In-game event · published 27 Feb 2026, 02:05:27 UTC
Total Time Leaderboard
- Added combined time leaderboard for all main crate levels and all racing levels Notes: 1) Doesn't count Unpaid Overtime levels 2) Only appears once you have completed a level that contributes 3) Unfinished jobs will contribute 1hr to your total time - Updated secret in Nightshift - Fixed KM/S being truncated in speedometer. Now will show KMS \ - Reduced size of steam build - Added "-SkipCalib…
- Fixed drift detection for "Drift King" and "What Do you Mean Drift?" achievements PC ONLY - Added secret/experimental option to allow for overriding the skybox the game uses. For example, if you want a more realistic "stars only" one, you can use skybox 19! To do so, head to AppData\LocalLow\CatCommandosLtd\Space Docker VR\Config\ShipConfig.json and add/edit the line: "overrideSkyboxIndex": -…
- Added direction labels for radar - Adjusted how job id's are generated for procedural jobs (now includes settings) - Fixed bug where crates sometimes spawned inside proc gen prefabs
In-game event · published 28 Feb 2024, 21:42:21 UTC
Employees Report Update (1.30.4)
- Added "Employees of the Month" and "Hall of Fame" leaderboards to the main menu (counts monthly and all time crate deliveries) - Added crate multiplier buttons to random level panel (1x->4x) - Added functionality to allow dockers with >2,000 crate deliveries to receive a personalized docker rank - Adjusted limit to which you can adjust the joysticks laterally - Adjusted torpedo lifespan to 60…
**Update 1.30.3 (HOTAS UI Hotfix)** - Fix for HOTAS binding screen not showing news binds *(Note: Due to recent HOTAS updates, any pre-1.30.0 binds will require redoing)
(Currently PC and Quest Only - PSVR to come later) - Added optional Primary Button functions in controls menu (press to undock, hold to reset level when using time-attack-helper) - Added slider to general menu to adjust button snapping distance (lower percentage means you have to get the tip of your finger closer to the button) - Adjusted "arm geometry" for menu panel (is no longer just random…
- Added seat forwards/backwards adjustment setting (controls menu) - Added option to turn off automatic Hi-Lo switching (general menu) - Added pulsating arrow pointing at "Quit Level" button for relevant tutorial missions - Adjusted docking crate position tolerance from 30cm to 35cm - Adjusted proc-gen levels to use random music - Adjusted time-attack-tools unlock to show in weekly level - Adju…
- Added more sensitivity levels to joysticks/thumbsticks (2.5, 3.0, 5.0) - Adjusted network error panel visual - Fixed issue where network error could show twice if seen in during start-up - Fixed typo in legacy odd job description - Fixed issue where handbrake and thumstick sens settings affected each other - Fixed cases where proc gen crate spawns could be undockable
In-game event · published 18 Apr 2023, 20:20:01 UTC
Specator Camera Presets (1.20.8)
- Added 4 new spectator camera presets - Added "Cycle" spectator camera mode which will automatically cycle between all 6 spectator cameras - Fixed issue where VR tracking would not work unless application had focus
- Fixed issue where leaderboard icons might not be correct - Fixed issue with Nuke Crates breaking when loading certain levels via the unlocks menu - Fixed menu panel for showing up for a single-frame in front of the player - Fixed holographic joysticks not showing up in Controls101 - Fixed frame-hitch which could happen after loading into a level - Updated Unity Engine version *(should bring p…
In-game event · published 17 Jan 2023, 20:20:22 UTC
Unlockables Update!
