SPINE
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | SPINE Development Blog: Progress Upload 1.4 We're entering the final stage of development . Which means our monthly devblogs are going to get more and more interesting. Here's this month's: 1. Freeflow Combat Evolved SPINE's combat system is becoming more brutal and fast-paced, yet elegant – while maintaining the flow we seek. That's the result of months of iteration, community feedback, and internal playtesting. But we still have a lot… | — | |
| Community | SPINE Development Blog: Progress Upload 1.3 Hello, Tensor Citizens! The shortest month of the year doesn’t mean that we have less to share with you in our Development Blog . It only means that we can do it faster and even dive a little deeper this time. So let’s jump right into it! Battle Emotions Even though we will see her from behind most of the time (which is certainly not a bad thing, thanks to the Spine , another character 😏 ) , R… | — | |
| Community | 🤖 SPINE Development Blog: Progress Upload 1.1 Hello, Tensor Citizens! In 2026, our team is back to business, stronger than ever. So we’re here once again with the new batch of some SPINE development insights from the last few weeks! Let’s crack this open. Just Like a Movie When we talk about SPINE , we’re always focusing on the gameplay’s cinematic feeling. But cutscenes, both pre-rendered and engine-based, are crucial for deeper players’… | — | |
| Community | ❗ Message from the SPINE Team | — | |
| Community | 💾 SPINE Development Blog: Progress Upload 1.0 Hello, Tensor Citizens! Our development blog is evolving. How’s it going now? Monthly drops of what’s happening and changing in SPINE development. Visuals first, words second. Get Dirty Redline’s life became a non-stop battle after she decided to join forces with combat implant Spine . And no one can come out of a fight unscathed. Even Redline . To emphasize this, we added a little dirt to our… | — | |
| Community | 🎥 SPINE Development Blog: Cinematic Camera Hello, Tensor Citizens! Throughout this whole Development Blog series, we’ve always described SPINE as cinematic , where every level feels like a short action movie. But here’s the question: how do we make it feel that way without taking control away from you? In today’s devblog, we’re diving into one of the boldest design challenges we’ve taken on in SPINE development: building what our Game D… | — | |
| Community | 🛠 SPINE Development Blog: Spinemations Hello, Tensor Citizens. You’ve probably seen our latest trailer — and yes, SPINE’s gameplay looks sharper than ever. That’s thanks to how far we’ve pushed our Freeflow Combat system and polished our animations. In this devblog, we sat down with our Head of Animation, Evgeniy Khapugin , to crack open the animation vault. From real stunt choreography to our in-house Cascadeur toolkit, here’s how… | — | |
| Community | SPINE Trailer | Gameplay & Freeflow Combat Design We’re excited to share the brand new gameplay trailer for SPINE! This trailer showcases our unique take on a freeflow combat system designed to make you feel like the star of a true gun fu action movie. And that's not all. We’ve got two surprises for you: · SPINE is now targeting Nintendo Switch 2 · Plus, we're introducing a brand new Hardcore Mode Don’t miss it — watch the trailer now! Follow… | — | |
| Community | SPINE is releasing on Floppy Disks 💾 The most advanced Gun Fu experience — now on the most elite storage format: [0] Full install: 28,500 disks [1] EULA : Agree to Tensor’s social rating monitoring [4] Shipping is on you [7] No refunds. No patches. Pure floppy-core gaming | — | |
| Community | SPINE Development Blog: Bosses Hello, Tensor citizens! Today, we want to discuss one of our game's most important aspects: Bosses . What makes them special, how do we design them, and why do they stand out? The answer is a unique approach to their development. Still, we don't want to spoil all the fun, so we promise not to tell too much and keep the element of surprise. So, we talked to our senior game designer, Dmitry Oshch… | — | |
| Community | SPINE Q&A: Ep. 3 Hello, Tensor Citizens! Throughout 2024, we have been committed to the principles of open dialog that our beautiful city was built on. We were incredibly hyped to host two Live Q&As with SPINE's Game Director Dmitry Pimenov during this time not only to answer your most burning questions but also just to chat. And there were a lot of them. You can check out previous recaps for yourself. SPINE Q&… | — | |
