The Backrooms
Last seen
1Sampled 26 minutes ago · not a live figure
—of peak
All-time peak
7Nov 2022
Last seen
1Sampled 26 minutes ago · not a live figure
All-time peak
7Nov 2022
| Published | Title | Build |
|---|---|---|
| V2.0 Beta accessmajor All Backrooms employees, I'd like to update you on the current state of the game. Over the last 2 years I have been working on a total overhaul of the game. This is a complete rebuild from the ground up that was necessary to tell the story I wanted to tell. I know the game has suffered from a lack of updates due to this but it's finally in a place I think people can start testing it. If you wou… | — | |
| Hotfix 7.1 Temporarily removed debug camera until full functionality can be added. | 18840990 | |
| Central Update 6: Expanded Areas and Bug fixesmajor Major Update Dear Employees, We Apologize for the delay in communications. Please be aware: · The area you're tasked with may have drastically increased in size. · New rooms have been reported to us by numerous other employees and we are no longer accepting complaints. · Fortunately, these seems to have decreased entity aggression. Additionally, we've adjusted our algorithms to recognize intera… | — | |
| Update 5.1 Intro and Priorities I want to break character for a moment and address a harsh but fair criticism we received claiming this game is an asset flip. This is actually a very real problem on Steam and a lot of good developers can get pushed into obscurity by the volume of games getting released daily. This however is not an asset flip I'd like to take a moment to explain some of the work I've done, why it matters, and… | — | |
| Central Update 5: New Areasmajor Major Update Dear Employees, We are pleased to announce your adherence to company policy have led to a decrease in creature caused incidents. Please continue to perform your duties with the utmost professionalism while we continue our work alleviating the current housing issues. Your future work will include mapping out a tunnel system we expect wil allow us to transfer goods all around the wor… | — | |
| Central Update 4 (Major Update)major Major Update All Employees, We understand from our daily incident reports that the liminal spaces have become slightly more dangerous to our employees. As a company and a family we've decided to invest in our employee preparedness training. Going forward please enjoy these features: · A Heads-Up-Display or HUD that reads your biometric vitals. · An A.L.I.C.E. system outfitted on your biohazard… | — | |
| Central Update 3major Central Employees, We understand your frustration with the current power outages and we assure you we're taking every step to bring our people home. But... let's not forget the importance of the work we're doing here. Lastly, we want to remind you that the work you're do is propriety and not to be discussed with any government employees you encounter while working. Update 3 · We have worked tir… | — | |
| Hotfix 1.0.0.3 Fixed "Welcome" achievement. Added corpses when you die. Improved water optimizations. Improved lighting and volumetrics Added hanging corpses | 9877330 | |
| The Backrooms Day 1 patchmajor Welcome to The Backrooms! Thank you everyone for giving this game a chance. The latest update addresses a number on bugs and optimizations including: · Lighting complexity on intro environment - apparently some of the equipment was causing the breakers to overload. This normally isn’t a problem but since the door to the real world unexpectedly shut we need to make sure everyone on our end it wo… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 9 Sep 2026 | Wed | 20:50 | No patch notes · unannounced build | 25214666 | beta | 1 | — |
| 15 Aug 2026 | Sat | 11:31 | No patch notes · unannounced build | 24750573 | beta | 1 | — |
| 7 Apr 2026 | Tue | 16:07 | No patch notes · unannounced build | 21783853 | public | 1 | — |