Calrivar Cluster
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
125 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
125 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | CC Patch 0.35 Game Speed and Compendium Addition Game Speed can now be toggled from Skirmish menu between Normal and Fast, prologue content is set to normal this speed makes navigating the unique mechanics easier. · Now within compendium when you hover on a button say Light unit and press enter the full unit details are read aloud cost, health, reload speed ect. · Text to speech warning when selecting unavailable quadrant in story mode or pro… | — | |
| Game update | CC Patch 0.3 Toons Prologue New Story Prologue introducing toon enemy faction (not playable in skirmish yet this will come next patch alongside achievements and more story levels) · New resource box above build menu showing cost of hovered units and building upgrades. · Compendium page added with all skirmish factions and color variants, shows stats of each 6 unit types currently uniform across factions. · Lots of bug fix… | — | |
| Game update | CC Patch 0.25 Sprites New Animations for home screen, options menu background. · New Animations for home screen, options menu background. · CPU improvements, managing multiple groups at a time is improved and resource control more consistent. · Options menu overhauled now on single page with multiple tabs. | — | |
| Game update | CC Patch 0.2 Skirmish Update Project is being actively developed again after hiatus. · Removed old campaign replaced with skirmish mode that now has CPU opponent which manages its own resources, selects and deploys units entirely on its own, currently limited to one personality so it will be predictable over multiple matches additional personalities will be released soon. · Unit pathfinding improvements, animation system i… | — | |
| Game update | CC Patch Version 0.15 Text To Speech Update to all units AI pathfinding, targeting and combat now all use less resources having max population battles runs much smoother. · Internal Text To Speech System Implemented across Menus and gameplay, press "scan button" on large camera to have system read out all friendly and enemy units totals in each of 9 quadrants. Use small camera on example 4.5 press scan to have system read out amou… | 15509176 | |
| Game update | CC Patch Version 0.14 In game options screen now available on all levels with full functionality, changes immediately applied. · On levels where not all cameras are available when unavailable camera is selected, minimap appears for short duration showing which sections are available. · Population count added for player and AI with weighted values for each unit. · Two new songs added and music system overhauled to st… | 14000619 | |
| Game update | CC Patch Version 0.13 Sprites no longer moonwalk ! Pleased to announce all units now have improved logic for determining which animated sprites to play very pleased with results, next challenge is expanding AI enemy to better manage multiple active unit groups with different priorities! · New Options added Full screen, Borderless and Vsync · Cleaning up the code base quite a few redundant files removed. · Fixed my mistake where a few labels wer… | 13622737 | |
| Game update | Calrivar Cluster Patch Version 0.12 Fully rebindable keys with two separate profiles on for traditional keyboard controls and one focused on Number Pad Controls, however you have complete freedom and can assign any key to either profile. Any changes to your control profiles is saved and loaded for future gameplay sessions. · Save issues fixed previously your audio levels would reset to maximum upon restarting the game, preference… | — | |
| Game update | Calrivar Cluster Patch Version 0.11 Tutorial expanded to better cover core mechanics and be more interactive. · Audio bugs fixed, when setting audio levels for background music and in game audio setting volume below -5 decibel's stopped all audio even when slider was brought back up this is now fixed. · Bug on some menu screens occasionally caused game to enter a empty screen the only way out was to close game this is now fixed.… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.