Return Ace Soundtrack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Bug fixes and improvements - Fixed the problem that the judgment remains when switching between AutoShoot and AutoAbsorb and the problem that a certain ability is activated. - Fixed the bullet cancellation function of a certain ability slightly upward. | 8449841 | |
| Corrections and announcements - Fixed so that the collision detection is not interrupted when rolling is continuous. Sorry for the overlapping updates. We are paying close attention to eliminating problems and improving the game, so we apologize for any inconvenience and appreciate your understanding and cooperation. If you have any problems, we would appreciate it if you could tell us the operating environment and situatio… | 8446197 | |
| Bug fixes The following issues have been updated. - Fixed an issue where the increase / decrease of enemies was not applied depending on the difficulty level. - Fixed a minor bug related to Enemy "Blocken" | 8445843 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 5 Feb 2022 | Sat | 10:50 | No patch notes · unannounced build | 8150647 | public | 2 | — |