While cliff climbing, it is now possible to cancel by making a move input in the opposite direction.
Weapons
The rocket launcher charge is now a two-point burst with a high bullet velocity.
Scope peering speed no longer decreases during slow motion.
The movement system when using a hookshot has been changed to accelerate in the direction it is pointed, similar to APEX and Halo Infinite.
Performance
Added internal resolution and checkerboard rendering to settings. Reducing the internal resolution will upscale to the original resolution. Checkerboard rendering upscales the number of pixels to be rendered by 1/2. When enabled, both of these upscale from 1/6 of the original resolution, greatly reducing the GPU load.