Warning: This patch could break your saved Endless run due to the changes in the RNG seed. Sorry for the inconvenience. There is a fix in case this issue happened to you and you'd like to continue your saved run: Link to the Steam forums
Balance changes
Towers
Dark Magician
- Fire rate: (0.55, 0.6, 0.65) >>> (0.75, 0.78, 0.8)
- Range: (140, 150, 160) >>> (160, 170, 180)
- Magic Penetration: (100, 100, 100) >>> (100, 150, 200)
Unstable Reactor
- Now it always displays its range. Even though the range is shown as 0, it does have range, but it's unaffected by all range modifications.
Vicious Vindicator
Reducing the fire rate a bit to improve performance when you have many copies of this tower at level 3 and also nerfing the DPS at level 2 a bit to make it a bit harder to reach level 3 unscathed.
- Fire rate: (1.0, 2.0, 3.0) >>> (1.0, 1.5, 2.0)
- Damage: (10, 20, 30) >>> (10, 20, 45)
Bug Fixes
- Bug Fix: The event that gives you a choice among three trinkets can no longer offer you duplicate options.
- Bug Fix: When starting Endless Mode after winning a Campaign run, the seed is now modified internally to avoid RNG repetitions.
- Bug Fix: Fateful Trident now correctly gives luck at the end of each combat after continuing a saved run.