Saloon Simulator
Playing now
14−7 vs. yesterday
1.4%of peak
All-time peak
996Jul 2025
Playing now
14−7 vs. yesterday
All-time peak
996Jul 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Blueberry News #2: Say hello to the Experimental Branch! General idea Starting today, you get early access to our newest features and bugfixes — straight from the workbench, before they land in the main game. Just one heads-up: things here can be a little rough around the edges, and there's a chance you'll lose your progress. So jump in only when you're okay with that. Here's how it works: before every patch, we'll drop fresh content on this branch f… | — | |
| Major update | Update: Chapter 3 Dear players! Today we're releasing the patch containing the next chapter of Saloon Simulator. This is the biggest update since the game launched in Early Access - the result of several months of work. If you haven't visited Blueberry in a while, now is a great time to catch up. What's been added since Early Access launch? · Employee system (cook, waiter, cleaner & bartender) · Pickpocketing me… | 23099346 | |
| Community | News: New Trailer We've just dropped a brand new trailer - go check it out! On the Chapter 3 front: things are moving along nicely. We've wrapped up the first round of fixes and our testers have just started working through version 2 of the build. Getting closer! See you in Blueberry (and on Discord)! Krzysztof "xardi" Marchewka on behalf of the Glivi Games team | — | |
| In-game event | Blueberry News #4: Chapter 3 Is Heading to testing! Hey there! We’ve just sent the Chapter 3 build to our testers. It’s our biggest update so far, and we’re very curious to see how you react once it’s in your hands. Chapter 3 Chapter 3 starts right after the events of the previous part. Without spoiling anything, what happens after dealing with Black Pete turns out to be much more complicated than it first seemed. As the story unfolds, you will… | — | |
| In-game event | Update: Sweet as Sin Hey! Today, we can finally make it official: the mechanic we've been teasing for months is now available! And with that, Lucy and her girls have arrived in Blueberry. Courtesans Gambling and drinking were already on the menu. Now there's a new sin to add to the list. Head upstairs and talk to Lucy... she'll fill you in. Lucy and her courtesans significantly increase room rental income. Ev… | 22754291 | |
| In-game event | Hotfix! Hey there! I'll try to keep this post short because the fix is tiny, but very important: Lucky Saloon fix We’ve received a few reports about a blocker in the Lucky Saloon quest that could stop progression. We’ve just released a fix for it, so if you ran into this issue, please let me know if everything works properly now. Crouching fistfight fix We also fixed a (honestly pretty funny) oversight… | 22388456 | |
| In-game event | Blueberry News #3: Improvements & Development Progress Hey there! Today’s update focuses on polish and fixes. We also wanted to share a few things happening behind the scenes. As mentioned in our previous devlogs, we’re currently working on the final two mechanics planned for Chapter Three: · Courtesans' management · Moonshining system We’ve also completed the full script for Chapter Three and cast voice actors for two new named NPCs and the courte… | 22203310 | |
| In-game event | Hotfix: From Cargo to Chaos Hey there! We’ve just released a small fix for the previous update. Alongside the patch notes, here’s a quick look at what’s happening behind the scenes. We’re currently working on the final two mechanics planned for Chapter Three - the courtesans and the moonshining system. We’ve also finished writing the full script for Chapter Three and are now casting voice actors for two new named NPCs and… | 22098776 | |
| In-game event | Update: From Cargo to Chaos Dear players! Today’s update marks an important step for us. For the first time, we’ve significantly reworked an existing gameplay mechanic to make it more enjoyable and rewarding. Here’s how the train unloading system for Peabody changes in this patch. 1. Visit the station more often From now on, Peabody can stop a train for you every single day , instead of only twice a week. Drop by the stat… | 21805470 | |
| Community | Blueberry News #2: Our Plans for the Coming Months Hey everyone! We’ve just released a small fix for the game - you’ll find the full list of changes at the bottom of this post. Besides that, I’d also like to give you a closer look at what we’re currently working on and what we plan to add to the game in the near future. 1. Moonshining Producing your own alcohol and selling it to customers from all across the states will be one of the biggest me… | — | |
| In-game event | Update: Renovation, Reputation & Rumble First of all - happy New Year! We wish both you and ourselves plenty of free time to enjoy games and other passions, as well as many great releases and exciting discoveries in the months ahead. We’ve just returned from our holiday break, refreshed and ready to jump back into work on Saloon Simulator with renewed energy. In the update you can download today, you’ll find several brand-new mechani… | 21424057 | |
| In-game event | Update: Waiter, Cleaner, and Employee Management! Hey there! Today we’re releasing the biggest update since the game entered Early Access . It introduces two new employees – the waiter and the cleaner – along with the full hiring and training system for all staff members. With this update, the core functionality of the employee system is now complete. In the next patches, each employee will receive their own unique appearance (our artists are… | 21190388 | |
| Community | Blueberry News #1: A New Mechanic Revealed Dear players, We want to thank you for your continuous support and involvement in the development of Saloon Simulator! Your feedback means the world to us – it’s thanks to your suggestions that we decided to focus the past few months on expanding two major systems: employees and progression (in our case, Reputation – which we’ll be showing you soon). Both are meant to make the game more engagin… | — | |
