goblinAmerica
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
63Jun 2026
Playing now
0−1 vs. yesterday
All-time peak
63Jun 2026
| Published | Title | Build |
|---|---|---|
| August Is Here: Bugfixes Hi everyone. I have some bugfixes for you. · Fixed the "stuck in body" bug. Embersember, your long vigil should finally be over. A bug involving enemy ragdolls bobbing in water would occasionally cause players to become stuck crouching and ignored by enemies. If you continue encountering this bug, please let me know in the forums—the fix is a little complicated and may require some tweaking. ·… | — | |
| Friday patch: Major Optimizations and Minor Delights Hi. Here's a Friday patch: · Major optimization pass targeting VRAM exhaustion on every level for people playing with baked lighting (without Lumen). These changes involved pretty substantial changes to how baked lighting is calculated. Lighting and shadows should generally look very similar, but please let me know if you encounter any lighting bugs. · Major optimization pass targeting various… | — | |
| A little Thursday patch at this point. Hey everyone. A little Thursday patch: · Improved gun behavior when fired very close to a wall. This should be most noticeable with the Rockets Launcher. · The Body Collision Pain Potion should now correctly cause body collisions and pain. · Post-bonk air control now smoothly interpolates back to its normal value. This should decrease jagged/strange movement immediately post-bonk. · Made some t… | — | |
| You don't have to be butt naked anymore. Hey, I was made aware of a bug that would sometimes make you be totally butt naked, particularly on the Educational Website level. I apologize for that, it was not my intention to make you butt naked. I've patched this, so you do not have to be butt naked anymore. | — | |
| A nice little patch. Hey. Small patch with some tweaks and fixes to things that have come up in the past couple days: · Fixed issue with bookheaded enemies' collision persisting after death. · Adjusted bullet jumping to reduce unintuitive/unexpected physics impulses resulting from player bullets hitting small/invisible geo. · Adjusted start-of-game reload for the infragruncher so it is ready for use when you are. ·… | — | |
| Big performance patch. With other things, as well Hi everyone. I just pushed a patch for goblinAmerica. Here are some patch notes: · A lot of major optimizations. The game should now run considerably better for everyone on the planet. · Leggies. Leggies now. Leggies can be disabled. · Thread of fate. Important characters can now be permanently killed once more, but you will be told what you are doing. · Audio improvements. Improved audio, most… | — | |
| The Little Monday Patch Just some small tweaks and performance changes hither and thither, mostly targeting some lighting errors and issues with reflections. Thanks for the bug reports in the forums, they've been very helpful. I'm going to walk my dog now. | — | |
| A little talk about the future, a Thursday patch, a lighting pass Hi everyone. I have a little patch here. Patch notes: · Substantial lighting pass on every map. Many areas and objects should be better- and more softly-lit for people playing with baked lighting (i.e. without Lumen). · General performance improvements, particularly targeting older CPUs and low-VRAM GPUs. · Tweaked aerial browsing behavior to make bounces, boings, and bonks more consistent. · F… | — | |
| Monday Night: Combat music toggle On Monday night, I: · added a combat music toggle. Now I'm going to walk my dog. I'll have news about the game and the road forward this week. Thanks for playing. I'm glad so many people are enjoying the game. | — | |
| The other patch of Saturday Look: · Added a graphics setting to enable hardware raytracing for Lumen. This should improve and stabilize global illumination for GPUs that support it. If your GPU does not support it, it will not do anything. · Made some changes to how skeletal meshes (like NPCs) are handled, which should improve performance in areas with lots of guys running around. · Because of the above two changes, you m… | — | |
| Saturday Now: Quest Hotfix Hi. This is a hotfix to correct an issue introduced in last night's patch that caused some quest states to advance prematurely. If you experienced this bug, your quest state should now be reverted to the correct point and you should be able to progress it normally. Unfortunately, if you picked up or received any items as a result of your quest state being improperly progressed, those items will… | — | |
| Friday Night's Sudden Patch Now Hey kid, patch: · An additional bonfire has been added to The America Project browsing challenge, as well as something to comfort you on your journey. · A slew of optimizations targeting both GPU- and CPU-bound machines. People should generally see performance improvements, especially in areas dense with goblins. · The "View Distance" setting in the graphics settings now affects how aggressivel… | — | |
| Thursday Evening's Wonderful Patch Hey: It's a patch. Patch notes: · I've added views to see items associated with levels in both the main menu and in the in-game pause menu. This will show you what items you have for each level, or offer a hint of varying usefulness for items you don't have. · Moved the railroad station platinum key to a more relevant place, and replaced it with a new item. Thanks to the ever eagle-eyed Lumenox… | — | |
