Drifter's Tales
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
015 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | The recasted version is live We are so happy to announce that the recasted version of Drifter’s Tales is available. How to play? You should be able to see an update for your game starting now. Everything should be automatic on Steam, you just have to play! What’s next? As mentioned before, we are already working on a DLC and porting the game on other platforms. The DLC will be free for those who bought the game before the… | — | |
| Community | The recast lands on Steam on September 18th We are now ready to share with you the release date of the recasted version. On September 18th, be prepare to join a new adventure with a non-linear story, 30+ new cards, new random encounters, new customization features, and a new battle system. We took patiently all your valuable feedbacks and we integrated them in this recasted version. We can't wait to deliver it to you! Cheers, Teddy | — | |
| Community | Discover the new features of the recasted version Along with the demo we released a few days back, we prepared you a short video presenting you all the changes to come in the recasted version. As a reminder, here's a list of those changes: A brand-new story You will be able to try a brand-new story, which will take you to the continent of Carmina, full of legends and threats. During your playthrough, you will have to choose your own path to yo… | — | |
| Steam news | Our demo is now available The recasted version of Drifter’s Tales is now available to everyone! In this demo, you will have access to 40% of the complete game. We are still polishing the game, and will continue to update the demo according to your feedback & our tests. We are so happy to share it with you! How to obtain the demo? Unfortunately, Steam does not allow us to put the demo officially in the tab demo of the ga… | — | |
| Steam news | Our demo is coming soon The demo of the recasted version of Drifter’s Tales is now set: May, 29th. What will you find on the demo? All the features we planned to include in the final game will be implemented. Compared to the prologue, you will find: · The tutorial, 5 stories to play, along with the choice of the stories · Random origins (Architect, Healer, Priest, and Blacksmith) at the start of the game with their ow… | — | |
| Major update | The prologue is now available Yes, this is quite a surprise. We initially had to launch the prologue on March 27th, but as we are ready to launch it we decided to release the update. How to play the prologue Simply update your game like you always do. Once updated you should see a button in the title screen labelled “Play to recasted: Prologue”. Clicking this will launch the standelone prologue’s executable and close the le… | — | |
| Community | A short playable preview will come in an update on 27th March We are happy to announce that you will be able to try the features of the recasted version of Drifter’s Tales in an upcoming prologue. Explore the very first level of the game - which won’t be the first to play The prologue will take you in an area you already saw on other marketing materials and trailers. In this prologue, you will be able to do all the things you will normally do in a playthr… | — | |
| Community | Drifter's Tales: details about our recast This event follows the cancellation from Steam of our relaunch and our participation to the Next Fest. All the details here: We are now ready to share with you the timeline of the casted version of Drifter's Tales and what will happen in the following months. A prologue will appear in your game Steam won't let us push the demo for the recasted version to the "demo" section of the game page. So,… | — | |
| Community | Drifter's Tales won't participate in the Next Fest and will not have a relaunch TL;DR Steam has unilaterally decided to cancel our relaunch, canceling our participation to the Next Fest at the same time. We are working on a solution to not abandon our players. A few hours ago, Steam informed us of their cancellation of our relaunch. It is with a broken heart that we write these lines, because their simple decision has big consequences on the last year of work we have done… | — | |
| Community | Happy holidays from us! We are wishing you happy holidays, full of games and rest! 2024 will be for us the launch of the new Drifter's Tales version, full of improvements. As the game is now finished and we are polishing it, we are able to give you a complete list of what will change in the upcoming version: A brand new story We will present you a brand-new story. It's not an update - it's a completely new journey. As… | — | |
| Community | New screenshots for our relaunch of Drifter's Tales As the end year festivities are approaching, we would like to share with you the latest visuals we have on the new Drifter's Tales. As a reminder, you can wishlist us on this page: store.steampowered.com/app/2366490/DRIFTERS_TALES__A_narrative_board_game Before presenting you the new visuals, let us announce you that a demo will be available for the Steam Next Fest (yes, we ARE participating!).… | — | |
| Community | Dev diary #7: Deep dive in the very first moments of the game Hello everyone ! Last time we shared a few tricks that we use to make every fight in Drifter's Tales as epic as possible. Today we are going to reveal the first moments in the game. And yes, it's time for you to find out how your adventure will begin! Don't forget to wishlist us on Steam here: At the origin of everything The very first step of your journey will introduce you to one of the bigge… | — | |
| Community | Dev diary #6: How to make cards battles epics? One of the challenges we faced was of course to answer the following question: how to create a cards game that contains epic fights? This article is the sixth devlog for our relaunch of Drifter's Tales, a narrative board game available on Steam in early 2024 here: Impactful visual effects The first thing to do to release the epicness of a game is to work on the visual effects. So we've designed… | — | |
