Lucky Tower Ultimate
Playing now
32−3 vs. yesterday
5.8%of peak
All-time peak
549Apr 2026
Playing now
32−3 vs. yesterday
All-time peak
549Apr 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Version 1.1.1 patch - bug fixes, balancing, other Bug Fixes · \ Gold armor drops a green ruby upon destruction · \ A damaged vest turns into a hat when dropped · \ Summoning the Djinn outside the tower and walking away from him causes the lamp to become unusable · \ When Evelius throws an item as a reward or punishment, it falls to the floor if the player is too close to him · \ Archwizard spells have a different starting position than normal… | 24468499 | |
| Community | Post-Launch Roadmap Announcement! Adventurers! Thanks to everyone who supported our 1.0 release. We’re delighted by the many positive reviews, the fantastic Let’s Plays, and the beautiful fan art! We’ve been busy since launch with small patches, but we’ve finally got some bigger news to share with you all. As promised, we’ll continue to support the game with new content, and we’ve made a roadmap for what’s happening next in Luc… | — | |
| Game update | Version 1.0.12 patch - bug fixes Bug fixes · Fixed: Wizards don't drop their loot when being impaled · Fixed: Sometimes, mouse and bear traps would trigger again although they were closed · Fixed: Respawn bottle doesn't work when entering the tower via the throne room and never dropping the bottle · Fixed: Respawn bottle doesn't work after being eaten by Evelius · Fixed: One instance of a black screen after exiting a room to e… | — | |
| Game update | Version 1.0.11 patch - bug fixes, other, balancing Bug fixes · Fixed: Empty save file displays wrong default numbers with 1000s of runs · Fixed: Using the nose potion when reviving Evelius while in dialogue leads to softlock · Fixed: Can't repair pipes as a monster · Fixed: Speaking to a mirror after transforming into a monster leads to softlock · Fixed: Snails die immediately when trying to break them out of glass jars · Fixed: The corpse of E… | — | |
| Game update | Version 1.0.9 patch - bug fixes, other Bug fixes · Fixed: Throwing Wanst corpse in segment trapdoor enters the next segment · Fixed: Evelius does not open the exit door, last voice-line is stuck · Fixed: Barenudle Beast Achievement triggering when exiting the very final tower · Fixed: Broken tower generation after jumping through the towerverse · Fixed: Killing the Wanst doppelgänger while he is still talking leads to dialogue not d… | — | |
| Game update | Version 1.0.8 patch - bug fixes Bug fixes · "This is healthy" achievement should now trigger for all cases where Evelius eats an Evelius corpse · "The Chosen One" achievement should re-trigger if you did not get it the first time and were playing the beta before · Fixed one instance of a white screen when jumping through towerverses · Added a safety to all rooms in case the player falls through the floor · Companions should n… | — | |
| Steam news | Lucky Tower Ultimate 1.0 Out Now! Adventurers! Do you have what it takes to become the Chosen One and fulfill the prophecy? Our Early Access journey has come to an end, and we’re excited to bring you the Endgame of Lucky Tower Ultimate! Whether you've been playing along from the beginning of Early Access or you’re diving into the tower for the first time, thanks for joining us! Lucky Tower Ultimate is a chaotic, comedy roguelik… | — | |
| Game update | Version 0.5.8 patch - bug fixes, other Bug fixes · Fixed that talking to the Genie while being poisoned breaks the monkey · Fixed failing the hourglass challenge being considered as completed · Fixed Princess not eating the corpse · Fixed Princess in vending machine can be picked up · Fixed softlock in Hubert's hut after healing the family · Fixed companions having the wrong attack animations for bulk items · Fixed a pawnshop item e… | — | |
| Announcement | Lucky Tower Ultimate 1.0 Launch: April 16! Adventurers, prepare to rid the land of Evelius’s tower for good: Lucky Tower Ultimate will leave Early Access on April 16th 2026, at 6pm CET / 12pm ET. The 1.0 launch of Lucky Tower Ultimate introduces the Endgame content, daring all knights to undertake a major quest with three key steps: · Become the Chosen One · Brew a legendary potion with Alva · Destroy the Tower The Chosen One: The castl… | — | |
| Community | 1.0 Teaser #4 This will be the last teaser image. We'll keep you guessing what it's about... Next week will be a special announcement! | — | |
| Game update | Version 0.5.7 patch - bug fixes, other, Evelius balancing Bug fixes · Fixed items falling through the floor at the village entrance · Fixed the drunk effect not resetting on respawn · Fixed button hints getting rendered behind balcony houses · Fixed wrong music in the player house · Fixed items flying into the sky when being wished for at the genie or burped out by the Princess · Fixed small items flying into the sky when hitting mousetraps · Fixed ho… | — | |
| Community | 1.0 Teaser #3 It was a tight race, but the knight armor set narrowly won the previous community vote! Over 900 people participated. In case you are sad because your favorite set did not win, we can ease your pain with this new teaser image of Evelius's lair. You'll be able to access his living room in the 1.0 version of the game. Cheers! | — | |
| Community | Community vote no. 7: Item-Sets Welcome to the last community vote before 1.0! This one will be about items, more specifically about item-sets. There are four options to choose from. We might only be able to add a single set until 1.0, but if we add another one later, the number of votes will be a good indicator for us to decide what the players want. Please note that the design and look will still vary in the final game (thi… | — | |
| Game update | Version 0.5.6 patch - bug fixes, other Bug fixes · Fixed Alva teleporting from room to room due to being blocked by a gate during fight · Fixed waiting companions teleporting to player · Fixed Princess having a weird face sometimes · Fixed Alva falling into gap while the bridge is going back · Fixed more occasions where companions would fall into gaps · Fixed Rando getting thrown out of a gap but falling back · Fixed Hubert going do… | — | |