| Wednesday evening: Performance improvements, shotgun rebalance, bugfixes A patch? Yes: · Made a number of performance improvements to the game. This should affect everyone, but should be especially noticeable on lower-end hardware. Please make sure you've adjusted your in-game settings to suit your system. · Shotgun pass: Rebalanced and did a pass on some of their visual effects. Both the New Yeller and the Course-A-Nature should be substantially improved for moveme… | — | |
| Wednesday Morning: Quest Timer Fix Hey, just one change right now: I was able to finally find and fix the bug some players were getting with quests not moving forward when it seemed like they should. If you think you experienced this bug: There is nothing in particular you need to do. However, the quests will not have immediately updated when you reenter the game after this patch. I'd recommend running any levels several times.… | — | |
| Tuesday Evening: Browsing Hi everyone. I've made a number of changes to how browsing works. It's not easy to describe these changes because of how complex goblinAmerica's movement code is, but the broadstrokes are: Generally, I've tried to make it a little more intuitive to people coming from CS surfing, while still not requiring it to have preexisting knowledge of surfing. I think the most obvious changes are: A) The p… | — | |
| Monday Evening's Adjustments Well, hi. Patch notes: · Added a toggle to make the game and world wait for player input upon no-countdown resets. · Fixed binocular arms overstaying their welcome. · Another dialogue softlock fix. I know I've said it before, but this time I was actually able to reproduce and locate the bug. We're free. · Remove a big ladder from the railroad station map so that nobody thinks they're supposed t… | — | |
| Little early Monday guy Hey, just a quick one. I made some changes to load/restart behavior. This should improve stability and performance during restarts on all levels, but especially on Ford's Theatre and Railroad Station. Will take a pass at a couple more bugs/QoL things for another patch later today. | — | |
| Sunday's Improvements Hey everyone. A Sunday patch for you: · Railroad Station has seen some pretty substantial optimizations, especially around level load and the train terminal area. If you continue having problems with crashing on this level, please let me know. · More changes made to address the dialogue softlock bug. This time for sure. If you still hit this bug, please let me know in the forums and include a s… | — | |
| Saturday's Larger Patch: Generally improving the game in many ways Hey everyone. Happy Saturday evening. Here's a patch and here are some of the bigger things it changes: · Enemies' aim is more consistently affected by player movement. Their accuracy is better if you're standing still, but worse if you're sliding, high-jumping, etc. · Made the Clockspewer's clock very sticky. · Improved the first-shot accuracy and lowered the bloom for the Dooglies. · Added a… | — | |
| The early, little Saturday patch Quick one here: · Another attempt to fix the dialogue softlock thing. If you still hit it, please let me know. · Plugged some holes in railroad station. · Made leaves normal. Once again, going to try to bundle a few qol/tweaks into another patch a little later today. Thanks for the feedback, very glad to see people enjoying the game. | — | |
| Friday Evening's Nice Patch Hey everyone. A second patch for you. Here are the highlights: · You will now go straight into a slide if you land with your slide button held. · You can now jump from crouch. · If you killed NPCs, they have been resurrected. They should not be able to permadie for the next few days. In the near future, I will readd permadeath for NPCs, but you will get more of a warning to prevent it happening… | — | |
| Friday afternoon: Performance tweaks Hey everyone, Just pushed a patch that should improve performance and latency for many of you. People using DLSS will see the most improvement, but everyone will hopefully see better responsiveness. This should also fix the rectangular flame particles some of you were seeing in the Exposition. Please let me know if you're still getting those. I'm going to prioritize fixing the dialogue softlock… | — | |
| A Nice Thursday Patch Hey, everyone. I uploaded a patch a little while ago. Here are some of the bigger things it changes: · Made some changes targeting the input lag that some players get. If you were getting input lag before, it'd be great for me to hear if it feels at all different to you on this patch. I have some more things I plan to do tomorrow but wanted to get this patch out tonight. · Hopefully fixed the s… | 23812902 | |
| EA Release Day Updates Hey everyone. Thanks for the feedback, hope you're enjoying the game. I've made a number of small tweaks throughout the day to address some pain points, here are some of the most pressing ones: · Lumen is now disabled by default. · Physics objects in the Baltimore & Potomac level have been changed to reduce CPU load in the level. · Husband now responds correctly to receiving his diary. · You ca… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 10 Aug 2026 | Mon | 15:54 | No patch notes · unannounced build | 24656091 | public | 1 | — |
| 24 Jul 2026 | Fri | 02:19 | No patch notes · unannounced build | 24365622 | previous-build | 1 | — |