Afterthought Soundtrack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Patchnotes 1.23 - Bonus #8 - Added: Bonus Levels 8.7 and 8.8 - Added: Bonus Skins for Levels 8.7 and 8.8 - Added: Speedrun Mode “All Game” (unlocked after all Levels have been beaten) - New: Added a General Option “Need XP to unlock new Level”, so that players can choose to traverse through the game without boundaries - New: Added more control to the Options Screen for First Time Players - New: Gameplay Options “Difficul… | — | |
| In-game event | Patchnotes 1.22 - Bonus #7 - Added: Bonus Levels 7.7 and 7.8 - Added: Bonus Skins for Levels 7.7 and 7.8 | — | |
| In-game event | Patchnotes 1.21 - Bonus #6 - Added: Bonus Levels 6.7 and 6.8 - Added: Bonus Skins for Levels 6.7 and 6.8 - Added: Intros and Title Cards for all 8 Cycles - New: Left some “surprises” in Cycle 4 Levels - Fixed: Added and polished all remaining Pacifist Boss Clears - Fixed: A bug where the Camera could glitch out of the level bounds in boss fights | — | |
| In-game event | Patchnotes 1.20 - Bonus #5 - Added: Bonus Levels 5.7 and 5.8 - Added: Bonus Skins for Levels 5.7 and 5.8 - New: Improved performance for visual effect shaders if Texture Quality is set to “Performance” | — | |
| In-game event | Patchnotes 1.19 - Bonus #4 - Added: Bonus Levels 4.7 and 4.8 - Added: Bonus Skins for Levels 4.7 and 4.8 | — | |
| In-game event | Patchnotes 1.18 - Challenges Echo + Displace - Added: All Challenges of Echo - Added: All Challenges of Displace - New: Tutorial Displace “beat the ghost” made easier - Fixed: Could bug into red collider in 3.7 | — | |
| In-game event | Patchnotes 1.17 - Bonus #3 - Added: Bonus Levels 3.7 and 3.8 - Added: Bonus Skins for Levels 3.7 and 3.8 - New: Skill Filter for Highscores can be toggled easily now - New: Rearranged Options Menu to make more space for Options - New: Added an Option for V-Sync - New: Added an Option for Texture Quality (Full, Half, Quarter) - New: Made the Timer more visible inside levels - Fixed: Empty Screen after Grid Level - Fixed:… | — | |
| In-game event | Patchnotes 1.16 - Challenges Wind + Bolt - Added: All Challenges of Wind - Added: All Challenges of Bolt - New: After clearing a Level the Online Highscores of the Level will be viewed with a skill filter, so that you do not see highscores containing skills, that you have not unlocked yet - New: You can now view all Skins even if they are not unlocked, so that you know, what you are working for - New: Visual Rework of Blue and Red Arr… | 8663690 | |
| In-game event | Patchnotes 1.15 - Dash Challenges - Added: New System for “Challenges” - Added: All Challenges of Dash - Added: Grid Level (Sandbox for Practicing and Testing) - Added: More Kinetic Sculptures in Cycle 8 - Fixed: Missing Level References 2.7 and 2.8 | 8628094 | |
| In-game event | Patchnotes 1.14 - Bonus #2 - Added: Bonus Levels 2.7 and 2.8 - Added: Bonus Skins for Levels 2.7 and 2.8 - Fixed: Camera not zooming back to usual zoom level after boss phases | 8500493 | |
| In-game event | Patchnotes 1.13 - Bonus #1 - Added: Bonus Levels 1.7 and 1.8 - Added: Bonus Skins for Levels 1.7 and 1.8 - New: Preferred Skill Combos for Levels are now saved inside the preferences files for each level and can be shared - Fixed: Boss 5 Red Ground in Attack Phases now fading in - Fixed: UI Error on the Speedrun Description Screen - Fixed: Some Tweaks for UI Input System (more accurate Death Zones for Buttons etc) | 8459331 | |
| In-game event | Patchnotes 1.12 - New Recording Feature - Added: Speedrun Mode “Core Levels + Bosses” is now available for anyone who has finished the Last Boss - Added: New Recording System, that saves gameplay in a more accurate way - Added: In ghost viewer the Ghosts of Players are now displayed as a real gameplay representation instead of the old glitch representation (old glitch representation is still active during gameplay, in Tutorials and f… | 8417231 | |
| In-game event | Patchnotes 1.11 - Boss #8 - Added: Boss Stage 8 with all effects and gameplay - Added: Scenic Transition to Boss Stage 8 - Added: Cutscenes of World 8 - New: XP Screen for Speedrun Mode - Fixed: A Bug that Blue Walls would not give you any Resets | 8376281 | |
| In-game event | Patchnotes 1.10 - Boss #6 - Added: Boss Stage 6 with all effects and “gameplay” - New: Complete Rework of Level 6.5 - New: Changed the first few Platforms in Level 5.5 - New: Added Platforms to phase transitions in Boss 5 - New: High Resolution Fonts - New: Major Rework of Attack Trails - Fixed: Level End Missing in Levels 7.1 and 7.2 | — | |
