Astral Shipwright
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 1.11 - Hotfix Fix fast-forward exiting when more fast-forward time would be helpful · Fix mining system locking up after fast-forward · Fix various UI inconsistencies with resource processing | 10003647 | |
| In-game event | Astral Shipwright 1.10 - The processing update The new 1.10 update is now live! As a highlight, it brings a complete rewrite of the resource processing system, designed for accurate processing times and fast-forward operation. It also introduces Aracca Station, a new area that will act as a high orbit destination. Changelog New · Add new Aracca station · Add specific impulse display to the engine selection · Erebus engine now weights 5 T, F… | 9986057 | |
| In-game event | Astral Shipwright 1.9 Astral Shipwright 1.9 is live. Along with some minor changes, it brings a few new spacecraft equipment. A new main drive, new RCS thruster and larger solar array are bringing some more options for your ship! More updates are coming, with additional content and hopefully more play style options. Changelog New · New Fuji engine · New Advanced thruster · New Large solar array · Updated Unreal Engi… | 9962173 | |
| Game update | 1.8 - Hotfix Balance power equipment to make batteries more meaningful · Fix crash in the module groups window · Fix ghost resources after some trades · Tentative fix for crash on bulk trading | 9935548 | |
| Game update | 1.7 - Hotfix Fix crash on opening module or equipment lists · Fix crash in operations | 9928422 | |
| In-game event | Astral Shipwright 1.6 & Future updates Hi everyone! It's been less than two days since Astral Shipwright came out, and we're already on the 6th update. After a few hotfixes, this one is big enough to warrant some more details. Changelog · No longer prevent fast-forward while processing resources · Fix ghost resources clogging cargo slots · Fix crash when modifying spacecraft with an active processing system · Fix crash when opening… | — | |
| Game update | 1.5 - Hotfix Clarify crew hints · Clarify flight plan widget · Fix home menu clipping in 1080p and below · Fix various crashes | 9925151 | |
| Game update | 1.4 - Hotfix Fix ships not appearing on startup · Fix crash | 9924173 | |
| Game update | 1.03 - Hotfix Increase the variation range and detail of prices · Set the price update frequency to a fixed 15 days period · Add missing superfreighter AI ship template · Fix inverted A/Q keys in default bindings · Fix mouse drag breaking down below 20fps · Fix rare crash on click | 9923806 | |
| Game update | 1.2 - Hotfix Set the trading slider step to five tons (previously ten) · Fix crash while the module group panel is active | 9922980 | |
| Game update | 1.01 - Hotfix Fix various crashes | 9920918 | |
| Community | Astral Shipwright is now available! Release notes Performance Astral Shipwright is an Unreal Engine 5 title that comes with all the bells and whistles. From the millions of triangles rendered through Nanite, to the new Lumen lighting technology, to the new TSR upscaling anti-aliasing... There are many new things to try here. The following settings are known to have a drastic impact on performance: · Screen Percentage is a very po… | — | |
| Community | Astral Shipwright Roadmap After a week in demo (did you try it?), here's an update on everything that's coming to the game. But first, as you may know, Astral Shipwright was targeting September 2 for an Early Access launch, and that's awfully close. If you've been playing the demo, you probably noticed the game is quite empty at the moment - and with the amount of work left, the game is now set to release on October 14… | — | |
| News | The Astral Shipwright Demo is now available! The first public release of the game is now available. Try it to get a first look at what the game will feel like , and don't forget to wishlist it if you enjoy the experience! Early days This first build should be seen as a very early version of the game - Early Access is still a ways off. In fact, this demo doesn't feature more than basic shipbuilding, travel and trading. It also runs on the… | — | |
| Community | Visual quality & performance in Astral Shipwright Getting a game to look good is hard, but getting a good-looking game to perform well is even harder. And here is why Astral Shipwright was moved to Unreal Engine 5 six months ago, using a development branch of the engine's sources: new features of the engine bring both great quality and new ways to get the game running well. The previous devblog entry focused on planets, and we'll move on today… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.