Time (UTC)SourceWhat changedAddedEditedRemovedReference
30 Aug 2026
NewsDevblog #53: The Birds and the Bees Update———25021562
In-game event · published 30 Aug 2026, 17:41:46 UTC
Devblog #53: The Birds and the Bees Update
The time has finally come for Thrive 1.6, the third major update to the Multicellular Stage! So how come it's called 1.6? Three months have passed since the last major update, and a lot has been added in that time. So much, in fact, that everything in our roadmap planned up to version 1.6 was completed. Included in this update are two new reproduction modes, Sexual Reproduction and Mass budding…
NewsThrive 1.6.0 Public Beta is now Available———Steam news
Steam news · published 22 Aug 2026, 12:13:44 UTC
Thrive 1.6.0 Public Beta is now Available
Some time has passed once again and it is time for a new Thrive release seen. As usual we have a public test build available today and the release is in one week so that we can fix all the problems everyone is sure to find with the test build. You will find a lot of major changes if you play this new version as is visible from the version number jump. We have new multicellular reproduction mode…
News in the land of Thrive music! Recently we compiled a new full soundtrack containing music for every Thrive Stage, so we decided to update the soundtrack on Steam accordingly. Previously, it only contained the soundtrack for the completed Microbe Stage. A few previously missing Microbe Stage tracks have also been included. The soundtrack is now over 4 hours long in total runtime. All proceed…
In-game event · published 23 May 2026, 12:39:26 UTC
Devblog #52: More Specialized
It's already time for the second major update of the Multicellular Stage! In the last update, we first introduced the Cell Specialization system. This has now been greatly improved upon by refinement of its calculation, expansion of its effects, and the addition of an adjacency bonus for cells of the same type. We also have an entirely new feature exclusive to the Multicellular Stage in Sporula…
NewsThrive 1.1.0 Public Beta is now Available———Steam news
Steam news · published 16 May 2026, 09:35:31 UTC
Thrive 1.1.0 Public Beta is now Available
The next Thrive release is almost here, so it is time to do the usual early public testing to catch issues before they reach the stable release. The major features in this release is the greatly expanded specialization system that now extends to cell placement in the multicellular and there’s tutorials explaining the feature now. And the second big thing is that multicellular growth has been ad…
This is a quick patch to fix a few problems when exiting the editor in the multicellular stage with certain cell layouts. And this release also improves auto-evo memory efficiency a lot. You can find the major updates recently done to Thrive in our previous devblog. For this release the patch notes: Patch Notes · Adjusted the new cell layout algorithm to prevent stuck conditions · Switched auto…
NewsDevblog #51: Onward to Multicellular———22242621
In-game event · published 7 Mar 2026, 13:17:37 UTC
Devblog #51: Onward to Multicellular
It's finally time for the first major update of the Multicellular Stage development process! We have a new cell specialisation feature allowing you to really take advantage of the multiple cell types you can make for your Multicellular species. Additionally, you can now control the growth order of cells, giving you far greater control over the course of life as a Multicellular organism. There a…
NewsThrive 1.0.1 Public Beta is now Available———Steam news
Steam news · published 28 Feb 2026, 13:09:51 UTC
Thrive 1.0.1 Public Beta is now Available
It will be time soon to release 1.0.1, which marks the official start of the multicellular development era. But for now it is time for the customary public test build. Here are some of the things you can expect to see if you give the test build a go: controlling multicellular growth order, tolerances in multicellular and new GUI for that, various balancing changes and other smaller improvements…
Major update · published 17 Dec 2025, 10:51:56 UTC
Devblog #50: Microbe Stage Complete!
Welcome all to this very special devblog celebrating the release of Thrive version 1.0! This release marks the completion of the Microbe Stage, the first stage of the 9 planned. The Microbe stage will continue to be supported with balancing and bug fix updates, and volunteers are welcome to continue to make contributions to it. But our main development efforts will now focus on our second stage…
In-game event · published 6 Dec 2025, 10:22:50 UTC
Thrive Release 0.9.2
To prepare for the 1.0.0 (microbe stage completion) release, this is the second of the smaller releases leading up to it. Hopefully this will be a lot more stable than 0.9.1 was, but please keep testing and reporting any issues with this release so that we can fix the remaining problems in time for 1.0. This release is mostly continuing with the fixes that didn't make it into the previous patch…
This is a small bugfix release to address the most pressing problems after the 0.9.1 release, which has been our most unstable version in a long while. This release should hopefully fix the prevalent crashing problem in 0.9.1 that was caused by the new division animation. And this also addresses many MP calculation related problems that should now make the microbe stage fully playable and the p…
In-game event · published 22 Nov 2025, 13:34:18 UTC
Thrive Release 0.9.1
To prepare for the 1.0.0 (microbe stage completion) release, we are making a few smaller releases to get more player feedback on the changes we are making. The biggest changes in this release are that all the reported save loading issues should be fixed now. And the remaining MP calculation system is totally redone, again, which should now result in there not being any MP refund exploits. Howev…
Here is a small patch release to fix the most reported problems after the 0.9.0 release. This fixes multiple saving problems and multiple infinite MP exploits, but there are still some non-optimal MP refund behaviour in this release and probably some more complex edits can still lead to too large MP refunds. To fully fix the MP calculation system more time is needed than what was available for…
In-game event · published 1 Nov 2025, 11:06:28 UTC
Devblog #49: Microbe Terrain
Welcome all to Thrive 0.9.0! Characterized by improvements to visuals, the environment, and gameplay polish, Thrive has begun its rapid race towards the completion of the Microbe Stage with some significant headway. Read more about these changes in the text below, including details about terrain, current visual overhauls, metabolism changes, save-system polishing, and more! Read on for more det…
NewsThrive 0.9.0 Public Beta is now available———Steam news
Steam news · published 25 Oct 2025, 18:21:29 UTC
Thrive 0.9.0 Public Beta is now available
