Lingo
Playing now
19−3 vs. yesterday
16%of peak
All-time peak
116Mar 2025
Playing now
19−3 vs. yesterday
All-time peak
116Mar 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Steam Workshop Support and More Hi all! Lots to share with you today! If you're in the Discord, many of these items will be repeats from weeks prior, but I wanted to catch our Steam friends up on what's been going on. Steam Workshop Integration You may have noticed this already but if not - Lingo now has Steam Workshop support! This means you can subscribe to maps directly inside Steam, and they will appear in your maps list… | 11590378 | |
| In-game event | Update - Lingo Day Hi all! Happy Lingo Day! This week brings a slew of new additions and enhancements to the game, and I'm very excited to share them with you! But first, I need to thank Chris for creating so much of this. He has once again elevated this game beyond what I could accomplish, and I am immensely appreciative. New Custom Map: Lingo Level Mint - With Friends! I hope you recall Level 1, because mint ha… | — | |
| Game update | Update - Dynamic Keybinding Happy Lingo Day! This update has been on the to-do list for a while, and is for our friends without QWERTY keyboards. And anyone who doesn't like WASD, really. Movement keys can now be remapped from settings. I'm also pleased to bring you a very cool map from Kiwi today. Every answer in CODE is a four digit number. This map also hosts more guest designers than any other map, including LL2. I ev… | 11109989 | |
| Major update | Lingo: Level 2 Has Arrived! It's Bigger! It's Brighter! It's Back! Lingo: Level 2 is available now! This free content update adds a brand new map with 10 achievements, 40+ rooms, over 800 puzzles, and a few secrets. Explore pyramids made of cubes, schoolhouses made of cubes, trees made of cubes... you get the idea. I even included a couple plain white hallways, for old time's sake. This map has been stitched together over… | — | |
| Game update | The January Update Hi all, and welcome to our new players! We've seen a huge spike in our userbase this week and I'm so glad to have you with us. Many thanks to my friend Icely for the awesome promo video. The primary feature addition today is an in-game achievement spotlight that our custom map creators (and I) can tap into. You'll know it when you see it! New players shined new light on old problems, so I spent… | — | |
| Game update | Minor Update - Bugfixes and Feature Requests Hello everyone! Made a few improvements today! - Check that a custom map exists in the maps folder before trying to load it. If not, it sends you to the settings page. We can file this one under "things I should have thought of sooner." - Cross Tower: Moved the panel on the back to become a panel on the front. Can't believe I'm still finding these. - Cross Tower: Added some view obstruction to… | — | |
| Game update | Content Update - New Map: The Library Hi all, pleased to announce the release of a new map, The Library. You'll need to unlock this in Level 1 before it will be available to quick load into in the settings menu. You must have attained The Master achievement to be able to find it inside Level 1. This was a quick project and is not Level 2, which is still in development. There are no Steam achievements for it yet, but I intend to add… | — | |
| Game update | Minor Update - Additional Performance Settings Hi all, just a small update to add a couple new options that let you better fine-tune your experience. View Clip - Added options for clipped distances of 50 and 125. Was 75 or none. Use SSAO - Added a new environment setting that gives a little bit of a shadow effect to corners. This actually improves my FPS a little, but your results may vary. I hope this helps improve your experience. As alwa… | — | |
| Game update | Minor Update Fixed and added a couple small things that should not impact gameplay. - New type of sign/panel component for use in customs. - Bugfix, answer label auto size. - Level 1 Legacy is available on the website. Custom Map HQ A bigger announcement regarding player made maps will be coming soon. | 10145696 | |
| Game update | The Groundwork Update Update - The Groundwork One Hi all! Today's update incorporates a lot of small changes, and a few bigger changes. Big news first: - Length Hinting now also displays as placeholder text. No more typing a bunch of random letters just to see how long something is! Unless you really like that sort of thing; in that case, feel free. - Settings menu overhauled. New Level Select setting added, as grou… | — | |
| Game update | Update - A Better Player Experience Update - A Better Player Experience Hi all! Excited to bring you some improvements to the player experience, focused mainly on the early game. - Bulldozed and rebuilt the Crossroads area, what I call internally the Shuffle Room, near yellow. Now if you turn left, it's not totally pointless! - Fixed that ugly jump issue. I think. If there's still problems with it, now they're different problems.… | — | |
| Game update | Leaderboards! And! Loading Screens! Two small changes that are a long time coming. - Implemented Steam Leaderboards for Levels 1 and 2. Obviously, Level 2's leaderboard is hidden right now. Steam rate limits leaderboard score uploads so your score will only upload once you leave the level, and should only keep your highest. - Added a Load Screen! Finally! This was the oldest requested change for the game, except for deleting all… | — | |
| In-game event | Content Update - October 2022 **Content Update - October 2022** Hi all! Pleased to announce a substantial set of updates and additions to Lingo - Level 1. Many thanks to our awesome community for their input, efforts, and energy. It's been an AMAZING month for Lingo! *New Stuff* - New mid-sized midgame room, codename Ceiling Room. You'll know it when you see it. - New small-sized endgame room, codename Smiley Room. - New sm… | 9828074 | |
| Game update | Content Update Hi all! I'm excited to share a new content update today. I'm so glad more people are finding and enjoying Lingo. I love making it and having an excuse to work on it. Changes: · Game price permanently reduced. Thanks to everyone for their support! · Added the Hall of Fame to the Champion's Room, immortalizing the first three players to earn the title of The Master. · Added a few signs to help pl… | — | |
| Game update | Update This update fixes the following issues with Lingo: · Scoreboard puzzle was sometimes unsolvable. That one hurt. · Visual jumps in two sections of hallway. This was actually something I fixed before, but in the wrong place, causing two problems instead of one. #development · The clock room had lost one of its blocks. It made the rest of us lose one of our marbles. · The paneled room allowed you… | — | |
| Community | Twelve Days of Christmas Winter Sale Giveaway It only comes once a year - the Winter Sale kicks off today! Lingo is too new to participate, but I still want to get in on the festivities. To celebrate, I am giving away one free key each day until Dec 31. Anyone interested should email [email protected] - one entry per person per day. Duplicate entries (from the same day) will be deleted and blacklisted, sorry. L… | — | |
| Game update | Update This update brings two new features to Lingo: Move with WASD Overwhelmingly the greatest dislike in Lingo (besides the infamous Hedge Maze) involved the control structure. Controls have been revamped, and the new controls are reflected in the Controls page under the New Game menu. Here's a breakdown: 1. Walk with WASD, look with Mouse 2. When you light up a puzzle panel, press ENTER to begin So… | 7811476 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.