V.R.G.
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
012 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | update 0.41.1 Improved responsiveness between game and rendering threads. | 12731113 | |
| In-game event | update 0.41.0 Weapons · Custerbow bullets have been changed to sticky bombs only, making it a weapon whose distance is adjusted by hold time. · Plasmagun's bullet velocity has been increased from 0.5 to 0.75. · The ammunition consumption of the Punch's charge attack has been increased from 50 to 75 · The attack power of the Handcannon has been reduced from 5-40 to 5. Enemies · Headshots used to drop addition… | — | |
| Game update | update 0.40.3 Bug Fix · Fixed an issue that broke actor placement when playing E1M3. · Fixed an issue that would freeze when opening SteamOverlay during a game. · Fixed an issue where the fully charged state would be canceled if the combo rank was lowered while the weapon was being charged. | — | |
| Game update | update 0.40.2 Bug fixes. · Fixed pathfinding algorithm to prevent falling. · Fixed an issue where the pathfinding algorithm was causing poor performance. | 12140830 | |
| Game update | Update 0.40.1 Fixed a problem with fast animation when falling. | 12090829 | |
| In-game event | Update 0.40.0 UI · Drop shadows are now displayed on some UI parts to improve visibility. Weapons · A special SE will now sound when running out of ammunition. · Some weapon designs have been adjusted. · Sprint-only sprites have been added to some weapons. Enemies · Enemies now drop more Gibs when killed by headshots than usual. Episode Mode · Play time is now counted while using the store. Horde Mode · Incr… | 12088047 | |
| In-game event | update 0.39.0 Horde Mode · To increase the specific weight of the meat score addition, it is now x10 per gram. Weapons · The chainshotgun has been replaced with a flame launcher that fires sticky fire projectiles. It deals continuous damage to sticky opponents for 5 seconds. It also penetrates armor of armored mages and inflicts physical damage. Enemies · When a red mage is attacked, flames cling to him and… | — | |
| In-game event | Update 0.38.0 Additional Elements · When running out of stamina, tactical sprints and wall runs are now limited until stamina is restored. · Freezing an enemy with the "freezegrenade"now causes an explosion that freezes the surrounding area when the enemy is defeated. Balance adjustments · Reduced "pistol" speed from 1.0 m per frame to 0.75 m per frame. · reduced "handcannon" speed from 1.25m to 1.0m per fra… | — | |
| Game update | Update 0.37.1 Bug fixes · Fixed a problem that caused the player to become invincible. · Fixed algorithm for determining where bullets land. Tutorial · Some confusing level design has been improved. Settings · Added mipmap option to reduce flickering in the distance. · Added a way to return to the menu in the playback instructions. | — | |
| In-game event | Update 0.37.0 Episode Mode · Fixed problem with intermission screen not displaying. Horde Mode · Sidearms have been added to the weapon deployment. · It is now possible to disable weapons, and disabling weapons now reduces the time reduction by 0.1x per weapon. Weapons · Improved problem with punch charges not hitting. · Fixed an issue where clicking immediately after a charge attack would immediately comple… | — | |
| Game update | Update 0.36.1 Changed the "launcher" charge shot to fire without lock-on. · Adjusted horde mode boner skills, changing "armor break" to 7.5 seconds and "shoot down" to 10 seconds. · Fixed an issue with projectile judgments. | 11337565 | |
| In-game event | Update 0.36.0 Weapons · The launcher's charge shot has been changed to eject multiple mini-missiles with tracking capabilities at the locked-on enemy. When a locked-on enemy is killed, it will track another enemy in sight. Controls · The wheel menu has been changed to a cursor-select format. Other · Numerous bugs have been fixed. | — | |
| Game update | hotfix Fixed problem with enemies and objects not blowing up | 11315527 | |
| Game update | update 0.35.2 Fixed an issue where key icons in the UI would appear shrunken. · A cursor has been added to the wheel menu to facilitate selection with the mouse. | 11279288 | |
| Game update | update 0.35.1 Fixed a problem with objects sticking to the ceiling · Fixed a problem with upscaling not working | 11275056 | |
| In-game event | update 0.35.0 Movement system · Leaning now maintains sprint status. · While cliff climbing, it is now possible to cancel by making a move input in the opposite direction. Weapons · The rocket launcher charge is now a two-point burst with a high bullet velocity. · Scope peering speed no longer decreases during slow motion. · The movement system when using a hookshot has been changed to accelerate in the dire… | — | |
| In-game event | update 0.34.0 Saves are now made on a checkpoint-by-checkpoint basis, and you can choose to start from a checkpoint when resuming. · Gameplay options are now tied to saved data. It is no longer possible to change gameplay options mid-game. | — | |
| Game update | hotfix Improved the problem of frames being displayed with a delay. | — | |
| Game update | Hotfix The problem of bullets hitting enemies behind the targeted enemy has been improved. | 11106415 | |
| Game update | update 0.33.1 Fixed an issue where killing an armored mage would be counted as a kill. · Fixed an issue where some theme colors were not reflected. | 11059641 | |
| In-game event | update 0.33.0 Interface · Japanese is now supported. Level Design · Added a kill combo section to the tutorial map. Weapons · Heavy cannons, monocular, and combo boosters are no longer slowed down even when in slow motion. · Shotguns now have a weaker reticle contraction than chain shotguns. · Launcher charge attacks now send five small rockets flying. · Fixed an issue where movement restrictions were in eff… | — | |
| Game update | update 0.32.2 Adjusted ammunition placement on horde map island · Fixed some bugs | 11012288 | |
| Game update | update 0.32.1 Increased the number of ammunition sponers placed on some horde maps. · The map names on the results screen for horde maps are now displayed correctly. · Fixed some of the episodic maps. · Fixed performance issues. | 11010133 | |
| In-game event | Update 0.32.0 Level Design · The tutorial has been reworked and the maps are now separated by category and can be skipped. · Horde map names are no longer numbered. Weapons · The main relationship between "machingun" and "smg" has been reversed, so that by default you get "smg". · When crouching or leaning over, the reticle will now follow the enemy when pointed at the reticle. · Weapon mounts now follow the… | 11002781 | |
| Game update | update 0.31.3 The program for ballistic calculations has been modified. · The limit on the number of combo chain in horde mode has been removed. | 10964467 | |
| Game update | update 0.31.2 Stamp flickering has been improved. · Charging during a wall run now causes the hand to move out. · Fixed an issue where large bullets would hit enemies directly behind you. | — | |
| Game update | update 0.31.1 Fixed problem with some effects not disappearing | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.