Status
SteamPeaks
Charts
Sales
Upcoming
Patches
News
Calculator
Database
New on Steam
Every app, DLC and depot the minute Steam creates it
Apps
Every app on Steam, newest change first
Packages
Subs and bundles, and what each contains
Depots
Depots, manifests and install sizes
Tags
Steam's user tags and the games under them
Developers & publishers
Companies and their catalogues
Technologies
Engines, SDKs and anti-cheat found in the files
Change history
Every PICS changelist as it lands
Tools
Signals
Nineteen readings of the whole catalogue
Compare
Any games side by side
Records
All-time peaks and the days they were set
Reports
Weekly and monthly write-ups
Alerts & newsroom
Watch a game, get told when it moves
Steam status
Is Steam up, right now
Web API explorer
Try the endpoints in the browser
More
News
Steam's own announcements and the sales calendar
Calculator
What a Steam account is worth, and its pile of shame
/
Sign in
/
Lucky Tower Ultimate
News
Version 0.5.6 patch - bug fixes, other
Game update
Version 0.5.6 patch - bug fixes, other
Lucky Tower Ultimate
· published
20 Feb 2026, 11:05 UTC
All news
Players around this date
Read on Steam
Bug fixes
Fixed Alva teleporting from room to room due to being blocked by a gate during fight
Fixed waiting companions teleporting to player
Fixed Princess having a weird face sometimes
Fixed Alva falling into gap while the bridge is going back
Fixed more occasions where companions would fall into gaps
Fixed Rando getting thrown out of a gap but falling back
Fixed Hubert going down into a pit room even though he should wait
Fixed Hubert saying "can't help you with this room" even though he did help
Fixed Wanst rotating on hook when respawning
Fixed Van Wampe getting bum rushed by companions
Fixed Monster alert state on crooked platforms resulting in sliding
Fixed throwing Princess Pretty into a trapdoor during her bite animation leading to broken behavior
Fixed Evelius attacking Sobu while he is showing the door leading to freeze
Fixed Princess getting stuck between segments
Fixed dead companions speaking in one occasion
Fixed coins flying away in village when trying to collect them
Fixed companion error in tower/cave leading to a soft-lock on exit
Fixed broken respawn if the bottle is picked up by slime
Fixed Player freeze in exit room when throwing Wanst's Body against Evelius
Fixed moving fan upon re-entering the room even though Monster had died previously
Fixed items disappearing in Hubert's hut when dropped in the right corner
Fixed various voice lines for items
Other
Enemy monster walk cycle should abort more smoothly
The monkey can now grab with USE, if the option is selected
Companions should not follow into the room with the "Indiana Jones" pedestals anymore
Minimal randomization of enemy walk speed
Companion clues are now also appearing in rooms you enter from a trapdoor
You can now see how much gold you are carrying close to ATM machines and in other relevant places
Companions now have some distance to each other when entering doors
Smoothened walking on slopes in the village
Hitting walls now results in knockback
More from Lucky Tower Ultimate
Other announcements
All news
Community
4 Sep 2026
A Hubert Plushie
Adventurers! If you ever wanted to save Hubert in real life, now is your chance: We’re trying to get a Hubert plushie made! This works like a Kickstarter campaign: If enough people pre-order (200 pre-orders are required), the plush will be produced. Otherwise, everyone will receive a refund. Here’s the link to the shop: The campaign will run for three weeks. Once the campaign ends, the plushie…
Game update
3 Sep 2026
Version 1.1.3 patch - bug fixes, other
Bug Fixes · After breaking the vase in front of Evelius, he remains frozen in place · Companion textbox rotation · Companions are rotated strangely when simply dropped · Companions no longer lose their speed boost · Certain weapons would freeze the troll when dealing throw damage · An anvil hanging in front of a door blocks the player from using it · Two-handed items cannot enter the pipe if an…
Game update
5 Aug 2026
Version 1.1.2 patch - bug fixes
Bug fixes · Items become invisible when hitting them out of a pipe · Items remaining in the pipe when exiting the tower are not available at the pipefitter sister's · When having multiple joysticks connected only one joystick can actually change its input mapping (in order to change the input mapping for a joystick use that joystick to walk around in game and then go to the menu) · Randos not p…