Swordcery: Prologue
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
012 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Swordcery: Prologue v1.0.2 Updates Swordcery: Prologue v1.0.2 Updates 10/21/21 -Buffing Aim Assist radius on melee attacks so less whiffing occurs -Reducing range of adaptive camera to keep the camera more steady and focused on player. This should also reduce the problems with trees obstructing view a bit -Removed a random cube that was on the start screen, what the heck? | 7576681 | |
| Game update | Swordcery: Prologue v1.0.1 Updates Swordcery: Prologue v1.0.1 Updates 10/10/21 -Boss transitions no longer get stuck from regular attacks -Boss will continue shockwave attack endlessly regardless of player position | 7510442 | |
| Community | SWORDCERY: PROLOGUE IS HERE + WE'RE COMING TO KICKSTARTER Swordcery: Prologue is finally finished and ready for you all to try! The full game is still a work in progress, but we hope that the prologue will allow you to see a bit of our vision come to life. We'll be working hard to add more content and refinement for the final game, but in the meantime, we hope you enjoy this bite-sized experience of the first level. If you'd like to discuss the demo o… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.