After a bit of a delay, Thrive 0.9.0 is nearing a state it can be released in. Usually we put out a Release Candidate build, however this time the build is being just called a beta, because it is in much rougher shape than usual, but we are putting it out anyway as we don’t want to delay 0.9.0 further. The most major omission in the build you are likely to notice is that it is not possible to s…
In-game event · published 16 Aug 2025, 17:25:17 UTC
Devblog #48: Planet Achievements
Have you ever wanted to customize an alien planet? Do you yearn for the glory of making a microbial lifeform unlock an achievement? Does reading about balancing force you to the edge of your seat? If you answered yes to any of the above, then look no further: Thrive 0.8.3 is here! Read on for more details, or play the new version now. Achievements Achievement hunters beware: 12 achievements hav…
We are once again about to release a new Thrive version next week, and as usual we have a public test build this week. The biggest things to be noticed in this build are the achievements added for the microbe stage to encourage trying out various different strategies, and the upgrades to the multicellular stage prototype. Besides those headline features we have a long list of small and some big…
Thrive is now officially available for macOS! As we hinted at in recent progress updates, we have been working in the background on making a Thrive build that is fully supported on Mac. And that work has now been completed and there's a fully signed and notarized version of Thrive for macOS. This should work on both Apple Silicon and Intel Macs, however most testing has been done on Apple Silic…
This is a small patch release to address a few problems in the previous release. The most visible is that the cell guidance lines are now their proper colours instead of always being black. Patch Notes · Fixed the tutorial and chemoreceptor guidance lines always being black and hard to see · Improved background brightness for OpenGL mode when microbe background blur was enabled (it is still not…
In-game event · published 3 May 2025, 17:28:58 UTC
Devblog #47: Current Events
Another three months have passed, and another Thrive release has arrived - Thrive 0.8.2 is now available for download! The headliners for this update include currents, bioluminescence, additional environmental events, a tutorial revamp, and more. Less experienced players can rely on a more comprehensive tutorial to breakdown how to make your organism Thrive; currents will give movement to the w…
0.8.2 will soon be here so the time for the usual public test build is now. The major highlights to look for are the water currents system affecting microbes, new patch events, and completed tolerances system (though the GUI sliders need a tiny bit more work that there was no time to complete). And of course there’s also a plethora of smaller features, like bioluminescence, and a variety of bug…
This is a small patch release to make the multicellular stage work again as there was a major bug that slipped into the previous release that completely prevented playing the multicellular stage. Patch Notes · Fixed multicellular cells after the first one immediately starting to die. This should make multicellular now playable again. · Doubled decay of radiation when taking damage to reduce ove…
In-game event · published 22 Feb 2025, 18:40:11 UTC
Devblog #46: (Environmental) Tolerances Update
Environmental interactions get a lot more varied in this new latest version of Thrive. The first major change is that there are now environmental tolerances to consider. This means that your species needs to be adapted to the conditions of the environment you want to live in: temperature, pressure, UV, and even the presence of oxygen. Also added are new environmental chunks like the radioactive…
It is once again time for early testing of the next Thrive release, 0.8.1. This release has a lot of new gameplay features like environmental tolerances, radiotrophy and reworked thermosynthesis gameplay. And there’s also the usual bunch of smaller changes. One other highlight is that there is now an exclusive fullscreen mode that should improve things for everyone on Windows who want to play i…
NewsDevblog #45: Suggestion of an Update———16823585
In-game event · published 21 Dec 2024, 18:50:17 UTC
Devblog #45: Suggestion of an Update
Get ready for another exciting update: Thrive 0.8.0 is here! Packed with visual upgrades, this release introduces reworked 3D models for organelles, fresh membrane textures, and improved icons to enhance clarity and aesthetics. The dynamic environments also see significant changes, with more balanced compound changes and vent eruptions. In the editor, two major tools make their debut. The organ…
Thrive 0.8.0 is releasing in one week so the usual public test builds are here. It hasn’t been too long since 0.7.1 but we are squeezing one more release into this year so there isn’t much time left to make that goal. The major goal of this release was to complete all of the remaining 0.7.x roadmap items, which we have managed to do as is evident from being able to call this release 0.8.0. In a…
In-game event · published 26 Oct 2024, 17:39:59 UTC
Devblog #44: Oxygenating
Brace yourselves for another feature-packed update: 0.7.1 is here! Along with enhancements to the various reports available to the player in the editor, a lot of visual improvements to our cells, backgrounds, icons, and textures are here. Furthermore, oxygen is now dynamically simulated, being introduced by photosynthetic life forms on your planet. This has an immense effect on gameplay and pro…
The time to test 0.7.1 is here! This release was almost called 0.8.0 as most of the 0.7.x roadmap is now complete, but a few items are left. The most immediate noticeable thing in this release is that the world will start off without oxygen and only get oxygen after photosynthesis is evolved. That has required various tweaks all over the game to keep things working nicely with the new starting…
In-game event · published 31 Aug 2024, 11:28:45 UTC
Devblog #43: Meshes and Miches
Continuing the momentum from our previous update, many new features have been added to Thrive which will enrich the player experience. Symbolizing another monumental step forward towards a complete Microbe Stage, we present to you Thrive 0.7.0! This release marks the completion of the 0.6.x roadmap. For this release the major features are a new auto-evo algorithm based on miches that should gen…
The upcoming Thrive release 0.7.0 marks the end of the 0.6.x series of releases as we have completed all of the roadmap items. This marks a major milestone towards the completion of the microbe stage. As usual we are making a public test version available to make sure the release can be more polished. The most major change is a new auto-evo algorithm that should vastly improve the AI species. T…