Mikoverse Playtest
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18 Sep 2026
Playing now
0Sampling since 02:22 UTC
All-time peak
18 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update for 4/12/2026 Performance · Upgraded to Unreal Engine 5.6 with major under the hood performance enhancements · Significant refactoring to reduce and prevent session joining hitches · Improved avatar loading for faster load times and reduced corruption issues · Fixed VSync (now applies correctly; UI toggle still has issues) Game Experience · Added Home Sessions · Friends adding session · Added in-game chat co… | 22746885 | |
| Game update | Update for 2/26/2025 Camera systems maintenance · Cinematic cameras implemented with auto focus · Scroll wheel acts as zoom input for all controlled cameras, middle mouse button to reset · Keys 2 through 7 are independent Free cameras · Prototype phone camera mode added, 8 enables the phone camera, 9 toggles front/rear camera · Nuke, Give Weapon & Drop Weapon interactions added · Prototype mocap melee hit detection… | 17524345 | |
| Game update | Update for 2/18/2025 Various bug fixes · New Slow Motion interaction | 17413269 | |
| Game update | Update for 1/20/2025 Fixed an issue causing some avatar registrations to fail during upload. Avatars now show author on the selection menu. | 17071042 | |
| Game update | Update for January 17, 2025 This update limits spawning of remote avatars to one at a time to see if it helps with performance when joining busy sessions. | 17046140 | |
| Game update | Update for January 16, 2025 Added a Worlds menu to make switching sessions easier. Adjusted voice chat falloff distance. | 17033614 | |
| Game update | Update for January 15, 2025 Note: This patch is redownloading most of the content, but future patches should be smaller. UI rework is continuing and some functionality may be missing while we work on it. Please direct feedback to the MikoVerse discord. | 17021756 | |
| Game update | Update for Jan 3, 2025 Crash fixes | 16901577 | |
| Game update | Update for Dec 30, 2024 Fixed items from the previous session showing up when joining a new session · Improved performance for owners of a large number of items in a session · Updated avatar texture compression to handle textures that are not a power of 2 in size; texture width/height must still be divisible by 4 to be compressed though | 16878595 | |
| Game update | UI changes and texture compression This update includes work-in-progress UI changes and texture compression for registered avatars. · The main interface is now toggled on and off with Escape instead of Tab · Logout/Quit moved to the main menu · Registering an avatar will generate compressed textures that are saved on the server · Existing registered avatars can have compressed textures added by going to the Edit screen for the a… | 16820968 | |
| Community | MikoVerse Early Alpha Available Now! Hello Everyone! The MikoVerse Early Alpha is now available for everyone! Get access by requesting access on our store page , then head over to your game library to find it, download and play! 💫 For any questions or feedback, feel free to join us on Discord ! The AI Companion Creator The AI Companion Creator is an extra feature which allows you to create an AI character by importing your own VR… | — | |
| Game update | Build 6649 Fixed a bug causing some persistent items to be deleted after joining a session. | 14852808 | |
| Game update | Build 6606 Various stability and performance fixes · Further work has been done to improve the UI in single window mode · Fixed an issue causing avatar jittering | 14824807 | |
| Game update | Changes for build 6365 The voice chat system can now be toggled with F5. This will disable your voice being sent to other users as well as receiving their voice chat. · Fixed a crash when pressing the push-to-talk button or toggling talking (F4) with no input device. · Reduced VRAM usage with some custom avatars and multiple instances of the same avatar in a session. · Part of custom avatar loading is now asynchronou… | 14566089 | |
| Game update | Stability and Backend Update We have patched various things related to loading a large amount of entities in a session. This should hopefully make for a smoother time inside the MikoVerse. | 13853168 | |
| Game update | The Persistent Object Patch Objects are now persistent! With this, many systems may see an increase in instability. Please report all issues! | 13746764 | |
| Game update | Feb 16th Stress test Hi everyone! Thanks for participating in our app stress test today! Lots of things will go wrong, but hopefully if a few things go right, we can fix what goes wrong and we can do this again better, faster, and sooner! Shout out to NyaTokki and all volunteers who have helped organize our discord for the betterment of communicating with engineering. * More development on store/wardrobe features,… | 13479281 | |
| Game update | Post Initial Stress Test Update Thanks everyone helping us test this app in its current state, and more thanks to those helping the onboarding of others. We've learned some things. IN THIS BUILD, THERE IS AN ABILITY TO BUY A CURRENCY THAT CURRENTLY HAS NO MECHANISM TO SPEND. THE STORE IS IN PROGRESS. * Beginning of money signaling from stripe * Improvements to the "worlds all loading at origin" problem * Improvements to handl… | 13407133 | |
| Game update | Feb 06 Stress Test Patch * Fixed F key Input Mapping screen lock * Various minor stability fixes | 13388468 | |
| Game update | Improved VRM Loading Speed and fixed skin binding on tracking morph targets * WIP InputMapping widgets that dynamically populate from enhanced input * Adding Premium collection tag to several interactions due to be sold * AnimSolve and Seated logic work to support properly handling avatar seated offsetting on the avatar, post-retarget, so HumanoidOffsets are no longer eyeballed to offset Quinn to account for the avatar * Input pass, player mappable info populated, vari… | 13378826 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.