| Community | 1.0 Teaser #2 Here's another screenshot for you: A small mysterious spire on the facade of the tower. What might it lead to? In other news, thanks to everyone who participated in last week's survey! There were a few bug reports in the survey where we'd want to ask follow-up questions, so if you have more info on: · Missing subtitles or voices in the Spanish version of the game or missing subtitles in general… | — | |
| Community | 1.0 Teaser #1 Fellow adventurers, starting today, we will post a small teaser image of the 1.0 content every week until we share the launch trailer with the release date! In this first image, you'll see the new castle courtyard: We have also put together a small poll that should take just a minute to fill out. It will help us to decide which bugs and annoyances we should focus on fixing before the release: C… | — | |
| Game update | Version 0.5.5 patch - bug fixes, balancing, other Bug fixes - Fixed Chinese localization bug which lead to game interruptions - Fixed monkey endlessly walking to the left - Fixed Princess being braindead after trying to eat an enemy that is being transformed - Fixed default Haircut being chosen even though player used inactive pile - Fixed Princess crying in vending machines - Fixed chest exploit in Von Wanst's house - Fixed not being able to… | — | |
| Community | Happy Holidays from Studio Seufz 🎄 Good Yule, Merry Christmas and happy holidays, Adventurers! 🎅 To celebrate the season, we’re once again launching a limited holiday-themed update for Lucky Tower Ultimate, from today, Dec 9 until Jan 7, 2025. In this update, you’ll find Father Frost himself trapped somewhere in the tower. He’s furious about your spot on the naughty list and ready to attack. But don’t worry—you can still cla… | — | |
| Game update | Version 0.5.3 patch - bug fixes, balancing, other Bug fixes · Fixed Princess eating the cup player upon entering his room · Bats in the caves don't spawn close to entrances anymore and no longer hit the player immediately after entering · Another safety to prevent being frozen as the monkey · Fixed camera shake not stopping when encountering Evelius · Fixed one instance of a black screen after entering door, related to the hammerguy's book · T… | — | |
| Major update | Extra Milestone: Content 2 - Out Now Hey Adventurers, the next Lucky Tower Ultimate milestone update is out now! Here’s a rundown of the new content: New Traps · Hanging Bombs · Shot from Wall · Stomper with Spikes New Enemies · Elite Witches throwing Death Potions · Torturers · Executioners · Trolls with equipment variations · Gargoyle Bats New Items · Troll Mace · Gold Shield · Nail · Raven’s Beak · Torturer’s Hoods New Room and… | — | |
| Community | Extra Milestone: Content 2 - Coming Nov 17 Adventurers! We’re ready to share that the extra milestone we announced in September will be launching on November 17 at 6pm CET / 12pm ET. This milestone will also launch Turkish Localization into Lucky Tower Ultimate. The content in the new update features 12 new achievements, 10+ new hairstyles & beards, new traps, enemies, items, and more: New Traps · Hanging Bombs · Shot from Wall · Stompe… | — | |
| Game update | Version 0.4.13h patch - Unity fix Unity recently found a security vulnerability in all their applications. Devs were advised to update their games with patched Unity editors, so this update does just that. | — | |
| Game update | Version 0.4.13 patch - bug fixes, other Bug fixes · Fixed Monkey being unable to jump (again, this time for sure hopefully) · Fixed framerate cap and V-Sync not being saved properly · Thrown items shouldn't get stuck on upper floors anymore · Fixed hourglass + gold potion interaction (resulted in village not loading) · Fixed a few voice lines playing again (toilet, broom door) · Postal companions should now do less glitchy stuff · Fi… | 19959762 | |
| Community | Extra Milestone Coming in Autumn & 1.0 Teaser! Adventurers! In our initial Early Access Roadmap that we shared in Sept 2024, we had planned for 4 major updates during Early Access, with the final one being the 1.0 release that concludes the story. However, we realized we still need more time in Early Access to weed out bugs and deliver the most polished 1.0 release possible. Only releasing polish and bug fixes for months would be too boring… | — | |
| Game update | Version 0.4.12 patch - bug fixes Bug fixes · Fixed not being able to jump as the monkey · Fixed enemies running in gaps/traps outside of the player range · Fixed some helmets/armors not displaying damage correctly when worn · Fixed purple cyclops having two eyes after dying · Fixed debris of broken armor sometimes being rendered above other items · Fixed varying height of companions · Fixed a visual glitch of the monster talki… | 19768929 | |
| Game update | Version 0.4.11 patch - bug fixes, other Bug fixes · Fixed a case of invincible bats · Fixed several princess eat particles · Fixed a case of an invincible Evelius · Fixed Van Wampe (the red haired knight) not appearing when the princess ate Evelius earlier in the tower · Fixed a softlock that could occur when Evelius demanded to eat a companion · Fixed Evelius "no gearing up" return behavior · Several Evelius interruption fixes · Imp… | 19611109 | |
| Game update | Version 0.4.10 patch - bug fixes, other Bug fixes · Fixed Evelius not accepting the spear · Fixed a blackscreen when entering doors in the fourth segment under certain conditions · Fixed explosive mushroom in monkey zone which froze the monkey input · Fixed monster wearing undershirt · Fixed certain aspect ratios (e.g. when using vertical monitors) · Fixed various items not being affected by gold and poison potion Other · Updated the… | 19556722 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.