Instant feedback Provid… | 13696108 | |
| In-game event | We summoned 1100 undead. Update 1.0.6 Necromancers, You were hard at work collecting human essence and summoning undead. Collectively we have summoned 1100 undead to fight for us. Some necromancers have already beat the legendary Nemire. With that note, I bring you more updates and fixes. Go harvest some souls. Patch 1.0.6 Fixes: · A few tooltip typo fixes · Game should not hang on round start when there are a lot of DoTs Adjustmen… | 13558486 | |
| Game update | Hotfix Feb24 Hi, A quick hotfix for beginning of round soft lock (where damage numbers stay visible), mostly happened when there was a lot of fire and after priest boss chain heal. | 13552656 | |
| In-game event | Update 1.0.4 Notes Feb 23 Greetings Necromancers, The game launch was absolutely amazing, thank you everyone for the kind words and feedback. This is day 5 after release and patch number 4 has landed. This updates fixes the rest of the game breaking bugs and ads some QoL features. Patch notes 1.0.4 Fixes: · Triple Shot no longer hangs the UI · Ambient volume setting now saves properly · Undead move speed toggle now save… | 13544806 | |
| Game update | Patch notes 1.0.3 Feb21 Hi! Third round of bug fixes is here! Fixes: - Warrior and Berserker after completing an attack would get UI disabled - Achievement trigger fixes - Animation optimizations for Damage Over Time effects - Tooltip typo fixes Additions: - Those who provide feedback are added to the game forever. - Undead name pool additions: Montana, Neuk, Asmo, Javi, Violet | 13523605 | |
| Game update | Hotfix. Update Notes Feb 20 Quick hotfix for event mission not ending when all enemies are defeated. | 13511439 | |
| Game update | Update Notes v1.0.1 Necromancers, as it is custom, here's a day one patch with following fixes: · A lot of wide-screen fixes (more to come) · Archer ability bar being weird after going to settings in combat · Mission description scroll stays after ending a run an starting a new one · Tooltips are now not displayed for invisible ui elements · Fixed actual unit injury healing essence cost · Limited issue where game… | 13500798 | |
| Community | Releasing February 19 Hi! Ready your necromancy spell-book - the wait is over! Nemire is ready for release on February 19. Peace, Egi | — | |
| Community | The End Is Near Long time no see! New trailer for the game is now available on the Steam page and on YouTube This is kind of big, but the game is pretty much done. I'm polishing and tying up the loose ends. I'm pretty confident to announce a release date this month. See ya soon | — | |
| Esports | Midgame Stream Check out some gameplay from midgame | — | |
| Esports | Stream #1 Check out some early game action with warriors and mage. | — | |
| Community | Devlog #6: What enemies to expect Principles of enemy design One of the most important principles is ensuring that enemies are challenging but not annoying, meaning that they should present a significant challenge to the player while still being fun to fight against. Additionally, enemies should be diverse and distinctive, allowing players to differentiate between different types of enemies and develop strategies to overcome th… | — | |
| Community | Devlog #5: AI and game difficulty Happy New Year! This Devlog comes much sooner as I was able to put in a significant amount of time during the holiday period. I'm making sure that most important systems are working the way I imagined them to work. Mission difficulty Doing missions under a mission cluster increases human preparedness for that cluster which in turn increases the difficulty and further unlocks next clusters. This… | — | |
| Community | Devlog #4: Playtest Results Player Feedback With the end of #TurnBasedFest ( Public Playtest will be nearing it's end. I've gathered a lot of meaningful and constructed feedback. Most Play-testers were mentioning couple of the same things and I have to say - I completely agree. Let's go thru some notable points: Improvements (already done): · Camera is now less jumpy and zoomy. During Undead turn camera stays as Free-Cam.… | — | |
| Community | Devlog #3: Environments Hi! I'm easing in back to development at full speed. I got married since the last devlog and had some well deserved and long vacation. Honestly, getting back to it was pretty hard but I'm having so much fun working on Nemire. Things done since the last update: · Art for Forest zone · Forest procedural generation · Art for Village · Village procedural generation · Some polishing Currently in pro… | — | |
| Community | Devlog #2: Ability unlocks and combat visuals Hi! It looks like two weeks is a pretty good time interval for game dev progress. Let's get right into what's new. Combat and Abilities Mage has received some love for Hellfire and Chain lightning abilities, improving how it looks to feel more impactful. Another addition is the Firewall ability. Hellfire This is how it looks with "Damage Cone" trait which also damages enemies in the cone behind… | — | |
| Community | Devlog #1: Game difficulties and unit upgrade unlocks Hi! Past few weeks I've been working on visuals and functionality of the main menus, proper save system and upgrade unlocks. Main objective was to create a Run selection screen together with the flexible save system and difficulty selection. The Run select screen will display some info about saved runs like unit count, essence number and what week was reached. The hardest bit will be setting wh… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.