| In-game event | Patchnotes 1.9 - Boss #4 - New: You can now keep the block button pressed to extend the duration of True Block (at a higher cost of Boxes from the Black Bar) - New: You will now slide on the ground for several frames instead of instantly losing all of your speed (speed gets reduced by 50%) - Added: Boss Stage 4 with all effects and gameplay - Added: Scenic Transition to Boss Stage 4 - Added: One new Graffiti in Cycle 5… | — | |
| In-game event | Patchnotes 1.8 - Boss #2 - Added: Boss Stage 2 with all effects and gameplay - Added: Scenic Transition to Boss Stage 2 - Added: Cutscenes of World 2 - New: Preferred Skill Configs can now be saved for each Individual Level (and will be loaded in Speedrun Mode) - New: No Ranking on First Clear of any Level - New: You can now switch Levels form the Level Screen using LT and RT (1 or 3 on keyboard) - New: Less Red Object… | 8254045 | |
| Esports | Afterthought - Developer Speedrun We want to present to you our first 4 bosses and a bunch of other levels in dthe highly challenging Speedrun Platformer "Afterthought" | — | |
| In-game event | Patchnotes 1.7 - Individual Level Sums - Added: Progress Screen now displays Individual Level Sums - Added: Individual Level Sums can be displayed, filtered and uploaded for global competition - Added: Added Dev Ghosts for Levels in Cycle 2 and Cycle 4 - New: “Only in Speedrun Mode” Option for Customizable Music Pool - New: “God Mode” for Gameplay Options - New: You can now Block during a Displace chain - New: Controller Inputs are… | — | |
| In-game event | Patchnotes 1.6 - Boss #7 - Added: Boss Stage 7 with all effects and gameplay - Added: Scenic Transition to Boss Stage 7 - Added: Cutscenes of World 7 - New: “Reset Defaults” button in Options - Fixed: A Bug that would let you displace into walls in Level 2.5 - Fixed: If you displace through the end of a level it counts as finished now | — | |
| In-game event | Patchnotes 1.5 - Boss #5 - Added: Boss Stage 5 with all effects and gameplay - Added: Scenic Transition to Boss Stage 5 - Added: The main menu now shows a button for “Community”, that leads to all relevant community websites and explains the submission of scores to speedrun.com - New: The ingame UI now shows an indicator if the game is played on a lower timescale to prevent screen capture cheating - New: You can now wa… | — | |
| In-game event | Patchnotes 1.4 - Boss #3 - Added: Boss Stage 3 with all effects and gameplay - Added: Scenic Transition to Boss Stage 3 - Added: Cutscenes of World 3 - New: Overlays for Red and Blue Arrows - Fixed: Weird background scale in some scenic Shots - Fixed: Made Fog in World 2 performance friendly - Fixed: Fixed Analyze Minimap of 1.5 - Fixed: Game would crash upon choosing ghost replays | 8041419 | |
| Game update | Patchnotes - Version 1.3.000 - Date 21.12.2021 ALL 40 BASE LEVELS ARE COMPLETE AND RELEASED NOW - Added: 12 new Levels for Cycles 6, 7 and 8 (4 new Levels for each Cycle) - Added: Bonus Objectives and Skins for all new Levels - Added: All Scenic Shots for the Levels in Cycle 6, 7 and 8 - Added: Speedrun Mode with all 40 Base Levels - New: Scenic Shots finetuned, accurate walkspeeds, better lighting, control direction reworked - Fixed: Dash… | 7922519 | |
| Game update | Patchnotes - Version 1.2.000 - Date 14.12.2021 - Added: 12 new Levels for Cycles 2, 4 and 5 (4 new Levels for each Cycle) - Added: Bonus Objectives and Skins for all new Levels - Added: All Scenic Shots for the Levels in Cycle 2, 3, 4 and 5 - New: The color of the custom level path is now controlled by the color of the ghost trail - New: If the User owns the Soundtrack on Steam the Tracks will also be unlocked in the game - New: In Scenic S… | 7881877 | |
| Game update | Patchnotes - Version 1.1.1 - Date 3.12.2021 - New: Introduced a relatable Version Number for Patchnotes - New: Can now use fixed custom Spawn Points for Training on Boss Stages - Fixed: Performance issues in Cycle 6 with Artwork Mode “No Details” enabled - Fixed: Level Title Text Box crushed in Online Scores | 7824652 | |
| Esports | AFTERTHOUGHT STEAM NEXT Developer playing his own Speedrun platformer and trying to beat records... | — | |
| Esports | AFTERTHOUGHT STEAM NEXT LIVESTREAM We want to present Afterthought to you, a 2D speedrun platformer with a high skill ceiling. In the livestream we will show you: · Special features of the movement system · Mastering level playthroughs · High-level gameplay in the speedrun mode Can you beat our records? | — | |
| Esports | STEAM NEXT LIVESTREAM AFTERTHOUGHT We want to present Afterthought to you, a 2D speedrun platformer with a high skill ceiling. In the livestream we will show you: · Special features of the movement system · Mastering level playthroughs · High-level gameplay in the speedrun mode Can you beat our records? | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.