Tower Tactics: Liberation
Playing now
19+3 vs. yesterday
2.4%of peak
All-time peak
784Feb 2023
Playing now
19+3 vs. yesterday
All-time peak
784Feb 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v1.18.4 Highlights · The deck tip that shows when hovering the deck's name in the Sanctuary now has larger text and makes better use of available space. | — | |
| Community | The demo for Tower Tactics 2 has been released! Hi everyone! I'm happy to announce that the demo for Tower Tactics 2 has just been released! Check it out here: Link to Tower Tactics 2 Store Page This demo works well with controllers and on the Steam Deck! 🎮 I hope you like it! Please let me know all of your feedback through these ways, I'll be closely monitoring them! · Demo Feedback forum · Official Discord Server | — | |
| In-game event | v1.18.3 Balance Changes Trinkets · Healing Cloak · Health restored: 1 >>> 2 Siege Mode The Wanted Poster trinket can no longer appear in Siege Mode. Bug Fixes · Bug Fix : Fixed some areas of the game in which text wasn't showing correctly, concretely the Next Wave Preview during combats (the enemy names) and on some UI elements of Siege Mode . In addition to that, the font used for the Chinese Translat… | — | |
| In-game event | v1.18.2 Highlights · The Tip for each deck that could previously be seen in the deck list by hovering the difficulty indicator, can now also be seen in the Campaign menu by hovering the deck's name. · The button that allows you to skip ascension levels by using a small amount of Astral Dust is now slightly more highlighted, to make it easier to see. If you feel like a specific deck is too easy, it's re… | — | |
| In-game event | v1.18.1 Balance changes Trinkets Small buffs to two slightly underpowered boss trinkets! Compulsive Reader · Luck gained: 7 >>> 9 Black Feathers · Extra crystals gained: 25% >>> 30% Thank you for reading the patch notes and for playing the game! Did you know? Tower Tactics 2 is in the works! Check out the Steam Page! Be sure to add it to your wishlist to not miss it! | — | |
| In-game event | v1.18 Highlights · A new trinket has been added to the base game, the Lucky Dagger ! Effects that increase based on the number of cards in your deck are fun! · You can now see the damage that critical strikes deal in the stats panel. Balance changes Trinkets Red Cherry · Luck gained: 3 >>> 4 Thank you for reading the patch notes and for playing the game! Did you know? Tower Tactics 2 has just been an… | — | |
| Community | Announcing Tower Tactics 2! Announcing Tower Tactics 2! The fusion of deck-building roguelike and tower defense returns, bigger than ever! Build your deck with powerful new cards, unlock unique trinkets, and deploy enhanced towers to overcome relentless waves of enemies and new strategic challenges. Check out the Steam Page! Coming in 2026! Features · Map Editor and Steam Workshop : Create your own maps and share them wit… | — | |
| Esports | Tower Tactics Arena has just been released! Hi everyone! I'm glad to announce that the Early Access for Tower Tactics Arena is coming to an end, after 1 year and 3 months and dozens of updates! 🎉 I hope you like it! 😄 The game has improved a lot since the original Early Access release. If you liked Tower Tactics: Liberation, you may like this one too! Link to Steam Page: Thank you for playing and for the support! Be sure to stay tuned… | — | |
| In-game event | v1.17 Highlights · The exact EXP needed to reach the next Siege Level is now shown in the progress bar. You gain 14 EXP at the end of a Siege Run for each day survived, and the EXP needed to get to the next level is equal to the level * 4, up to a maximum of 120 EXP from level 30 onwards. · When playing on languages with wordier translations, cards now have a few extra pixels of space for card text.… | — | |
| In-game event | v1.16.2 Balance changes Trinkets Buffs to niche trinkets! White Silk · Number of copies created: 2 >>> 1 · New effect: Now reduces the mana cost of the created copy by 1. Golden Lamp · New effect: Now reduces the mana cost of the returned card by 1. Bug Fixes · Bug Fix: The Warfare Drums trinket now resets correctly at the start of each combat. | — | |
| Game update | v1.16.1 Bug Fixes · Bug Fix: You can no longer have one extra card over the maximum hand size in Horde fights. | 16538024 | |
| In-game event | v1.16 Highlights · A hand size counter has been added to the game, next to the card piles! Balance changes Cards Mini Inferno · Range: [150, 150, 150] >>> [150, 160, 170] Siege Mode Now, after opening the gates and earning 15 crystals, the enemy health, armor, magic resist, speed and resistance against stuns and slows begins to increase slowly. Before this patch, only the enemy quantity and level inc… | — | |
| In-game event | v1.15 Balance changes Trinkets Elastic Band · Whenever a tower levels up by combining three of the same type and level, draw a card and reduce the cost of the card drawn by 1. >>> Whenever a tower levels up by combining three of the same type and level, draw a card. The first two times this happens each combat, reduce its cost by 1. Portable Anvil · Now it can't reduce card costs below 1. Cards Snipe… | — | |
