This update fixes the following issues with Lingo:
- Scoreboard puzzle was sometimes unsolvable. That one hurt.
- Visual jumps in two sections of hallway. This was actually something I fixed before, but in the wrong place, causing two problems instead of one. #development
- The clock room had lost one of its blocks. It made the rest of us lose one of our marbles.
- The paneled room allowed you to escape before completing the game. That's literally the opposite of what a paneled room should be doing.
- Rainbow hallway achievement pre-emptively achievable by excessive jumping. Not anymore, excessive jumpers.
- Scoreboard was duplicating your solved count when loading, dropping to the menu, and reloading. So people were seeing scores that exceeded the numbers of puzzles in the game, and thinking I had made way more game than I had. But don't worry, there's still a lot of game.
- That paneled room? Now it saves your progress. It's like I barely tested that one at all.
- The gallery was brick-able. Should be fully de-bricked.
If you encountered any of these issues, I apologize, but I'm also a little proud of you. None of these are easy to get to, and this game is pretty tough. If you encounter any other problems during your playthrough, please reach out.