Necromancers,
Next update will be the biggest update yet. Rich in content, gameplay, QoL and bug fixes. Let's take a look at what is already implemented, what I'm currently working on and what is still left to do.
What's already done
- Enemy units block player pathfinding and other way around.
- Enemy units improved decision making on navigation.
- Survive and Defend missions are now only on event days.
- New mission: Kill the VIP
- Archer ability visual improvements.
- New playable class: Deathbringer
- New Achievements
- Blood pack DLC
- Visual improvements to all environments
New Abilities:
- Berserker: Berserk - enrages the unit parrying all attacks and counter attacking enemies nearby.
- Mage: Storm Step - teleports the mage into selected tile and damages all surrounding enemies.
- Warrior: Deflection - blocks all incoming damage. Additionally it reflects enemy projectiles to nearby enemy units.
- Archer: Human Trap - deals a very high amount of damage to a human that steps on it.
What's being worked on
- Destroy Target mission
- Deathbringer abilities
- Tutorial
- Settings menu streamlining
- Camera "jankyness"
- Music and ambient sound system improvements and fixes
Did I miss a feature or a bug? Let me know, there's plenty of time.