| In-game event | v1.14 Highlights · A new Progress Panel has been added to the game, inspired by the ones in Brawl Tactics: Origins and Tower Tactics Arena ! To open it, click the "Total Progress" text in the Game Mode Select window. Please let me know if you find any bugs with it! Balance changes Maps This map in Sector 3 has been reworked to make it less unfair. Before After Also, a few other maps in Sector 3 now h… | — | |
| Game update | v1.13.7 Warning: This patch could break your saved Endless run due to the changes in the RNG seed. Sorry for the inconvenience. There is a fix in case this issue happened to you and you'd like to continue your saved run: Link to the Steam forums Balance changes Towers Dark Magician · Fire rate: (0.55, 0.6, 0.65) >>> (0.75, 0.78, 0.8) · Range: (140, 150, 160) >>> (160, 170, 180) · Magic Penetration: (10… | — | |
| Game update | v1.13.6 Balance changes Towers Electric Banshee · Before this patch, the "Deactivate 1/3/9 towers" effect prioritized towers that can be deactivated, but didn't consider towers that are protected by EMP Walls and towers that are placed in tiles that prevent deactivations. Now those factors are considered. · Fire rate: (1.0, 1.2, 1.4) >>> (1.2, 1.3, 1.4) Bug Fixes · Bug Fix : The texts of the achievemen… | — | |
| Game update | v1.13.5 Highlights Siege Mode · There is now an easy way to see your record with each Siege class before starting a new run Balance changes Towers Mechanical Spider · Mana cost: 1 >>> 2 · Range: (60, 90, 120) >>> (100, 110, 120) · Fire rate: (0.8, 0.8, 0.8) >>> (1.2, 1.2, 1.2) Bug Fixes · Bug Fix : If you begin a Survival mode combat just after ending an Endless Campaign, the Endless difficulty modifie… | — | |
| Game update | v1.13.4 Balance changes Siege Mode · Decreased the maximum amount of crystals you can gain for waiting before closing the gates by 25% · Increased the rate at which you obtain crystals for waiting before closing the gates by 15% · Siege Level Exp gained for each day survived: 12 >>> 14 Bug Fixes · Bug Fix : Engineer's Monocle now prevents tower level-ups outside Utility Plug-In tiles correctly. | — | |
| Game update | v1.13.3 Balance changes Siege Mode · The Crimson Vanguard class now has +17.5% fire rate and range when you have Very Low morale, instead of +15%. · Damnation can no longer appear in Siege. Towers Nebula Even after these changes, this tower should remain very strong. · Fire rate: [1.4, 1.6, 1.8] >>> [1.0, 1.1, 1.2] · Stun duration: [0.3s, 0.9s, 2.5s] >>> [0.25s, 0.7s, 1.8s] · Bullet spread +40% | — | |
| Game update | v1.13.2 Balance changes Siege Mode · The Leading Legacy class now starts with +7% fire rate and range. · Siege Level EXP gained for each Day survived: 10 >>> 12 (+20% exp!) | — | |
| Game update | v1.13.1 Balance changes Siege Mode · The Leading Legacy class now starts with one extra Archer and Bomber in the deck. · Fateful Trident and Metal Chains can no longer appear in Siege mode. Enemies Evil Giant · Speed: [100, 105, 110, 115] >>> [90, 95, 100, 105] Bug Fixes · Bug Fix : When switching from Endless mode to Siege mode, the Endless modifier no longer carries over to Siege. | — | |
| Game update | v1.13.0 Highlights · A "Paused" tooltip now shows whenever you're in combat and the game speed is set to 0x. Balance changes Siege Mode · Increased the maximum amount of crystals you can gain for waiting before closing the gates by 50% · Increased the rate at which you obtain crystals for waiting before closing the gates by 14% Towers Nebula · Stun: [0.35s, 1.0s, 2.8s] >>> [0.3s, 0.9s, 2.5s] · Fire rat… | — | |
| Game update | v1.12.6 Highlights · The deck view in the Campaign menu has been revamped, with the deck level now shown! | — | |
| Release | Astral Siege has just been released! The second expansion for Tower Tactics: Liberation, Astral Siege , has just been released! I hope you all like it! ❤ It's much bigger than Celestial Dawn, both in content and the new game mode: Siege! Comes with: · 1 new game mode: Siege! Build your card collection and keep your morale high to survive as many days as possible in the endless siege! Buy card packs to grow your collection, build t… | — | |
| Community | The game now has Steam Trading Cards! Hi everyone! I'm glad to announce that the game now has Steam Trading Cards! 🎉🎉 There are now: · 7 trading cards · 5 emoticons · 3 profile backgrounds · A badge with 5 levels and a Foil version I hope that you like them all! Thank you all so much for playing the games I'm working on! ❤ Keep an eye out for Astral Siege, the second expansion for Tower Tactics: Liberation! The release is coming… | — | |
| Game update | v1.12.5 Highlights · The "Choose a Deck" screen now has a short loading screen when you open it! Until now, when this screen opened, there was a small freeze that could last for a noticeable time depending on the machine. Now it opens instantly, and loads the decks in the following frames, improving a lot how it feels. · Decks included in the Celestial Dawn expansion now disclose their origin in the to… | — | |
| Game update | v1.12.4 Balance Changes Enemies · Enemy minimum possible speed: 20 (only for final bosses) >>> 5 * level (all enemies) Decks Nuke Town · Now starts with x3 Little Ghost instead of x3 Spike Thrower Cards Little Ghost · Fire rate: [0.4, 0.4, 0.4] >>> [0.5, 0.5, 0.5] · Now reduces enemy regeneration on hit. Forest Elder · Fire rate: [0.45, 0.45, 0.45] >>> [0.5, 0.5, 0.5] · Magic penetration: [0, 10, 20] >… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.