Annihilate The Spance
Playing now
14−5 vs. yesterday
7.1%of peak
All-time peak
198Jan 2025
Playing now
14−5 vs. yesterday
All-time peak
198Jan 2025
| Published | Title | Build |
|---|---|---|
| Patch [2641] - Comms bug fix, HUD alerts last longer, and mission tweak - Fixed (I hope) a long-standing uncommon bug, where exiting out of a mission with a communication playing, would not correctly clear the black backing or unpause the game enough. - HUD Alerts (top right) now persist for double the time. - Delayed the initial attack wave on Kreydell mission 2003 by 20s, was unreasonably harsh on slower players. Partial oversight from earlier version of the miss… | 21927339 | |
| Hotpatch [2639] - Fixed a stupid mistake on my part, breaking the in-mission achievement display. | — | |
| Patch [2638] - Achievement Difficulty Labels - Kreydell Rock , significantly reduced the amount of time the threat waits before attacking you. - Adjusted the wording of some achievements for clarity. - Added a difficulty label to Hard and Brutal achievements. - Adjusted main menu physical title tracking smoothing. | — | |
| ATS v0.91 Released - Revamped campaign missions, modding, and many other things.major Hey people, Luke here. Welcome to 0.91 A vast update. · Achievements: A whole set of interesting, challenging, and sometimes just odd challenges. · Modding, making your own ships, weapons, factions, putting them in your own custom maps. · Tychon is playable (but still incomplete) in Skirmish, with it's unique port-based building system. · Rewritten campaign missions for Kreydell, updated briefi… | 21735542 | |
| Patch 2205 - Kreydell 14 difficulty fix Kreydell mission 14 : Corrected an AI related issue causing the mission to be harder than intended. Also toned down some other things at the same time. Let us know how that feels. | 17297678 | |
| UPDATE: All those skipped moments, like... dust, in, Spance.major Hey, Luke here. Yes, the update name is a Blade Runner reference. Since the game is out, is reasonably stable, and people quite like it (92% review score!) We've finally had some time to relax, and deal with a large number of back-burner issues. Brendan and I have been working away on a lot of stuff over the last few weeks. We have some unit behavioral adjustments, some balance changes, mission… | — | |
| Vast Progress, Deep Stormmajor Welcome! Luke here. It's 8 Months post demo release. The team and I have not made any official announcements about ATS's development for a long time - and that's plainly because we're three developers who are more focused on making the game than talking about it! You can always check our live dev updates for ATS on our Discord server: Skyglow Softworks Discord Server Also don't forget to try ou… | — | |
| Annihilate The Spance v0.77major It's been 8 months since our Beta Testers got their hands on v0.76 and frankly this should be v0.8 but we're not that brazen. Huge improvement, huge feature implementations, a massive amount of unit/structure model and visual enhancements. The implementation of Rogue Dive in it's most basic form. Huge amounts of AI improvements and build order overhauls, mixed with new tools and UI to manipulat… | 11657347 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 8 Sep 2026new | Tue | 09:32 | No patch notes · unannounced build | 25183807 | unstable | 1 | — |
| 1 Sep 2026 | Tue | 22:22 | No patch notes · unannounced build | 25067851 | unstable | 1 | — |
| 22 Aug 2026 | Sat | 18:02 | No patch notes · unannounced build | 24561647 | pre-threading | 1 | — |
| 13 Feb 2026 | Fri | 21:48 | Patch [2641] - Comms bug fix, HUD alerts last longer, and mission tweak | 21927339 | public | 1 | — |