Major update on "experimental" branch

Half-Life: VR Mod · published · build 10497869

Hey everyone!

Following your valuable feedback, I have been busy fixing issues, and improving inputs. This update should address most concerns raised in the last weeks:

  • Improved ladder climbing:
    • Direction of legacy ladder climbing is now relative to the ladder, not controller/HMD
    • Added separate sideways speed for legacy ladder climbing
    • Immersive ladder climbing now extends 72 units (player height) above ladders to allow climbing on top of ledges
    • New default mode combines both modes

  • Improved NPC interaction:

    • Grabbing NPC shoulder acts as "follow/unfollow" command

  • Improved inputs:

    • Added flashlight input: Grab head to toggle flashlight
    • Fixed firing of stationary guns in immersive mode
    • Fixed longjump on double jump not working
    • Fixed longjump direction and speed
    • Fixed weapon firing if trigger on offhand controller is pressed
    • Fixed smooth turn direction being inverted
    • Added crouch toggle mode

  • Fixed yet another rare crash during levelchange
  • Fixed player spawning in void under floating island before Nihilanth
  • Fixed VR menu resetting settings
  • Fixed Blast Pit Fan fixes not working
  • Fixed custom actions not being in new bindings

Please note that this is still experimental, and there might be issues and bugs I didn't catch during development. As always I rely on your feedback. Thanks to all of you who are providing it!

Major update on "experimental" branch · Half-Life: VR Mod patch notes · SteamPeaks