The November update is fast approaching, and now we can tell you more. Discover new cards and new ways to customize your deck.
New UI on card exclusion
By studying the telemetry data, it appeared to us that the exclusion of cards - which is a feature requested by most of you - is rarely used. We have therefore chosen to highlight it more when selecting stories.
Also, the very last story will no longer play automatically, allowing you to exclude cards from your deck.

New cards and a valuation of mana stones
We also noticed that the mana stones were not used very much. Blame it on a hazardous object, whose usefulness comes down to having more cards in the deck at the end of a story.
Thus, we decided to modify this object. There are now 3 types of stones, each of which can move a card from your discard pile directly into your hand (and no longer into the deck). During the tests of this functionality, it appeared that this novelty also increased the synergies between the cards and greatly facilitated the understanding of this object.
Finally, new cards will appear, allowing you - among other things - to directly duplicate cards on the board, modify the statistics of enemies or even give you the possibility of placing more than one card per turn.

Buy cards you already have
Always with the aim of providing you with a complete card game experience, we have added a new character that allows you to buy cards that have already been acquired. This character will offer you 6 cards for sale each time you talk to him. To make it easier for you, we have rebalanced the whole economy of the game. So you will have more gems to buy these cards and also buy upgrades.

Do not restart a story from the beginning
Still studying the telemetry data, we realized that a large number of players left the game after a failure. We have therefore added checkpoints in each story, allowing you to no longer start from the beginning with each failure.

Random events to surprise you
This update contains some random events. These events will allow you to have new cards, always serving the narrative. These encounters will not be visible while exploring and will trigger automatically when you go to certain cards. We don't want to reveal too much, but each encounter has a price to pay.

...and many other quality of life improvements
And that's not all. We're also going to include a lot of quality of life improvements on this update, here's a quick snippet:
And then?
From now on I will use the pronoun "I", and no longer "we". Because indeed, I am the only developer on this game.
I've been in a period of intense development for 14 weeks, and I'm starting to tire. The Switch port also requires a lot of effort from me and I think it's time for me to rest and watch what happens for the December update.
I tried to offer you the best possible game with my means, and the effort / positive impact ratio is currently too low to continue to include new features. The December update will therefore only offer bug fixes.
Drifter's Tales was launched too soon, that's a fact. However, the free early access phase showed us that the game was ready given the quality of the feedback you posted. The ball is now in your court: if you appreciate the efforts I put into this game, I invite you to talk about it around you to encourage this long-term project.
Teddy