| In-game event | Update: Let Her Cook! Dear players, We’re continuing our presentation of new employees! This time, a new member joins your saloon crew – the cook. Once you open your saloon, she’ll appear in the kitchen and wait for your instructions. The Cook Before she starts cooking, the cook needs to agree on the menu with you. Meet her in the kitchen and talk to her by right-clicking. From her recipe book, you can select up to… | 20557292 | |
| In-game event | Update: The Bartender Is on Duty! Dear players, We’re excited to present another small patch that should make Freeplay more enjoyable after you complete the story. Originally, we planned to take a longer break from updates and focus on developing the entire employee system from the ground up—but the bartender addition already feels like a fun and impactful change, so we’ve decided to share it with you a bit earlier. The Bartend… | 20140303 | |
| Community | Saloon Simulator roadmap Dear players! Thank you for supporting us during Early Access! Your feedback and suggestions are invaluable to us, which is why we want to share our plans for the future. We have prepared a roadmap where you can see what we are currently working on and what new features and improvements are planned for upcoming updates. Edit: We already know that the update we released on December 16th is the l… | — | |
| Game update | Hotfix #2 Dear players, We’re back with another hotfix packed with improvements, fixes, and some handy new options based on your feedback! · Toggleable sprint option added – You can now choose whether sprinting requires you to hold the button or just tap it to switch between walking and running. You’ll find this setting in the gameplay options. · Customer spawn rate is now adjustable – Some players found… | 19573561 | |
| Game update | Hotfix #1 Dear players! Thank you so much for the incredible interest in the Early Access release of Saloon Simulator! We’re currently rallying the team and preparing for our first major update—I'll keep you posted on our progress in the upcoming devlogs. In the meantime, we’re rolling out a hotfix that addresses some of the most common issues you've reported over the past few days: · Customer frequency… | 19297877 | |
| Community | Saloon Simulator is now available in Early Access! Dear players, Saloon Simulator is kicking off its life as an Early Access game! We have big plans for the project and we want to shape them around your preferences and ideas. Over the next few months, we’ll be paying very close attention to your feedback—both here on Steam and over on our Discord server , where you’re warmly invited to join the conversation. What’s included in the current Early… | — | |
| Community | Final Playtest Before Launch! 🍻 Final Playtest Before Launch! Howdy, Bartenders! We’re getting real close to the launch of Saloon Simulator – and before we officially swing open the doors of your very own Wild West bar, we’ve got one last chance for you to jump in and try the game. That’s right: Final Playtests are live! This is your last opportunity to: 🔹 Test how your bar business runs 🔹 Share feedback – every bit help… | — | |
| Community | Progress Report June 2025 Dear players! We’re thrilled to announce that Saloon Simulator will debut in Early Access on July 15, 2025 ! For the past few weeks, we’ve been focused almost exclusively on bug fixes and minor polish to ensure this is the most refined version of the game you’ve ever played. We’ve got tons of new content to show you, and we can’t wait to hear your feedback. New Furniture Sets & Customization It… | — | |
| Community | Progress Report May 2025 Dear players, We are very excited to tell you about the latest changes in Saloon Simulator! We are getting closer to releasing the Early Access so our main focus is polishing the game and making it more realistic with all the animation tweaks and other additions. We are also taking into consideration your feedback from the playtest survey so we can make the experience even more enjoyable for yo… | — | |
| Community | Saloon Simulator Playtests – Now Live! Dear players, It’s my great pleasure to once again invite you to the playtests for Saloon Simulator! The version we’re presenting—though slightly shorter than the last one you played—is now much closer to the final quality we aim to achieve. The playtests are now live! Join us today and be part of shaping the game. Join the Playtests! Signing up is easy! Just head over to Saloon Simulator’s Ste… | — | |
| Community | Progress Report January 2025 Dear Players, We kicked off the new year with a bang and have completed the implementation of one of the biggest updates in a long time. All dialogues and customer interactions in the saloon are now fully voice-acted! In addition to working on dubbing, we've also introduced improvements to the visuals and functionality of the town, making it easier for you to immerse yourself in the world we’ve… | — | |
| Community | Progress Report December 2024 What’s New in Saloon Simulator? As the year comes to a close, it’s time to reflect. Over the past 12 months, Saloon Simulator has transformed beyond recognition. We’ve worked tirelessly on optimizations and features to enhance gameplay. Along the way, we encountered small bugs—fixed with just a couple of clicks—and some major ones that had us scratching our heads for hours. Throughout it all, y… | — | |
| Community | Progress Report October 2024 What’s New in Saloon Simulator? At Glivi Games, work is in full swing! The script is now in the hands of our voice actors, and they’ll be starting their recordings soon. After that, we’ll dive into implementing the voices in the game. We’re also testing new quests for Chapter Two, and there’s going to be a lot happening – with three new characters arriving in town, one of them making quite the… | — | |
| Community | Progress Report August & September 2024 Are you ready to sign a pact with the devil? Dear friends! We’ve just finished working on the script and quests for Act Two of Saloon Simulator! The intrigue intensifies, and blood will be spilled. Someone will disappear, and someone will emerge. Something will explode, and someone will get shot. I can't reveal much more, but Act Two, especially its finale, will be packed with action like you'v… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.