- Added "Unlockables" - These are a handful of collectible-cockpit-accessories, such as air fresheners: - Added "Unlock Detector" instrument. This should be available to equip for anyone who has completed "induction week" - Added "pointing zones" to panels to improve push button interactivity - Added setting to toggle the "CRT effect" on the various cockpit displays (found in "General Settings"…
- Added: Control Hint for how to rotate the virtual axes (shows up once upon loading game, and in first two tutorial levels) - Adjusted: Race restart grace period changed from 0.25s to 0.6s to allow for additional orienting before being given initial velocity - Adjusted: Clipboard is now slightly lower in racing maps - Fixed: Player height bug - Fixed: Joystick visual drift issue (Thanks to @Ed…
NewsRandom Job Settings & QoL Updates———In-game event
In-game event · published 5 Aug 2022, 21:04:36 UTC
Random Job Settings & QoL Updates
1.20.3 Patch Notes: - Added: "Random Job" Settings - You can now force off/on certain elements, such as nukes, or hard black-holes (doesn't apply to weekly). - Added: Race Restart Launch Speed - Restarting in a race map now more similar to a flying lap - Added: Race Restart on Target Lock/Unlock Button - Added: 2 HOTAS/HOSAS/Hardware binds for increment/decrement race restart launch speed - Add…
In-game event · published 25 Jul 2022, 16:18:02 UTC
New Joystick Options
- Added: Physical-based sensitivity settings for virtual axes* - Added: Multiplier-based sensitivity setting for thumbsticks** - Added: Adjustable joystick positions - Added: Height adjustment for handbrake - Added: "Reset to Defaults" buttons to each menu - Adjusted: Tweaked wording of difficulty buttons to be more clearer - Fixed: Issue where, in some cases, some limpets would slow to a stop…
Major update · published 18 Jul 2022, 17:11:16 UTC
Huge Summer Update!
This one's a big one! We've been working on this patch for the past few months, and some of the headliners include new difficulty settings for the novice pilot, as well as a host of graphical and Quality-of-Life fixes. Read more below: New Graphics · Better thruster VFX · “Glow Zones” to illuminate crates and the cockpit · CRT style displays · Revamped instrument textures · Added Cockpit Glass…
- Added Velocity/Input Indicator instrument to show translational and rotational velocities, along with their corresponding pilot inputs. - Added deadzone slider to the Virtual Axis settings - Added deadzone indicator light onto joysticks - Added a "Reset to Defaults" (+confirm) to Virtual Axis settings - Added "this way up" hint to first crate in Docking 101 - Fixed bug where "dinged" crates w…
Just some small fixes that we've added as part of the various QoL patches we'll be doing over the next few weeks: - Added "Tap 'H' to hide HOTAS Button" functionality - Added "Invert Throttle Direction" bind for HOTAS/Gamepad users (also needs to be toggled on in HOTAS menu) - Adjusted global leaderboard to show 6 places instead of 5 - Fixed issue where right hand wouldn't hide when using HOTAS…
In-game event · published 22 Dec 2021, 12:09:02 UTC
HOTAS Beta Update
We want to make the best possible VR space-sim experience, and for that, we need physical controller support. We've added beta HOTAS Support! WIP State of HOTAS / Physical Controllers: What does work: · Rebind any current input that virtual cockpit users have to a HOTAS / Physical controller device. · Bind "bonus action" just for HOTAS users currently. · Missions+Game are completely playable in…
- Added object pooling for limpets to increase performance - Adjusted Dev Time achievement - Adjusted "Nuclear Chase" trigger sizes - Adjusted nuke fuse time in "Rock Lobster" - Fixed issue where very foggy skybox was used for weekly/random levels - Fixed nuke detonation issue required for "Rock Lobster" speedrun
- Added HP Reverb G2 controllers to calibration screen - Added ability for Space-Handbrake to also slow down rotational velocity (only to the extent that rotation-assist-on does) - Added section about Space-Handbrake to Flight101 video - Added customization options for Vive and WMR users (in debug-key form for now): The current debug controls are: RECALIBRATION/TARGET-LOCKING "6" - Both Menu bu…
In-game event · published 18 Dec 2021, 06:34:46 UTC
Space-Handbrake Update!
Good news! We've added a space-handbrake to help our "new hires" start their docking career! The space-handbrake works by having the appropriate thrusters fire to help slow you to a near stop. But for those looking for an extra challenge, or looking to eek out the most performance out of their ship, we've added some higher difficulty options related to rotational assists! We're still hard at wo…
- Added Haptics intensity slider/on/off toggle to game settings - Added ability to use trackpad click as alternate thumbstick click - Added ability to adjust spectator camera FOV using < and > keys (third person camera FOV on Num + and -) - Adjusted Lo mode rotation to be faster - Fixed "double-image" judder bug where physics ran at lower rate than VR refresh rate - Fixed bug where flying far a…
- Added trigger in Flight101 to reset player ship if they fly/drift too far away - Adjusted crate port colliders to be slightly more forgiving - Adjusted haptic intensity - Adjusted ship collision - Fixed slightly offset velocity indicator