Hey everyone. Happy Saturday evening. Here's a patch and here are some of the bigger things it changes:
- Enemies' aim is more consistently affected by player movement. Their accuracy is better if you're standing still, but worse if you're sliding, high-jumping, etc.
- Made the Clockspewer's clock very sticky.
- Improved the first-shot accuracy and lowered the bloom for the Dooglies.
- Added a toggle for the countdown sequence after level resets.
- Added a volume slider for the "death whine".
- Better standardized sliding and player physics across different framerates.
- Antifoulers balance pass: Decreased their aggro ranged, slowed their projectiles down, and made their projectiles easier to see.
- Made some fixes to the dynamic music system.
- Further lighting tweaks on railroad station.
- Entering the Educational Website teleporter will now save weapons and items you've found in the Exposition.
- Better-optimized the dust particle effects for wall bonks and rocket impacts.
- Fixed visual bug with the Infragruncher's reload during start-of-run countdown.
- Maintenance workers have visited the "Shoots You At Some Point" exhibit.
- Victims of Mitra's wrath should no longer spin around oddly.
- Reduced the brightness on health flasks.
Some of you seem to have a bug that prevents some quest states from progressing. This patch does not have a fix for this, but I'll have one up tonight or tomorrow. Thanks for playing, have a nice evening.