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Saloon SimulatorNewsBlueberry News #2: Our Plans for the Coming Months
Community

Blueberry News #2: Our Plans for the Coming Months

Saloon Simulator · published 30 Jan 2026, 19:35 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!

We’ve just released a small fix for the game - you’ll find the full list of changes at the bottom of this post.
Besides that, I’d also like to give you a closer look at what we’re currently working on and what we plan to add to the game in the near future.

1. Moonshining

Producing your own alcohol and selling it to customers from all across the states will be one of the biggest mechanics in Saloon Simulator. Alcohol production is a complex process that requires specialized equipment - and you’ll need to learn how to use each station properly.

Watch on YouTube

Every step involves a different kind of work: preparing the mash, fermentation, distillation, and finally bottling and packing the finished product. We’ve already completed work on the first station and are now moving on to the second one.

Your first steps into the world of moonshining won’t be easy, but you won’t be alone. You’ll be guided by the youngest resident of Blueberry - Otto, whom I’ll tell you more about very soon. You can see the concept art for his character at the bottom of the post.

2. Courtesans

The courtesans you may recognize from the saloon’s loading screens are slowly starting to take shape. We want them to bring a bit more color and beauty into the saloon. Their services will be available to all customers, regardless of gender - as long as they can afford it.

They’ll settle on the upper floor of the saloon, which has been rather empty so far, and from there they’ll try to lure customers with their charms. Compared to other employees, they’ll have access to a much wider range of outfits, all of which you’ll be able to freely customize.

A small contest for you

In Polish, our native language, the word courtesan feels quite natural thanks to games like The Witcher. In English, however, it can sometimes be unclear or misleading. Because of that, we’d love your help.

What other word or phrase do you think would fit these characters best?
Share your ideas in the comments - the best suggestion will make it into the game, and its author will receive an extra Steam key for Saloon Simulator.

3. What’s next for the story?

During Early Access development, we followed a simple rule: mechanics first, story second. That’s why the systems we’re adding now become available all at once after finishing the main storyline, instead of being introduced gradually.

This is not the final approach. All mechanics we’ve already added - and those coming soon - will eventually be woven into the story and quests.

The Chapter Three update, which will add new narrative content and two new NPCs, is planned for the end of April. You’ll learn who came up with the idea for the moonshine operation, who taught Cheyenne how to pickpocket, and how the saloon became a house of debauchery.

In Chapter Four - which we plan to start working on after the release of Chapter Three - you’ll uncover the story of a mysterious preacher who arrives in town under the cover of night.

In the next patch, we’ll also introduce a fully reworked train unloading mechanic. We weren’t satisfied with the original version and want to make it more enjoyable and more rewarding. I’ll share more details in the next devlog.

Fixes

  • The safe now correctly counts Mr. Locke’s tribute and no longer resets its balance.
  • The “basket” in Charlie’s shop now correctly calculates the total value of selected items.
  • Fixed an issue where you had to throw a bowl of food at a customer to make them start eating.
  • We’ve exorcised the “drunk ghost” that occasionally haunted the saloon and drank whiskey while being completely invisible.
  • Removed placeholder items from Earl’s shop.
  • Blocked the ability to stack tables on top of each other.

Changes

  • Added notifications when money is taken from the safe by Mr. Locke and employees.
  • Increased the difficulty of the pickpocketing mechanic.
  • Improved the way fistfights with customers work.

Thank you, as always, for your support, feedback, and patience - it truly helps shape the future of the game.
Feel free to share your thoughts in the comments and join us on Discord, where we’re always happy to talk and answer your questions.

See you in Blueberry (and on Discord),
Krzysztof “xardi” Marchewka
on behalf of the Glivi Games team

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