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Lucky Tower UltimateNewsVersion 0.5.6 patch - bug fixes, other
Game update

Version 0.5.6 patch - bug fixes, other

Lucky Tower Ultimate · published 20 Feb 2026, 11:05 UTC

All newsPlayers around this dateRead on Steam

Bug fixes

  • Fixed Alva teleporting from room to room due to being blocked by a gate during fight
  • Fixed waiting companions teleporting to player
  • Fixed Princess having a weird face sometimes
  • Fixed Alva falling into gap while the bridge is going back
  • Fixed more occasions where companions would fall into gaps
  • Fixed Rando getting thrown out of a gap but falling back
  • Fixed Hubert going down into a pit room even though he should wait
  • Fixed Hubert saying "can't help you with this room" even though he did help
  • Fixed Wanst rotating on hook when respawning
  • Fixed Van Wampe getting bum rushed by companions
  • Fixed Monster alert state on crooked platforms resulting in sliding
  • Fixed throwing Princess Pretty into a trapdoor during her bite animation leading to broken behavior
  • Fixed Evelius attacking Sobu while he is showing the door leading to freeze
  • Fixed Princess getting stuck between segments
  • Fixed dead companions speaking in one occasion
  • Fixed coins flying away in village when trying to collect them
  • Fixed companion error in tower/cave leading to a soft-lock on exit
  • Fixed broken respawn if the bottle is picked up by slime
  • Fixed Player freeze in exit room when throwing Wanst's Body against Evelius
  • Fixed moving fan upon re-entering the room even though Monster had died previously
  • Fixed items disappearing in Hubert's hut when dropped in the right corner
  • Fixed various voice lines for items

Other

  • Enemy monster walk cycle should abort more smoothly
  • The monkey can now grab with USE, if the option is selected
  • Companions should not follow into the room with the "Indiana Jones" pedestals anymore
  • Minimal randomization of enemy walk speed
  • Companion clues are now also appearing in rooms you enter from a trapdoor
  • You can now see how much gold you are carrying close to ATM machines and in other relevant places
  • Companions now have some distance to each other when entering doors
  • Smoothened walking on slopes in the village
  • Hitting walls now results in knockback
More from Lucky Tower Ultimate

Other announcements

All news
Community4 Sep 2026A Hubert PlushieAdventurers! If you ever wanted to save Hubert in real life, now is your chance: We’re trying to get a Hubert plushie made! This works like a Kickstarter campaign: If enough people pre-order (200 pre-orders are required), the plush will be produced. Otherwise, everyone will receive a refund. Here’s the link to the shop: The campaign will run for three weeks. Once the campaign ends, the plushie…Game update3 Sep 2026Version 1.1.3 patch - bug fixes, otherBug Fixes · After breaking the vase in front of Evelius, he remains frozen in place · Companion textbox rotation · Companions are rotated strangely when simply dropped · Companions no longer lose their speed boost · Certain weapons would freeze the troll when dealing throw damage · An anvil hanging in front of a door blocks the player from using it · Two-handed items cannot enter the pipe if an…Game update5 Aug 2026Version 1.1.2 patch - bug fixesBug fixes · Items become invisible when hitting them out of a pipe · Items remaining in the pipe when exiting the tower are not available at the pipefitter sister's · When having multiple joysticks connected only one joystick can actually change its input mapping (in order to change the input mapping for a joystick use that joystick to walk around in game and then go to the menu) · Randos not p…