Clash II Soundtrack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Hotfix 22.02.2024 One week after the release, we are providing an update with bug fixes and patches that we were able to detect. Thank you for your patience and the feedback you have given us. Today's update includes: · The performance of the Pike Wall effect has been improved · Fixed some localization entries · Fixed the refresh of the tavern in the castle · Added information to the tooltip where units' stats a… | — | |
| Purians Campaign! Update 07-02-2024major Welcome! After a nearly three-month long break, we bring you a huge update that not only improves almost every aspect of the game, but also adds the long-awaited campaign of the Purians faction! We hope the new adventure will keep you entertained for hours as you traverse Karkhan alongside Harwig, the commander of the Purians. IMPORTANT: Due to huge changes in the game, the old save files will… | — | |
| First roadmap update!major After a long period of dedicated and enthusiastic work, we are thrilled to unveil major updates in Clash II. With appreciation for your invaluable feedback, we have crafted a host of new features for you to explore. We are very curious to hear your impressions! Update July 6th: · Modernized version of almost the entire UI · Visual modifications to achieve a more climatic game world · Improved c… | — | |
| Update Notes For 17 April - Localization improvements - Optimization of memory usage - AI improvements - Changes in the way fast combat results are calculated - Changed the life point cap of large units from 100 to 200 | 11021524 | |
| Update Notes For 27 March - New skills - Fire Arrow, Charge, Line Breaking Charge - Changes in the balance of unit leveling- with each new level, units gain Action Points or new skills - Ranged units (except magic units) cannot shoot if an enemy unit is standing next to them - New visual effects when hitting units - blood and effects of taking damage - New sound effects for unit skills - Improvements to research in the… | 10864997 | |
| Update Notes For 13 March - redesign of researches in the Purians castle - 23 new researches replacing the previous ones - changes to the statistics of the Bear and Wolf - Highlander received the Axe Throw skill - bugfixes | 10756635 | |
| Update Notes For 27 Feb - UI improvements - AI improvements - Fix for unlocking the production queue after extracting units from a building - Pre-battle unit deployment screen - added visualization of terrain obstacles and height differences preventing passage between two tiles - Troops that are garrisons no longer disappear from the map, they are now positioned within a given building - New unit skills | 10647687 | |
| Update Notes For 13 Feb - Limiting the number of technology levels of castle to three - New mechanics for capturing cities - Changes in the way damage is calculated - Displaying the damage type of each unit - Ability to place peasants in the mine and sawmill to increase gold production - Ability to hire mercenaries in the tavern in the castle - Updated statistics of all units in the game - New unit skills - 16 new ski… | 10542200 | |
| Update Notes For 30 Jan - change in the way of showing unit surrounding - changes and improvements in UI - changes in AI - bugfixes | 10435533 | |
| Update Notes For 16 Jan - fixes and improvements to the UI system - bugfix related to the duplication of troops - changes to gold and peasant management, each troop can carry gold now - possibility to immediately recruit Militia in exchange for a certain amount of city population - changes to the system of surrounding units, only small units can be surrounded. A unit becomes surrounded when there are enemies on two op… | 10332502 | |
| Hotfix 13 December Fixed an issue that prevented the game from launching. | 10136037 | |
| Update Notes For 12 December - UI fixes, improved scaling on higher resolutions - Localization fixes - Improvements to the artificial intelligence of enemies - Changes to the fog of war system, changing the shape of the area revealed by units and buildings, - Changes in camera behavior - Changes to the duration of unit production, building formation and castle research - Units, buildings and research now use a single produ… | 10129547 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 1 Feb 2022 | Tue | 09:34 | No patch notes · unannounced build | 8123646 | public | 2 | — |