Half-Life: VR Mod
Playing now
4+0 vs. yesterday
50%of peak
All-time peak
827 Sep 2026
Playing now
4+0 vs. yesterday
All-time peak
827 Sep 2026
| Published | Title | Build |
|---|---|---|
| 0.7.7-beta Fixed a crashbug near Nihilanth. Happy Holidays! | 21305299 | |
| Achievement Fixes This update includes several fixes for achievements: - Fixed several achievements not correctly working (Thanks DmitryShaburov!) - Fixed a rare crash that could happen if a certain achievement was given in the first frame after a levelchange. - Removed the "pacifist" achievement completely. All achievements should now work as expected. | 11175947 | |
| experimental branch pushed to default All changes that have been on experimental so far, are now live on the default branch: · Completely overhauled input scheme, based on the one from HL2VR. · Double jump is longjump (if longjump module is equipped) · Better support for left-handed mode · Grab head to toggle flashlight · Fixed several bugs in immersive and legacy ladder climbing, and added new combined ladder mode · Fixed VR menu… | — | |
| Ladders, NPCs, input @ experimental Iterating forward as always. Here is yet another small update for the experimental branch: · Fixes multiple issues in immersive ladder climbing: · Fixes being able to climb into the floor and through ceilings · Fixes not being able to move orthogonal to the ladder (move closer or farther from the ladder while climbing) · Fixes combined ladder climbing · Fixes NPCs turn speed being fps dependent… | 10538987 | |
| More fixes on experimental - Speed and direction on ladders in legacy mode should work correct now for all ladder orientations. - Input actions that are hand dependent (e.g. grab) now work correctly. Note: Combined climbing mode is still not working correctly, and essentially works like immersive only mode at the moment. Still wanted to get the above fixes out early. | 10530560 | |
| Major update on "experimental" branch Hey everyone! Following your valuable feedback, I have been busy fixing issues, and improving inputs. This update should address most concerns raised in the last weeks: · Improved ladder climbing: · Direction of legacy ladder climbing is now relative to the ladder, not controller/HMD · Added separate sideways speed for legacy ladder climbing · Immersive ladder climbing now extends 72 units (pla… | 10497869 | |
| Experimental new input bindings on "experimental" branch Hey everyone! I just published the new WIP unfinished input scheme and bindings I am currently working on on the "experimental" branch. I would appreciate it if you can switch to that branch and test them out. Any feedback is valuable. To do so, open Properties for "Half-Life: VR Mod" in your Steam library, navigate to "BETAS" and select "experimental" in the dropdown. (You might have to restar… | 10237653 | |
| 0.7.1-beta - Crash fixes and some more Hey everyone! I finally found the cause and fix for the crashbugs a lot of you have been experiencing. These were super hard to find and debug. I can only apologize. As for input bindings, I know that these are a big issue for a lot of people, so I priorized these up to the front of my TODO list. I originally wanted to release both the crash fix and improved input bindings together, but the inp… | 10172892 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 25 Dec 2025 | Thu | 10:30 | 0.7.7-beta | 21305299 | public | 1 | — |