| Community | Dev diary #5: Alpha post-mortem, upcoming changes & Steam page We launched our alpha version a few weeks ago and we already have a lot of interesting feedback on how our players have used our game. If you would like to participate, you can register here: Oh, and also we finally have our Steam page for our game! We will tell you a little more about it at the end of the article if you wish to wishlist us. Some metrics, and what they mean In order to share wi… | — | |
| Community | Dev diary #4: A sneak peek at the first stories Last month, I had the pleasure to let you know how we will support the alpha version of Drifter's Tales. Today, it's time for you to discover the two stories that will be present in this alpha version that you can obtain by filling out this form: In Drifter's Tales, you won't be able to play all the stories in one go. You will travel to the continent of Carmina, and you will have to choose wher… | — | |
| Community | Dev diary #3: Private alpha & support plan Hello everyone, The release date of the first private alpha is approaching and it's time to show you how we will support this version. Today no screenshots or fancy images. He are going to talk about telemetry, data and cakes. Yes, about cakes. As a reminder, you can participate in this alpha at this address: The usefulness of tracking actions Since we deployed the first version of the online c… | — | |
| Community | Dev diary #2: A look of the new cards Hello everyone, Last month I talked to you about the struggles and issues inherent in transposing a paper board game to a video game format. This month, it's time to take a closer look at some of the cards in the game, as well as the different ways to get them. Some explanations on the cards In Drifter's Tales you have many cards with various and original effects. Each card has its statistics a… | — | |
| Community | Dev diary #1: Let’s have a look on the battles Hello everyone, Today has come the day I am ready to write a devlog. Devlog that will allow hikers to discover the game I've been working on for a few years, but also to collect your feedback on the few screenshots that illustrate this article. It all started with a board game presented in Europe It’s been a few years (I'm talking about the pre-pandemic era, yes) since I've been presenting the… | — | |
| Community | Drifter's Tales relaunch: some screenshots Two weeks ago, we shared with you a before/after montage, showcasing the significant advances we've made in game thinking. Today, here are some more screenshots, because a picture is worth a thousand words! Don't forget that you can subscribe to our private alpha via this form . | — | |
| Community | Some screenshots before / after from the Drifter's Tales relaunch Hello everyone, In a previous article, we offered you an overview of the changes that we will bring during the relaunch of Drifer's Tales. Today, we invite you to discover these modifications in details with a little before / after collage: Don't forget that you can subscribe to our private alpha via this form . See you soon! Teddy | — | |
| Community | What's next? By testing new things in Drifter's Tales thanks to your feedbacks, we now have many improvements for you by completely redesigning our narrative version of The First Spine. We know that the first draft is perfectible. That's why the first adventure will be available as additional content, taking advantage of all the improvements we're going to make. This content will be free for all players who… | — | |
| In-game event | Update #4 This update contains fixes to issues that we have identified through analysis of in-game telemetry data sent during your games. They also respond to the problems encountered by some of you reported in the comments you submitted to us. New features : · Manastones have been separated into 3 different types and restored cards return to your hand instead of your deck. · A new character allows you t… | — | |
| Community | About the november 3 update The November update is fast approaching, and now we can tell you more. Discover new cards and new ways to customize your deck. New UI on card exclusion By studying the telemetry data, it appeared to us that the exclusion of cards - which is a feature requested by most of you - is rarely used. We have therefore chosen to highlight it more when selecting stories. Also, the very last story will no… | — | |
| Community | A preview for the update #4 We have analyzed the telemetry data sent during your games and we have been able to determine a few features that will solve problems that we have identified. This update will be released on November 3. Highlighting Mana Stones It occurred to us that mana stones were often left out of decks and not used. We have decided to separate this object into 3 distinct objects which will allow you to res… | — | |
| In-game event | Update #3 This update contains an update to the game engine as well as support for the most popular gamepads. Also, this update prepares the game for a port on Nintendo Switch which will be out in the coming weeks. New features: · Support for XBox, Switch & Dual Shock controllers Improvements: · Global engine update · Improved tutorials with the display of keys depending on the control mode used Fixed is… | — | |
| Community | Store page updated & price change As you may have seen a few days ago, we made a major update to address your feedback on our game. We've also decided to rework the game page to reflect this update. Some points that we consider essential have been highlighted, and we hope that these details will give you a more accurate image of our game. Also, we lowered the price by 50% permanently. After looking around Steam, we felt that ou… | — | |
| In-game event | Update #2 We have heard your feedback and we are bringing you this update which contains many quality of life improvements. We have also added cards and mods that you can obtain randomly during your exploration to vary your game strategies. Finally, always with the aim of highlighting card mechanics, you can exclude cards from your deck when selecting a story. New features: · You can now exclude cards on… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.