THNT
Last seen
0Sampled 36 minutes ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 36 minutes ago · not a live figure
All-time peak
012 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Devlog #006 - Polishing, more polishing & release preparations Hi! Back again with another THNT devlog. The last few months were mostly filled with performance optimization and general polish, so there was nothing 'flashy' to share: until now ! Early Access release At last, the date has been set. Early access containing the first episode will hit the virtual shelves early next year ! Hub Hub serves as a home base. Here you can rest, craft new items and cus… | — | |
| Community | Devlog #005 - UI, Gibbage & Environment Hi! Another THNT devlog is here. Improved gibbage Enemies can now be blown up or torn to pieces even fancier. Losing body parts impairs their combat ability and influences behavior. New inventory UI Inventory management has become a little more pleasant with the new UI. Player can now get a closer look at the attributes and functions of each item. Environment building Work on all kinds of envir… | — | |
| Community | Devlog #004 - Dash, EMP & optimization Hi there ! We are back after a short break with another devlog. Dash Movement got a little bit more polish and a new feature - dash. Player can now move out of (or into) danger with more style. EMP EMP rockets are now part of player's arsenal. They quickly deplete shields and restrict movement. There have also been multiple minor improvements like new weapon attachments, enemy variants and perf… | — | |
| Community | Devlog #003 - Enemy variants & weapon attachments Hi ! Latest devlog is here. New weapon attachments Tuning up your arsenal and weapon customization will be a big part of the THNT experience. This week we added weapon attachments that will enable player to stun, confuse or vaporize the enemies. Enemy variants Multiple assault variants have been added. They are fast and have strong frontal armor. Engaging them head on is possible, although they… | — | |
| Community | Devlog #002 - Intro, soundtrack & more items Hi ! Another week has passed and that means another devlog. Intro section This time we were focused on finishing up the intro section that walks the payer through the basic game mechanics and sets up the stage for what comes next. Helper capsule Its like a puppy that flies ... and shoots lasers Soundtrack Last but not least, soundtrack is finally available ! See you next time ! | — | |
| Community | Devlog #001 - Items, Inventory, Demo Hi ! Welcome to the first installment of THNT devlog. Lets jump right into it ... Items & player inventory This week was mostly about adding new items and balancing the inventory gameplay. Current system allows the player to carry anything, only limit is the sum weight of all the stuff in the inventory. New / updated items: · flare · HE grenade · energy charger · improved medkit Flares There ar… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.