| Community | SPINE Gameplay Trailer | Spray Paint & Camerawork Check out the latest trailer for the Gun Fu action game SPINE, showcasing dynamic camerawork and new gameplay scenes. The trailer also features the spray paint mechanic, where enemies get a blast of color right in the eyes, along with intense boss battle moments. | — | |
| Community | SPINE x Ghostrunner 2 DIscord Art Event is LIVE We are thrilled to announce a collaboration art event with Ghostrunner 2 The Prize Pool includes: 🏆 SPINE (our 1st-ever giveaway) · Winners who choose SPINE as their prize will receive their prize when the game launches. 🏆 Ghostrunner 2 ...and many more awesome games 🔥 Important Details: · The overall theme is "Spine x Ghostrunner 2" - You must include elements from both games in your art su… | — | |
| Community | SPINE Q&A: Ep. 2 Hello, Tensor Citizens! The pulse of our city beats with the rhythm of open dialogue, so keep that energy alive! It’s been an incredible month for SPINE ! From the jaw-dropping reveal of our new Gameplay Trailer at the Future Games Show to our thrilling adventures at Gamescom —where we showcased our latest build to industry peers and journalists. There’s a lot to unpack. That’s why we’ve reache… | — | |
| Community | 🎙 SPINE Discord AMA Live Session 🎙 📅 Sep 10, 2 p.m. UTC Hello, Tensor Citizens! New trailer? Dropped. Gameplay previews? Out. It’s been a while since our last chat, and you’ve got questions. Our Game Director, Dmitry Pimenov is ready to answer them on our Discord Live Stage! 🗓 Sep 10, 2 p.m. UTC JOIN OUR DISCORD Be there or miss out 🤘 | — | |
| Community | SPINE Gameplay Trailer | Bosses & Parkour Reveal The NEW SPINE trailer is 🤯 Bosses , parkour , and a banger by John Wick’s composer ! WATCH IT NOW🔥 Rocket rain, badass exosuit, and a mysterious ninja with another combat implant? Redline's SO ready to rock! ‘SPINE Breaker’ by Le Castle Vania already available on major streaming platforms A brand-new single, crafted just for the new SPINE Gameplay Trailer by the genius behind the John Wick so… | — | |
| Community | SPINE at Gamescom & 'Future Games Show' New Trailer Premiere Hello, Tensor citizens! Brace yourselves—it’s time for the big guns. The new SPINE trailer is dropping at the Future Games Show! 🚀 Mark your calendars: August 21st, 10 pm CEST. Clear your schedules, and get ready to feast on some serious Gun Fu action! We’re unleashing a storm: 💨Parkour 😈Boss fights ✨And, oh yeah, a couple (dozen) other surprises. The link’s right here, custom-made for you.… | — | |
| Community | SPINE Development Blog: Here's the story... Cinematic. Dynamic. Depth. These three words define the SPINE and its narrative. In this blog, SPINE screenwriter Svetlana Stakhneva takes us through the challenges our team faced and the choices made to tell an important story. No spoilers! Inspiration and Themes Our favorite films include Tarantino's work , The Matrix , Equilibrium , and the John Wick series. Every time we rewatch them, we as… | — | |
| Community | SPINE Development Blog: Art of Gun Fu Hello, Tensor Citizens. As passionate gamers, we don't just develop games, we are part of the gaming community, and we are passionate about talking about the inner workings of game development. This passion, which we share with many gamers, fuels our desire to create games that truly resonate with gamers. That's why we decided to tell you more about the development progress of SPINE’s various a… | — | |
| Community | SPINE Q&A: Ep. 1 Our city operates on the principles of open dialogue. That's why we asked you on our socials to send us any questions you want to know about SPINE. The result was unexpected — we received more than 300 Qs across Discord , X (formerly Twitter) & YouTube . It took us a little time to process such a number, but we selected the hottest one and addressed them to SPINE producer Dmitry Pimenov . This… | — | |
| Community | SPINE goes to Hollywood! Hello, Tensor citizens! We’re thrilled to team up with Story Kitchen for a Live-Action Feature Film adaptation of SPINE . This team is known for the Sonic The Hedgehog movie, Tomb Raider on Netflix, and an upcoming live-action adaptation of Sifu , on which they're working with John Wick's creator, Derek Kolstad. Once our new partners said: When we first learned of this upcoming game from Nekki,… | — | |
| Community | New SPINE Early Gameplay Teaser Last Thursday, we were thrilled to be a part of the Future Games Show hosted by GamesRadar+ . And since we received tons of requests for more gameplay, we cooked up and released the brand-new early gameplay teaser you’ve all been waiting for. This time, Redline battles enemies in a completely new location you've never seen before — the Market. Get ready for highly cinematic gunfights with even… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.